David Cernat
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36ac2d9de4
|
[Client] Set packetOrigin for all ObjectList packets sent
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7 years ago |
David Cernat
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78234f9071
|
[General] Rename Event into ObjectList & WorldObject into BaseObject
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7 years ago |
David Cernat
|
dcc61a095a
|
[Client] Allow multiple WorldObjects to be added to a WorldEvent
|
8 years ago |
David Cernat
|
a82646a130
|
[Client] Delineate tes3mp-only code more clearly, part 2
|
8 years ago |
David Cernat
|
a5484d237b
|
Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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8 years ago |
Allofich
|
143ee387cc
|
Add enabled check to animation script commands
(Fixes #3793)
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8 years ago |
David Cernat
|
9759764699
|
[Client] Clean up getting and resetting of WorldEvent
|
8 years ago |
David Cernat
|
d7a760490e
|
[Client] Simplify sending of world packets, part 2
|
8 years ago |
David Cernat
|
2bd81c3de0
|
[Client] Use mpNum for every WorldObject
|
8 years ago |
Koncord
|
690211ad99
|
[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
|
8 years ago |
David Cernat
|
a58601fb2b
|
[Client] Delineate tes3mp-only code more clearly, part 1
|
8 years ago |
David Cernat
|
ed2176c984
|
[Client] Reuse 1 BaseEvent over and over instead of creating new ones
|
8 years ago |
David Cernat
|
e703dd42aa
|
[Client] Rename LocalEvent into WorldEvent
|
8 years ago |
Koncord
|
f78c749981
|
[Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
|
8 years ago |
David Cernat
|
703f253712
|
[Client] Delete new LocalEvents after sending them
|
8 years ago |
David Cernat
|
9f1e491a75
|
[General] Make WorldEvents store information about multiple objects
|
8 years ago |
David Cernat
|
624b85347a
|
[Client] Create LocalEvent class and use it instead of WorldEvent
|
8 years ago |
Koncord
|
536715cf46
|
Cleanup tes3mp headers
|
8 years ago |
David Cernat
|
fa9d6e810e
|
Use lowerCamelCase in tes3mp client function names like OpenMW does
|
8 years ago |
David Cernat
|
7f98cddfdf
|
Don't send animation packets from blacklisted scripts
|
8 years ago |
David Cernat
|
e414261121
|
Send ID_OBJECT_ANIM_PLAY from ingame scripts
|
8 years ago |
Allofich
|
a381a15b19
|
Make loopgroup loop correct number of times
|
9 years ago |
MiroslavR
|
b65f379b7f
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
9 years ago |
scrawl
|
67bd6cd708
|
Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
|
10 years ago |
Alexander "Ace" Olofsson
|
fce404acc5
|
Remove some including of mwbase/world.hpp
Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
|
10 years ago |
scrawl
|
0c6e2170db
|
Include cleanup
|
10 years ago |
scrawl
|
5f5fcc2fef
|
Make PlayGroup use an indefinite number of loops (Fixes #2156)
|
10 years ago |
Alex
|
de1f423bd7
|
initial move of script opcodes and registerExtensions functions to components/compiler
|
12 years ago |
Chris Robinson
|
d2f5a886c7
|
Handle playgroup and skipanim through mwmechanics
|
12 years ago |
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
13 years ago |
Marc Zinnschlag
|
35f478071e
|
Issue #255: deleted the old environment class and using the new one instead
|
13 years ago |
Marc Zinnschlag
|
0f4adc39b3
|
added animation-related script instructions
|
13 years ago |