David Cernat
25a632c650
Add OpenMW commits up to 13 Apr 2020
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# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
2020-04-13 19:53:42 +03:00
Capostrophic
feeab8a335
Make adding non-existent global script more forgiving (bug #5364 )
2020-04-10 22:20:05 +03:00
Evil Eye
8c433d587c
less complicated context override
2020-04-04 14:09:00 +02:00
Evil Eye
a16727d5e3
implement move constructor
2020-04-02 20:27:52 +02:00
Evil Eye
8958e29187
reset errorhandler context
2020-04-02 20:14:52 +02:00
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
David Cernat
43e7df6df8
Add OpenMW commits up to 11 Mar 2020
2020-03-11 22:17:17 +02:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
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Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Capostrophic
f9f0299c27
Make ModCurrentFatigue KO the actor when necessary (bug #4523 )
2020-02-21 00:05:13 +03:00
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
David Cernat
ab794f0068
[General] Add handling of longs to ClientScriptLocal
...
Use better wording in comments related to ClientScriptLocal and ClientScriptGlobal.
2020-02-18 02:02:31 +02:00
David Cernat
8db396d10a
[General] Distinguish between shorts & longs in ClientScriptGlobal
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Adjust ClientScriptLocal so it refers to its previously handled integers as shorts.
2020-02-17 18:19:03 +02:00
David Cernat
60ca72a70a
[Client] Send packets with floats when their floors change
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This helps prevent frame-by-frame packet spam from floats used as timers.
Additionally, clean up the comments regarding clientside variables.
2020-02-14 01:18:24 +02:00
David Cernat
2390e951bb
[Client] Avoid packet spam by not giving locals values they already have
2020-02-13 07:50:12 +02:00
elsid
52945921a7
Print ptr by betacomment
2020-02-10 22:29:37 +01:00
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
2020-02-10 07:58:35 +02:00
Capostrophic
9b4be677f6
Make Show output format closer to vanilla
2020-02-09 20:10:24 +03:00
Capostrophic
aadf13b123
Make Show fallback to global variables when sensible (bug #5278 )
2020-02-09 15:08:44 +03:00
David Cernat
4841c1ad4c
[General] Rename ScriptLocalShort into ClientScriptLocal
2020-02-05 17:41:48 +02:00
David Cernat
f0f76516d8
Add OpenMW commits up to 4 Feb 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
2020-02-05 02:03:31 +02:00
David Cernat
038c5b8231
[Client] Rename ObjectList's addObject() into addBaseObject()
2020-01-23 16:40:04 +02:00
David Cernat
296c04af71
[Client] Combine ObjectList's getBaseObject() and getObjectFromPtr()
2020-01-23 16:18:49 +02:00
David Cernat
59a38164ea
[Client] Add generic objects to ObjectList using addObjectGeneric()
2020-01-23 09:03:40 +02:00
David Cernat
989188c171
[Client] Remove ObjectList's confusing addObjectDelete() function
2020-01-22 14:35:51 +02:00
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
David Cernat
d2ba4a12d9
[Client] Simplify container sending with new addContainerItem() methods
2020-01-16 14:00:30 +02:00
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Andrei Kortunov
a42396254b
Use ISO format to print datetime
2020-01-06 11:27:11 +04:00
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
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ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
2020-01-03 08:45:53 +04:00
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
2020-01-02 22:09:54 +02:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
David Cernat
5b4db83d61
[Client] Once again allow beds to be used even if waiting is disallowed
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This had been broken by rest-related commits in OpenMW.
2019-12-03 23:55:55 +02:00
David Cernat
a54bc364ba
[Client] Fix code conflict with OpenMW in OpRemoveSpell correctly
2019-12-02 00:27:33 +02:00
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-12-01 23:52:42 +02:00
David Cernat
1283d5d487
[General] Synchronize TCL state for players
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Additionally, only purge temporary levitation effect for DedicatedPlayers if one has been added.
2019-12-01 18:13:24 +02:00
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
2019-12-01 14:09:59 +03:00
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
2019-11-27 17:15:48 +03:00
Capostrophic
0adc2df65f
Make SameFaction work (bug #5213 )
2019-11-23 14:47:50 +03:00
David Cernat
54301f5f89
Add OpenMW commits up to 29 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
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# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
2019-10-12 19:06:10 +03:00
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
2019-10-11 19:29:12 +03:00
David Cernat
4a34666c59
Add OpenMW commits up to 7 Oct 2019
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2019-10-07 08:19:21 +03:00
David Cernat
219f0cb88e
[Client] Fix typo in 56f084c9c0
by using correct function
2019-09-23 07:55:16 +03:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00