.. |
action.cpp
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Make the PlayMode and PlayType enums scoped
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2017-09-15 02:36:59 -07:00 |
action.hpp
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Adjustments to RemoveItem behavior
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2017-04-13 22:33:13 +09:00 |
actionalchemy.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionalchemy.hpp
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Make Equip console command to bypass most of restrictions (bug #4460)
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2018-07-11 00:06:21 +04:00 |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actioneat.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionequip.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionequip.hpp
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Make Equip console command to bypass most of restrictions (bug #4460)
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2018-07-11 00:06:21 +04:00 |
actionharvest.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
actionharvest.hpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
actionopen.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionopen.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionread.cpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
actionread.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionrepair.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
actionrepair.hpp
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Make Equip console command to bypass most of restrictions (bug #4460)
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2018-07-11 00:06:21 +04:00 |
actionsoulgem.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionsoulgem.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiontake.cpp
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Use drag and drop for ActionTake when InventoryWindow is active (bug #4543)
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2018-09-10 15:18:07 +04:00 |
actiontake.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiontalk.cpp
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Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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2017-09-25 23:38:28 +02:00 |
actiontalk.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionteleport.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
actionteleport.hpp
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Removed "less" character from the documentation by the requested opportunity.
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2016-12-26 21:46:43 +01:00 |
actiontrap.cpp
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
actiontrap.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
cellpreloader.cpp
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Store preloaded terrain view in the main thread
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2019-04-07 11:15:21 +04:00 |
cellpreloader.hpp
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Store preloaded terrain view in the main thread
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2019-04-07 11:15:21 +04:00 |
cellref.cpp
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move locking behaviour to cellref
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2019-09-17 20:30:37 +02:00 |
cellref.hpp
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move locking behaviour to cellref
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2019-09-17 20:30:37 +02:00 |
cellreflist.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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2016-07-22 03:58:23 +02:00 |
cells.cpp
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Merge pull request #2145 from akortunov/rest
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2019-03-27 13:14:22 +01:00 |
cells.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
cellstore.cpp
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Do not resolve container's content during search
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2019-05-06 23:05:31 +04:00 |
cellstore.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
cellvisitors.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
class.cpp
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move locking behaviour to cellref
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2019-09-17 20:30:37 +02:00 |
class.hpp
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move locking behaviour to cellref
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2019-09-17 20:30:37 +02:00 |
containerstore.cpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
containerstore.hpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
contentloader.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
customdata.cpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
customdata.hpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
doorstate.hpp
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Signedness fixes
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2019-06-18 14:47:10 +03:00 |
esmstore.hpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
failedaction.cpp
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
failedaction.hpp
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
globals.cpp
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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2015-07-10 00:29:40 +03:00 |
inventorystore.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
inventorystore.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
livecellref.cpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
livecellref.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
localscripts.cpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
manualref.cpp
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Added new method and variable to track float remainders of disintegration effections
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2016-12-09 19:48:56 -07:00 |
manualref.hpp
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Move manualref code out of header
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2015-02-09 15:01:49 +01:00 |
nullaction.hpp
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Add isNullAction() method to fix compiler warning
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2016-06-11 18:26:20 +02:00 |
player.cpp
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
player.hpp
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
projectilemanager.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
projectilemanager.hpp
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Only collect every unique magic bolt sound once (bug #4964)
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2019-04-17 19:23:50 +03:00 |
ptr.cpp
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Added ConstContainerStoreIterator
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2017-02-18 13:47:18 +00:00 |
ptr.hpp
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Added ConstContainerStoreIterator
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2017-02-18 13:47:18 +00:00 |
recordcmp.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
refdata.cpp
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Reset activation flags when an object is copied (Fixes #3671, Fixes #3719)
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2017-01-14 15:29:36 +01:00 |
refdata.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
scene.cpp
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Merge pull request #2286 from akortunov/map
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2019-05-11 02:30:38 +03:00 |
scene.hpp
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Add Navigator interface
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2019-02-16 15:37:06 +03:00 |
store.cpp
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Do not sort the Land store every savegame load - it is static anyway (bug #4844)
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2019-05-24 08:04:20 +04:00 |
store.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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2015-12-26 00:26:13 +01:00 |
timestamp.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
weather.cpp
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Improve face shielding behavior in general case (bug #4240)
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2019-05-30 12:16:25 +03:00 |
weather.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
worldimp.cpp
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Cancel door sound if collision is detected and the sound is playing
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2019-09-05 07:49:53 +00:00 |
worldimp.hpp
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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2019-08-27 20:55:03 +02:00 |