Bret Curtis
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3e4dc31e39
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Merge branch 'master' into fatigue
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7 years ago |
Marc Zinnschlag
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1ba0317905
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Merged pull request #1670
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7 years ago |
Marc Zinnschlag
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48711bbdde
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Merged pull request #1592
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7 years ago |
Andrei Kortunov
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9c45cc7e48
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Use player reference instead of pointer
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7 years ago |
Marc Zinnschlag
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a3911f52a0
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Merged pull request #1750
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7 years ago |
Marc Zinnschlag
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97773697a9
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Merge remote-tracking branch 'florianjw/precise-rotations'
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7 years ago |
Capostrophic
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1c8a20a54a
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Set ok button focus in settings window by default (fixes #4368)
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7 years ago |
Bret Curtis
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7310e3c8c2
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Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
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7 years ago |
Andrei Kortunov
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66a46ff03c
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Do not show any book text after last <BR> tag.
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7 years ago |
Capostrophic
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d43766d3c9
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Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629)
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7 years ago |
Andrei Kortunov
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acd3cba5fa
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Store previous items in the savegame
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7 years ago |
Andrei Kortunov
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9fd2d57b86
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Move previous items to player
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7 years ago |
Andrei Kortunov
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f977c6876f
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Bound items: store item ID instead of pointer
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7 years ago |
Andrei Kortunov
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4de9d9fa77
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Split adjustBoundItem()
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7 years ago |
Andrei Kortunov
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d1b1cb748d
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Reequip previous item only if the expired bound item was equipped
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7 years ago |
Andrei Kortunov
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9b72a6ac69
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Use the MWWorld::Ptr() instead of string ID
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7 years ago |
Andrei Kortunov
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0375bedab2
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Equip previous item after a bound item expires (bug #2326)
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7 years ago |
Andrei Kortunov
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ae87e0d3fc
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Do not reset mUpperBodyState for weapon->weapon switch (regression #4446)
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7 years ago |
Andrei Kortunov
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4ba361fea6
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Unhardcode sunset and sunrise settings (bug #1990)
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7 years ago |
Marc Zinnschlag
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7d9de93fd3
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Merged pull request #1477
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7 years ago |
Marc Zinnschlag
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551a69f1b1
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Merged pull request #1559
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7 years ago |
Marc Zinnschlag
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efb4abbb7f
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Merged pull request #1623
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7 years ago |
Marc Zinnschlag
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76972bb2f6
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Merged pull request #1709
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7 years ago |
Thunderforge
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dfa9968565
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Renaming Launcher::DataFilesPage::signalSelectedFilesChanged to signalLoadedCellsChanged
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7 years ago |
Thunderforge
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62c4eb8d6a
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Explicitly flagging loaded cells changed as queued
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7 years ago |
Andrei Kortunov
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6ed2773299
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Do not stack return packages
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7 years ago |
Andrei Kortunov
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74a2cbe696
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AI: return back after pursuit
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7 years ago |
Andrei Kortunov
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3d0631cfcc
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Store last AI package in savegame
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7 years ago |
Andrei Kortunov
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3a0ee78d2b
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AiTravel: store mHidden flag in savegame
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7 years ago |
Andrei Kortunov
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2f5beb8853
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Remove unnecessary hack
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7 years ago |
Andrei Kortunov
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57d686131e
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Remove redundant condition
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7 years ago |
Andrei Kortunov
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5105c67642
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Add mHidden field to AiTravel
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7 years ago |
Andrei Kortunov
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81f29d8dcd
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AiWander: resume moving to destination after combat
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7 years ago |
Andrei Kortunov
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18ff097e4a
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Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
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7 years ago |
Andrei Kortunov
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9d27eb197f
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AiWander: return to initial position only after combat
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7 years ago |
Bret Curtis
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61c969e970
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Merge branch 'master' into hitboxfix
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7 years ago |
Capostrophic
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b274931165
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Revert erroneous changes
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7 years ago |
Capostrophic
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dd2a11b243
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Merge branch 'master' into goodbye
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7 years ago |
Capostrophic
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24c1ee7744
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Use relative stat difference for haggling
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7 years ago |
Capostrophic
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b7026df551
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Improve the offered price formula (Fixes #2222)
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7 years ago |
Andrei Kortunov
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fed10e87aa
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
Marc Zinnschlag
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9d0ce25052
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Merged pull request #1738
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7 years ago |
Marc Zinnschlag
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7899f44173
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Merged pull request #1619
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7 years ago |
Andrei Kortunov
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fea34bd73f
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Added support for per-group animation files
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7 years ago |
Capostrophic
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11103211c5
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Make Goodbye and Choice choices mutually exclusive
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7 years ago |
Marc Zinnschlag
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21ea49fe83
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Merge remote-tracking branch 'capostrophic/physics'
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7 years ago |
Capostrophic
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1a354f88ac
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Make choices trigger goodbye if Goodbye is used (fixes #3897)
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7 years ago |
Andrei Kortunov
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1b9edbe119
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Add unequip animation during stance switching (bug #4327)
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7 years ago |
Andrei Kortunov
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bde1d07d4e
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Use hitboxes and focused object for touch spells (bug #3374)
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7 years ago |
Andrei Kortunov
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4666a6a0ab
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Use default hit formula as fallback
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7 years ago |