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3088 commits

Author SHA1 Message Date
capostrophic
1251b32f0f Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
capostrophic
9b28420875 [Regression] Make creatures autoequip shields properly again 2020-01-05 23:49:19 +03:00
Andrei Kortunov
71e1d576cd Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
Andrei Kortunov
24ce242941 Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
Assumeru
dfbe0021a5 Change rescaling to be more inline with vanilla (fixes #5214) (#2635)
* move rescaling to loadData

* clamp on save
2019-12-18 19:37:45 +03:00
Andrei Kortunov
97ee4bc349 Improve equipment logic (bug #5223) 2019-12-14 22:30:27 +04:00
Capostrophic
483b37bb3f Disallow resting if the fall height hasn't been reset (bug #4802) 2019-12-12 15:26:02 +03:00
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
2019-12-01 09:54:38 +04:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
1b98fe4395 Fix GCC9 warnings about implicit declarations 2019-11-29 12:41:23 +04:00
Andrei Kortunov
73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 2019-11-18 22:24:19 +04:00
Andrei Kortunov
4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 2019-11-18 12:41:11 +04:00
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
2019-11-17 21:04:55 +03:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
2019-11-17 21:21:22 +04:00
Andrei Kortunov
d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 2019-11-17 16:37:38 +04:00
Andrei Kortunov
3970baeb84 Fix possible usage of destroyed variable 2019-11-13 15:46:49 +04:00
Capostrophic
c6e431d862 Avoid copying strings in SearchVisitor and readReferenceCollection 2019-10-28 19:28:14 +03:00
Capostrophic
ee4fa93bd4 Rework prevent merchant equipping setting again 2019-10-28 01:58:23 +03:00
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
2019-10-24 00:48:12 +02:00
Capostrophic
43b1b9dfa2 Weather-related fixes (incl. bug #4783)
Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
2019-10-19 22:47:21 +03:00
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them 2019-10-17 23:45:27 +03:00
Andrei Kortunov
606b73ee96 Use rain settings from openmw.cfg (bug #4262) 2019-10-13 22:32:23 +04:00
Andrei Kortunov
31e78ed41f Rework 'prevent merchant equipping' feature 2019-10-12 14:17:03 +04:00
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed 2019-10-11 02:04:30 +03:00
Andrei Kortunov
2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
Recharge items outside of player inventory
2019-10-09 23:37:10 +03:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
f0b73e0a27 Do not store owners for items in container stores (bug #1933) 2019-10-05 17:29:00 +04:00
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
Fix actors stuck in closing door (bug #5138)
2019-10-01 22:39:58 +03:00
elsid
6253d2a7ac
Undo door rotation once 2019-09-29 13:42:51 +02:00
Andrei Kortunov
ca46da8b04 Do not stack initially added scripted items (bug #5136) 2019-09-29 13:08:52 +04:00
Andrei Kortunov
e5564df8cb Implement vanilla-style wind speed calculations (bug #4449) 2019-09-24 10:59:58 +04:00
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
Fix undefined behaviour
2019-09-21 18:35:08 +04:00
Evil Eye
3d3ffdfcd8 override eraseStatic for dialogue 2019-09-21 16:24:05 +02:00
Andrei Kortunov
a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 2019-09-19 21:48:43 +04:00
Evil Eye
32de86d114 merge master 2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
elsid
209e33f5ce
Open door when it is on the way to a next path point 2019-09-15 21:16:00 +02:00
Evil Eye
85d52ec183 oops 2019-09-11 22:05:24 +02:00
Capostrophic
718dbd3f9a Use object ID as the substitution for their name (bug #5158) 2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e Allow locking/picking just about everything 2019-09-10 21:53:26 +02:00
James Stephens
bafbc0a055 Cancel door sound if collision is detected and the sound is playing 2019-09-05 07:49:53 +00:00
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)" 2019-08-27 20:55:03 +02:00
elsid
b4ec444057
Open door when it is on the way to a next path point 2019-08-27 20:49:35 +02:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
2019-08-17 23:15:21 +04:00
Andrei Kortunov
786a6c6d42 Use a common doors rotation code in the "lock" command handler 2019-08-16 21:30:24 +04:00
elsid
4d86bf3bf2
Update rotated world objects in navigator 2019-08-15 18:19:19 +02:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00