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openmw-tes3mp/apps/openmw
scrawl 312dc84fa4 Fix a bug where the player's inventory could be opened as a container
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
2014-05-08 20:40:45 +02:00
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mwbase Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
mwclass Fix a bug where the player's inventory could be opened as a container 2014-05-08 20:40:45 +02:00
mwdialogue Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
mwgui Fix autosaves 2014-05-05 22:38:08 +02:00
mwinput Fixes #1236: Disable all controls while playing movie 2014-04-26 14:33:45 +02:00
mwmechanics Merge remote-tracking branch 'scrawl/master' 2014-05-06 20:18:19 +02:00
mwrender Fix sunlight for interiors 2014-05-02 21:20:27 +02:00
mwscript Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
mwsound remove Audiere and MPG123+Sndfile decoder sources 2014-05-03 21:49:57 +02:00
mwstate Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla 2014-05-02 11:20:43 +02:00
mwworld #58 - Sneak Skill: functional sneaking 2014-05-04 16:20:09 -04:00
CMakeLists.txt Added header file missing from CMakeLists 2014-05-05 23:52:09 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fixes #1296: Streamlined cellChanged detection 2014-04-26 07:46:19 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00