David Cernat
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c3c04bbfc3
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[General] Make coding style consistent
|
8 years ago |
Koncord
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bda9a76d29
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[Server] Send server plugin list to client
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8 years ago |
Koncord
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f00c4dc107
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[Server] Improve preload logic for parsing plugin lists
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8 years ago |
Koncord
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5ddad6a4c6
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[Server] Implement getPluginListSample()
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8 years ago |
David Cernat
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234510a87f
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[Server] Split off Cell and CellController into two different files
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8 years ago |
David Cernat
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6a21ec1fdc
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[General] Rename PlayerPos into PlayerPosition
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8 years ago |
Koncord
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51422da641
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[Server] Remove outdated code
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8 years ago |
Koncord
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3e00d42067
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[Server] Reworking MasterClient to new master server
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8 years ago |
David Cernat
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870886192b
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[General] Rename DYNAMICSTATS into STATS_DYNAMIC
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8 years ago |
David Cernat
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c52084a028
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[General] Use BaseActorLists in ActorPackets
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8 years ago |
David Cernat
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4f3d05eed2
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[General] Add ActorList class
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8 years ago |
David Cernat
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070c6a3bd4
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[General] Add ActorPacketController & make controller var names clearer
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8 years ago |
David Cernat
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316720e710
|
[Server] Rename getNextMpNum() into incrementMpNum()
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8 years ago |
David Cernat
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068835ba71
|
[Server] Add OnMpNumIncrement() script callback
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8 years ago |
David Cernat
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8cc61b6048
|
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
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8 years ago |
David Cernat
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d8712ee1ea
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[Server] Fix script crashes by reusing BaseEvent in WorldProcessor
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8 years ago |
David Cernat
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5ff40c5563
|
[Server] Make coding style consistent
|
8 years ago |
Koncord
|
0317e2523b
|
[Server] Remove unused code
|
8 years ago |
Koncord
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f5600c508f
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[Server] Move all world handlers to WorldProcessors
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8 years ago |
Koncord
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3b52549a3d
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[Server] Rename init_processors to ProcessorInitializer
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8 years ago |
Koncord
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e8a5fd1cd0
|
[Server] Move all message handlers to PlayerProcessors
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8 years ago |
Koncord
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2c26ed8aee
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[Server] Process ID_GAME_PREINIT packet
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8 years ago |
Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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8 years ago |
Koncord
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cea1425db1
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[Client] Remove redundant newlines & keep ~120 columns
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8 years ago |
David Cernat
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0d32bf5943
|
[General] Add extra death debug, don't request data from player on death
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8 years ago |
David Cernat
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5c269a5f8d
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[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
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8 years ago |
Koncord
|
0442ebd607
|
[Server] Remove redundant newlines & keep ~120 columns
|
8 years ago |
Koncord
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83d0cbedb2
|
[Server] Remove redundant type casts
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8 years ago |
Koncord
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8f96ca22c1
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[Server] Fix typo in RakNet name
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8 years ago |
Koncord
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aa91126ce3
|
[Server] Minor cleanup in Networking
|
8 years ago |
David Cernat
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fb93ce57f9
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[Server] Fix debug message
|
8 years ago |
David Cernat
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ae37daca70
|
[Server] Ensure no information exchange takes place with nullptr player
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8 years ago |
David Cernat
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0527690b88
|
[Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER
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8 years ago |
David Cernat
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7917badedf
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[Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b
|
8 years ago |
Koncord
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ebaf3d3cc9
|
[Server] FIx memory leak
|
8 years ago |
Koncord
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868c837aa0
|
[Server] Move baseEvent from Networking.cpp to class as member
|
8 years ago |
David Cernat
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7065569f9b
|
[Server] Reuse 2 BaseEvents over and over instead of creating new ones
|
8 years ago |
Koncord
|
68c288761a
|
[Server] Send other players position to loader
|
8 years ago |
Koncord
|
b1460cf010
|
[Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE
|
8 years ago |
David Cernat
|
58795119b6
|
[Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE
|
8 years ago |
David Cernat
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96d01fcde4
|
[Server] Stop resending attacks because they cause infinite death loops
|
8 years ago |
Koncord
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b7ab831c46
|
[Server] Update MasterClient to new protocol
|
8 years ago |
Koncord
|
158e9b3b09
|
[Server] Add ability to set password to server from config & scripts
|
8 years ago |
David Cernat
|
3e031faa96
|
[Server] Exchange position information correctly between players
|
8 years ago |
David Cernat
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ed91f20cd3
|
[General] Print action used for ID_CONTAINER when receiving one
|
8 years ago |
David Cernat
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24251cafd0
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[Server] Send large ID_CONTAINER packets on a need-to-know basis
|
8 years ago |
David Cernat
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887b436ee7
|
[Server] Make style for new methods consistent with rest of project
|
8 years ago |
Koncord
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f2ce46ffed
|
[Server] Rename doForNearest to forEachLoaded
|
8 years ago |
Koncord
|
3aae782a51
|
[Server] Send info about loader to others
|
8 years ago |
Koncord
|
ca68831395
|
[Server] Rename sendToNearest to sendToLoaded
|
8 years ago |