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5964 commits

Author SHA1 Message Date
scrawl
a4a9794417 Savegame: store fog of war (Closes #1177) 2014-05-11 02:07:58 +02:00
scrawl
7b46e9f914 Get rid of no longer needed widget names 2014-05-11 01:05:49 +02:00
scrawl
041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 2014-05-11 00:32:22 +02:00
scrawl
07d9845aa0 Fix a bug in ESMStore code that checks for duplicate record insertions 2014-05-11 00:10:28 +02:00
scrawl
dab4db87ff Fix a bug in marker placement for interior maps 2014-05-10 23:47:00 +02:00
scrawl
b358cf2423 Fix a potential crash when loading script locals from savegame 2014-05-10 21:31:49 +02:00
scrawl
9fb5cef287 Oops, committed debug code 2014-05-10 21:31:49 +02:00
Marc Zinnschlag
2009cf9ad7 Merge remote-tracking branch 'scrawl/master' into openmw-30 2014-05-10 10:48:40 +02:00
scrawl
242e19a136 Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
(Fixes #1300)
2014-05-10 01:37:34 +02:00
scrawl
5163358478 Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker 2014-05-10 01:14:12 +02:00
scrawl
d86585b153 Fix clearing of local map markers
destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
scrawl
1444cd9051 Fix AiCombat exception when actor has a lockpick/probe equipped.
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
scrawl
136813a882 Bug #1319: Fix references not coming from a content file incorrectly overwriting each other 2014-05-10 00:01:30 +02:00
scrawl
e7a004824c Fix a search that should have been find 2014-05-09 23:58:24 +02:00
scrawl
872d9be1b4 Fix potential issue with dialogue globals
Make sure they are updated throughout the conversation
2014-05-09 19:19:21 +02:00
scrawl
731bc9c275 Fix broken isClass check and renamed variable for clarity 2014-05-09 18:45:49 +02:00
cc9cii
cf23721f1b Windows debug build crash fix. 2014-05-09 20:43:24 +10:00
scrawl
312dc84fa4 Fix a bug where the player's inventory could be opened as a container
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
2014-05-08 20:40:45 +02:00
Marc Zinnschlag
729e079b0b Merge remote-tracking branch 'scrawl/master' 2014-05-06 20:18:19 +02:00
scrawl
1c8c26072d Crime and self defense fixes
- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
2014-05-06 19:15:43 +02:00
scrawl
d2beb814e7 Remove superfluous attack phrases (already done by startCombat) 2014-05-06 18:05:53 +02:00
scrawl
dd9117809d Say an attack phrase when combat starts
Move combat start to a helper method

Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
d4492b56db Added header file missing from CMakeLists 2014-05-05 23:52:09 +02:00
scrawl
536fc5e192 Fix autosaves 2014-05-05 22:38:08 +02:00
Jeffrey Haines
d4812c3af9 fixed placement of else statement 2014-05-04 17:54:33 -04:00
Jeffrey Haines
78f76842a6 Added else statement
Its still dodgy though
2014-05-04 16:56:30 -04:00
Jeffrey Haines
7d5dab214c #58 - Sneak Skill: functional sneaking
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb Merged files 2014-05-04 11:33:27 -04:00
Jeffrey Haines
a469444e53 Player can't detect self 2014-05-04 08:05:32 -04:00
Thoronador
be89654eef remove audiere_decoder + mpgsnd_decoder from CMake file for openmw 2014-05-03 22:05:21 +02:00
Thoronador
620a8ccaf3 remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
Jeffrey Haines
e1e23447f2 Removed initial check form setSneak
It wasn’t needed.
2014-05-03 13:16:07 -04:00
Jeffrey Haines
05e326bdc3 Added update sneak to actors
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
2014-05-03 12:48:07 -04:00
scrawl
658c37a299 AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
Fixes guards in pursuit activating the dialogue too early.

Also tweaked the activation distance.
2014-05-03 17:17:00 +02:00
scrawl
7bddfc0025 Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
scrawl
122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
scrawl
7331a64e34 Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 2014-05-03 11:33:20 +02:00
scrawl
1b074e5524 Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response. 2014-05-02 22:38:39 +02:00
scrawl
df1694c27b Console autocompletion: List candidates when repeatedly pressing tab (bash-style) 2014-05-02 22:19:02 +02:00
scrawl
92467ba6bc Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
scrawl
8560b43464 Move to esm component 2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e Slightly prettier backdrop when loading game from main menu. 2014-05-02 12:48:01 +02:00
scrawl
6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 2014-05-01 21:16:32 +02:00
scrawl
fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 2014-05-01 16:55:16 +02:00
scrawl
64a30ad182 Fix another leak 2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f Fix several leaks 2014-05-01 16:55:15 +02:00
scrawl
f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63 Fix exception when shift+click on empty space in save dialog 2014-05-01 16:55:15 +02:00
mrcheko
9e79fb5b87 fix to broken aiwander logic 2014-05-01 11:41:25 +04:00