scrawl
91c89e5db4
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
2013-04-30 20:26:59 +02:00
Marc Zinnschlag
61e476118d
Merge remote-tracking branch 'kcat/animations'
2013-04-30 10:25:26 +02:00
scrawl
c0dd383cd0
Fix door collision to work with all possible movement directions
2013-04-30 09:43:32 +02:00
Chris Robinson
15a2eeebb8
Merge remote-tracking branch 'zini/master' into animations
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Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Marc Zinnschlag
93868c8bca
Merge remote-tracking branch 'scrawl/master'
2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a
Merge remote-tracking branch 'glorf/bugfix-4'
2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6
Enabled collision when new game
2013-04-29 17:56:16 +02:00
Chris Robinson
d17e1e83d5
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
scrawl
867c7db014
Fix wrong door sounds
2013-04-29 11:00:15 +02:00
Chris Robinson
ba3a67f84b
Don't store the player base node in MWRender::Player
2013-04-28 23:44:44 -07:00
Chris Robinson
24e503330b
Merge remote-tracking branch 'zini/master' into animations
2013-04-28 09:41:31 -07:00
scrawl
67e5e939a1
Fix some doors
2013-04-28 17:57:36 +02:00
scrawl
6ecd88af14
More fixes
2013-04-28 15:59:59 +02:00
scrawl
4ee1a6ee02
Put door physics in a separate method, some fixes
2013-04-28 15:36:37 +02:00
scrawl
9343b4459e
Opening doors
2013-04-28 14:59:15 +02:00
Chris Robinson
ce7bc20fa1
Avoid special-casing player rotation
2013-04-28 01:14:58 -07:00
Glorf
3669d0a998
Bugfix #742
2013-04-27 20:57:44 +02:00
Glorf
240217ae42
Fixed rotations more than 360 degrees
2013-04-25 20:52:38 +02:00
Glorf
7cd4dd0c91
Improved local rotations
2013-04-25 19:14:10 +02:00
Glorf
53fb17da10
Rotation system fixes
2013-04-24 21:42:04 +02:00
Glorf
1e92ffc314
Added rotation layer
2013-04-16 21:17:19 +02:00
Glorf
e0357c7b7c
Merge rotate
2013-04-15 20:29:38 +02:00
Glorf
972481f63f
Working rotate, rotateworld
2013-04-15 16:45:53 +02:00
scrawl
2693b78536
Add initial player inventory when new game is started
2013-04-15 02:56:23 +02:00
scrawl
d50150ad71
Scale adjustment factor should not be written back to cellref scale
2013-04-13 00:13:56 +02:00
Tom Mason
6ca2b1af74
fix for turning animations playing when in vanity mode
2013-04-09 19:24:41 +01:00
scrawl
2e7d5377f4
Fix crash when moving npcs to an inactive cell
2013-04-04 16:51:22 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
Chris Robinson
18e8ff7198
Actually rotate the object when updating physics
2013-03-31 02:24:44 -07:00
Chris Robinson
466c0086b8
Use a full Movement to hand off to the world physics update
2013-03-31 00:13:56 -07:00
Chris Robinson
63af72c315
Avoid converting to and from quaternions
2013-03-30 17:31:16 -07:00
Marc Zinnschlag
573368849b
Merge remote-tracking branch 'glorf/enchanting'
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Conflicts:
apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
6643fe789c
Enchanting system
2013-03-28 17:41:00 +01:00
scrawl
918cdcffc2
Split up components/esm/loadlocks
2013-03-22 05:50:54 +01:00
Glorf
f5bf7254a8
Minor console selection improvements
2013-03-18 23:46:17 +01:00
Glorf
a07c910d0b
Feature #535 : Console object selection improvements
2013-03-18 21:33:12 +01:00
Marc Zinnschlag
08f6d04960
constness fixes
2013-03-18 08:29:40 +01:00
Marc Zinnschlag
19c3b5516d
Merge remote-tracking branch 'glorf/fallbacks-next' into next
2013-03-18 08:14:25 +01:00
Glorf
ea7f386e7d
Access to Fallback via getFallback
2013-03-17 13:50:15 +01:00
scrawl
dd57eabc3e
Better use an enum for magic effect IDs
2013-03-16 23:28:26 +01:00
Glorf
521bebd2f4
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
scrawl
41a958cd4e
Fix hardcoded beast races in MWClass::Npc::getModel
2013-03-12 02:50:23 +01:00
scrawl
46d8f3ce5a
Fix hardcoded race IDs
2013-03-12 02:44:03 +01:00
Glorf
aebd9a3700
Weather to pull
2013-03-10 00:24:14 +01:00
scrawl
5c94c654d4
Fix wrong rotation of objects dropped on the ground
2013-03-09 13:27:24 +01:00
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
scrawl
66a754e9aa
Fix tooltip position when hovering the crosshair over NPCs
2013-03-07 15:25:22 +01:00
Marc Zinnschlag
642653d10e
World constructor fixes
2013-03-06 19:57:00 +01:00
Marc Zinnschlag
d839a4c6c2
Merge remote-tracking branch 'scrawl/graphics'
