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									 Miloslav Číž | 390838e084 | Replace switch with ifs in shader | 2017-12-01 21:03:29 +01:00 |  | 
				
					
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									 Miloslav Číž | ea5e078526 | Update shaders in CMakeLists | 2017-12-01 19:54:48 +01:00 |  | 
				
					
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									 Miloslav Číž | af38d3a47d | get rid of sphericalscreenshot class | 2017-11-15 17:01:16 +01:00 |  | 
				
					
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									 Miloslav Číž | 226fb9c26b | render cubemaps in OGL coordinates | 2017-11-15 16:07:01 +01:00 |  | 
				
					
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									 Miloslav Číž | 1c3d45f641 | dirty 360 screenshot GPU setup | 2017-11-15 15:20:59 +01:00 |  | 
				
					
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									 AnyOldName3 | f8fe992dc0 | Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files | 2017-10-11 21:58:55 +01:00 |  | 
				
					
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									 Miloslav Číž | 64793a55dc | get rid of buggy shader trick | 2017-09-28 20:44:43 +02:00 |  | 
				
					
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									 Miloslav Číž | c9c6326d87 | fix non-refraction water rain ripples | 2017-09-28 19:23:37 +02:00 |  | 
				
					
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									 Miloslav Číž | 8416feaf5b | link rain water ripple effect to actual rain | 2017-09-28 19:04:31 +02:00 |  | 
				
					
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									 Miloslav Číž | 4a332a1807 | improve rain ripples | 2017-09-27 21:25:14 +02:00 |  | 
				
					
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									 Miloslav Číž | 5c50506c83 | water shader refactor plus basic rain ripples | 2017-09-27 17:13:21 +02:00 |  | 
				
					
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									 Miloslav Číž | cde2c13900 | make water depth independent of view frustum | 2017-09-26 14:14:28 +02:00 |  | 
				
					
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									 Miloslav Číž | 9dececcbd2 | rename a constant in water shader | 2017-09-22 21:10:05 +02:00 |  | 
				
					
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									 Miloslav Číž | 28f58d5a32 | add deleted letter in macro | 2017-09-22 21:06:03 +02:00 |  | 
				
					
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									 Miloslav Číž | f274bc84cc | fix depth computation in water shader | 2017-09-22 21:03:09 +02:00 |  | 
				
					
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									 Miloslav Číž | 8df79625e8 | fix water shader | 2017-09-22 10:53:02 +02:00 |  | 
				
					
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									 Miloslav Číž | 658fa0fdae | fix typo | 2017-09-21 22:33:57 +02:00 |  | 
				
					
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									 Miloslav Číž | c43baf6e94 | remove commented code | 2017-09-21 22:31:26 +02:00 |  | 
				
					
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									 Miloslav Číž | 16d9773c6c | fix water shader artifacts at shores | 2017-09-21 22:25:36 +02:00 |  | 
				
					
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									 scrawl | 45ae8d5ffa | Add support for GL_AMBIENT colorMode to shaders as required by particle systems | 2017-02-08 18:39:24 +01:00 |  | 
				
					
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									 Nikolay Kasyanov | db69342b5d | [macOS] Move all configs & resources into app bundles Fixes #3566 (https://bugs.openmw.org/issues/3566). | 2016-11-23 22:32:54 +01:00 |  | 
				
					
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									 scrawl | 77bc807305 | Attenuate the light ambient in lighting.glsl (Fixes #3597) | 2016-10-17 15:01:10 +02:00 |  | 
				
					
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									 scrawl | f291aabc4b | Fix shader compile error for objects without diffuse map | 2016-08-09 01:04:02 +02:00 |  | 
				
					
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									 scrawl | bc04989448 | Remove unused uniforms | 2016-06-17 00:20:53 +02:00 |  | 
				
					
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									 scrawl | 8e23c37668 | Flip the parallax offset Y component based on tangent parity (Bug #3440) | 2016-06-16 18:07:10 +02:00 |  | 
				
					
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									 scrawl | 6f5b68859f | Comment out UV test that is not working | 2016-06-16 17:33:54 +02:00 |  | 
				
					
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									 scrawl | 6a1fd05074 | Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) | 2016-06-16 17:32:27 +02:00 |  | 
				
					
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									 scrawl | aa5a643e3b | Fix incorrect multiplication order of TBN matrix (Bug #3440) | 2016-06-16 17:31:17 +02:00 |  | 
				
					
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									 scrawl | 6f31b3d79f | Add parallax mapping for objects | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | b59b2c6d6d | Move to parallax.glsl | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | b4dda045a6 | Pass the tangent in object space | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 157c11398d | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 6e7c6fdd7e | Implement NiTexturingProperty::DecalTexture | 2016-03-01 18:41:36 +01:00 |  | 
				
					
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									 scrawl | 414c19f717 | Fix detailMapUV bug | 2016-03-01 18:40:18 +01:00 |  | 
				
					
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									 scrawl | 5e105da3ba | Generate texture coordinates per-pixel when normal map + environment map are used | 2016-02-24 21:28:55 +01:00 |  | 
				
					
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									 scrawl | 900b522d13 | Rename viewPos to viewDirection | 2016-02-21 01:28:42 +01:00 |  | 
				
					
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									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | f01e8a6950 | Add specular mapping for objects | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 6000e48bba | Add terrain shaders and normal map support Textures with _n filename suffix are automatically recognized as terrain normal maps. | 2016-02-19 01:37:30 +01:00 |  | 
				
					
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									 scrawl | 5e12a1b4ef | Add enchanted item glow to the shader | 2016-02-18 23:05:44 +01:00 |  | 
				
					
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									 scrawl | a73512afb7 | Add shader settings to settings.cfg | 2016-02-18 19:38:34 +01:00 |  | 
				
					
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									 scrawl | e5a37a7023 | Add normal map code | 2016-02-18 19:37:59 +01:00 |  | 
				
					
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									 scrawl | 18e80d5627 | Add per-pixel lighting code | 2016-02-18 19:37:59 +01:00 |  | 
				
					
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									 scrawl | 1223bca3d4 | Move doLighting to separate file | 2016-02-18 19:37:59 +01:00 |  | 
				
					
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									 scrawl | 456816f707 | Use diffuse.a / vertex.a, use material emission | 2016-02-18 19:37:58 +01:00 |  | 
				
					
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									 scrawl | 5fd84074c5 | Reimplement detailMap, darkMap and emissiveMap | 2016-02-18 19:37:58 +01:00 |  | 
				
					
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									 scrawl | e845c576d4 | Use the texture matrix | 2016-02-18 19:37:58 +01:00 |  | 
				
					
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									 scrawl | 3859c58a8a | Assign gl_ClipVertex in the vertex shader to make clip planes work | 2016-02-18 19:37:57 +01:00 |  | 
				
					
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									 scrawl | 9376811213 | Vertex lighting shader | 2016-02-18 19:37:57 +01:00 |  | 
				
					
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									 scrawl | 044e0a829a | Add fog | 2016-02-18 19:37:57 +01:00 |  |