Chris Robinson
0e56b2facb
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 04:42:28 -07:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
0545622f5a
Fix werewolf state not getting completely reset when starting a new game
2013-08-20 11:24:19 +02:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
2013-08-17 22:34:38 -07:00
Chris Robinson
08d1d486a4
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 17:42:16 -07:00
Marc Zinnschlag
d122699b2f
and another fix for the same issue :(
2013-08-15 18:29:09 +02:00
Chris Robinson
58481ec7c3
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 07:11:38 -07:00
Marc Zinnschlag
7b4d8afde7
fix to previous commit
2013-08-15 15:53:50 +02:00
Chris Robinson
48c07fbd98
Remove some unnecessary fields from Ptr
2013-08-14 17:05:42 -07:00
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
2013-08-13 04:54:41 -07:00
Chris Robinson
6110a0ee3b
Don't allow resting as a werewolf
2013-08-08 18:30:47 -07:00
Chris Robinson
75131e6a48
Rebuild the actor after switching between werewolf forms
2013-08-08 17:16:24 -07:00
Chris Robinson
960ea3d96c
Add/remove a WerewolfRobe when werewolf form is toggled
2013-08-08 04:40:31 -07:00
Emanuel Guevel
1cbfcc3910
Fix HUD weapon icon when turning from werewolf to normal
...
The werewolf hand icon remained until the inventory menu was opened.
2013-08-08 10:56:44 +02:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
47b8a31317
Fixes suggested by KittyCat
2013-08-07 12:05:53 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
scrawl
fe51a00112
Fix the initial player inventory being added twice when starting a new game
2013-07-31 21:00:58 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
04b90b7d14
Other actors no longer collide with an actor that has collision disabled
2013-07-30 22:00:48 +02:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
scrawl
c81b852071
Fixes inaccurate ray casts; rely on getCameraToViewportRay
2013-07-15 00:39:37 +02:00
Marc Zinnschlag
602e40e19d
Merge remote-tracking branch 'greye/coc'
2013-07-07 13:34:28 +02:00
greye
f3d54a7ba4
move finding default cell positions to World
2013-07-07 15:03:06 +04:00
scrawl
744c5804ed
Simplified doors, now they will stop after hitting an obstacle instead of trying to back off.
2013-07-07 03:52:17 +02:00
Vincent Heuken
f43b48015e
remove actor's collisionbox on death
2013-06-27 19:42:27 -07:00
Vincent Heuken
b095c24854
resize actor collision boxes on death
2013-06-27 14:11:20 -07:00
scrawl
3a6e54c4f5
Sell owned items in the cell
2013-05-27 02:18:36 +02:00
scrawl
60563afc10
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
Glorf
af28be915f
Use fallback video name
2013-05-16 13:47:27 +02:00
scrawl
aaa9aba999
Some fixes
2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
gus
603af21715
little interface improvement
2013-05-07 19:42:21 +01:00
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
2013-05-06 00:46:50 +01:00
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
6f0ccb6e38
Merge remote-tracking branch 'scrawl/insertrecords'
2013-05-01 13:55:26 +02:00
Marc Zinnschlag
089ef7a2a0
Merge remote-tracking branch 'glorf/acrobatics'
2013-05-01 13:44:23 +02:00
scrawl
40a0969055
Insert records that may not exist in vanilla MW
2013-05-01 12:47:50 +02:00
Glorf
236ec3409f
Finished acrobatics
2013-05-01 12:21:59 +02:00
scrawl
67422c397c
GetWindSpeed
2013-05-01 11:42:24 +02:00
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
2013-05-01 11:15:43 +02:00
scrawl
1420a2cb33
Tweaked adjustPosition. Now uses a very thin box for tracing the feet only.
2013-04-30 20:43:38 +02:00