Commit Graph

32 Commits (a0e89208a0b301666b626a51cdae30e552e50537)

Author SHA1 Message Date
David Cernat 36ac2d9de4 [Client] Set packetOrigin for all ObjectList packets sent 7 years ago
David Cernat 78234f9071 [General] Rename Event into ObjectList & WorldObject into BaseObject 7 years ago
David Cernat dcc61a095a [Client] Allow multiple WorldObjects to be added to a WorldEvent 8 years ago
David Cernat a82646a130 [Client] Delineate tes3mp-only code more clearly, part 2 8 years ago
David Cernat a5484d237b Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
8 years ago
Allofich 143ee387cc Add enabled check to animation script commands
(Fixes #3793)
8 years ago
David Cernat 9759764699 [Client] Clean up getting and resetting of WorldEvent 8 years ago
David Cernat d7a760490e [Client] Simplify sending of world packets, part 2 8 years ago
David Cernat 2bd81c3de0 [Client] Use mpNum for every WorldObject 8 years ago
Koncord 690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
8 years ago
David Cernat a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 8 years ago
David Cernat ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 8 years ago
David Cernat e703dd42aa [Client] Rename LocalEvent into WorldEvent 8 years ago
Koncord f78c749981 [Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
8 years ago
David Cernat 703f253712 [Client] Delete new LocalEvents after sending them 8 years ago
David Cernat 9f1e491a75 [General] Make WorldEvents store information about multiple objects 8 years ago
David Cernat 624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 8 years ago
Koncord 536715cf46 Cleanup tes3mp headers 8 years ago
David Cernat fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 8 years ago
David Cernat 7f98cddfdf Don't send animation packets from blacklisted scripts 8 years ago
David Cernat e414261121 Send ID_OBJECT_ANIM_PLAY from ingame scripts 8 years ago
Allofich a381a15b19 Make loopgroup loop correct number of times 9 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
Alexander "Ace" Olofsson fce404acc5 Remove some including of mwbase/world.hpp
Since ref.hpp is rather well used in OpenMW-CS this should help compile times there
10 years ago
scrawl 0c6e2170db Include cleanup 10 years ago
scrawl 5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 10 years ago
Alex de1f423bd7 initial move of script opcodes and registerExtensions functions to components/compiler 12 years ago
Chris Robinson d2f5a886c7 Handle playgroup and skipanim through mwmechanics 12 years ago
Marc Zinnschlag 4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 13 years ago
Marc Zinnschlag 35f478071e Issue #255: deleted the old environment class and using the new one instead 13 years ago
Marc Zinnschlag 0f4adc39b3 added animation-related script instructions 13 years ago