elsid
28fc21792e
Allow water walking actors to find path over water surface
2021-04-11 21:59:28 +02:00
psi29a
09373a757d
Merge branch 'radioactive' into 'master'
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Container base record mutations
See merge request OpenMW/openmw!353
(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)
275908a0 mutate container base records
16fca11d add changelog entry
2020-10-20 16:56:22 +00:00
Evil Eye
131bd5c91d
Fix unused template argument
2020-08-30 22:10:49 +02:00
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
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Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
Capostrophic
25e52f7dfe
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
Capostrophic
c03ed4cd50
Include cleanup
2019-02-19 18:40:33 +03:00
dteviot
10eabc9d51
actorutil.hpp includes mwworld/ptr.hpp
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As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
2015-09-11 18:43:06 +12:00
dteviot
e9c796166a
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00