2013-03-05 16:31:22 +01:00
scrawl
fe7b2732d8
Avoid manually updating render targets from within frameRenderingQueued
2013-03-05 14:24:29 +01:00
Marc Zinnschlag
dc3edc6024
Merge branch 'vartype'
2013-03-05 10:59:08 +01:00
Marc Zinnschlag
ba4907fbaf
use new Variant type for GMSTs
2013-03-05 08:02:27 +01:00
scrawl
11f21a1988
Weather update should be before renderer update
2013-03-03 15:10:40 +01:00
Marc Zinnschlag
dc445844d2
Merge remote-tracking branch 'scrawl/z-up'
2013-02-26 14:37:50 +01:00
scrawl
cd68012498
Z-up conversion: raycasts
2013-02-26 14:28:35 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
2013-02-25 19:45:09 +01:00
Marc Zinnschlag
08f13ef5ab
Merge remote-tracking branch 'greye/master'
2013-02-25 19:34:03 +01:00
greye
661fd73c6e
fix rotation for objects in inactive cells and forced vanity mode
2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
2013-02-25 09:57:34 -08:00
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
2013-02-25 17:27:50 +01:00
greye
6a8c532244
fix and unify object cell change update in mwrender
2013-02-24 15:04:56 +04:00
Chris Robinson
0148db8ccf
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
greye
d983ed5c78
fix invalid SceneNode pointer on cell change
2013-02-23 16:45:55 +04:00
Chris Robinson
9c3af5f344
Do not interpret noclip mode as flying
2013-02-22 01:26:30 -08:00
Chris Robinson
cfdc820a1f
Make an actor fly when it has a levitate effect
2013-02-20 01:55:12 -08:00
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
2013-02-18 22:39:43 -08:00
scrawl
5d403ebdd3
Fix collision debug drawer (tcg)
2013-02-19 04:03:24 +01:00
Chris Robinson
ac717373b1
Add a method to check if an object is on the ground
2013-02-14 22:35:15 -08:00
Chris Robinson
18b606fddf
Use the PhysicActor's set/getOnGround method
2013-02-14 20:10:04 -08:00
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
2013-02-09 09:46:57 -08:00
Marc Zinnschlag
f19fbaa293
Merge remote-tracking branch 'mark76/multiple_esm_esp' into next
2013-02-09 15:30:29 +01:00
Mark Siewert
55bd9eef66
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
2013-02-09 13:03:35 +01:00
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
...
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
Chris Robinson
8de2d24d0e
Restore old ground check
2013-02-06 21:57:59 -08:00
Chris Robinson
e577ee2de8
Add a method to set/retrieve being on the ground
2013-02-06 21:44:58 -08:00
Chris Robinson
bdda7278c4
Use 3/4ths of the physic actor's height to test if swimming
2013-02-06 12:56:30 -08:00
Marc Zinnschlag
43912f927a
Merge remote-tracking branch 'potatoesmaster/importer' into next
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Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-02-06 10:12:40 +01:00
Chris Robinson
9cf30f39bd
Don't apply gravity when swimming
2013-02-05 19:45:51 -08:00
Chris Robinson
2c39760bd5
Move the movement solver code to mwworld's physics system
2013-02-05 12:45:10 -08:00
Chris Robinson
0a4568bd11
Move the PtrMovementList typedef to MWWorld
...
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
2cdda96798
Clear out some unneeded doPhysics stuff
2013-02-05 10:23:26 -08:00
Chris Robinson
4bd1e63ac1
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-02-05 03:26:46 -08:00
Marc Zinnschlag
c409f1184e
cleaned up object movement and fixed a bug regarding local scripts
2013-02-05 12:19:06 +01:00
Tom Mason
ac112ef972
refactored special variable code
2013-02-03 13:27:27 +00:00
Tom Mason
9ad08520fd
Implemented OnPCDrop special variable
...
Scripts are responsible for resetting to 0, as investigation showed that is how vanilla handled it.
2013-01-31 18:45:32 +00:00
Tom Mason
dc91211b12
Fixed Small bug where scripts were being removed when they shouldn't be.
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Scripts should only be removed when the item is being moved to another cell, otherwise they should remain active.
2013-01-31 00:21:04 +00:00
Chris Robinson
fdabef65a1
Use a method to update an object's cell in the mechanics manager
...
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
2013-01-29 00:19:24 -08:00
Chris Robinson
8d98f3649c
Use a separate class to handle activator mechanics
2013-01-28 23:39:11 -08:00
Chris Robinson
7b71b4eb31
Add a missing include
2013-01-27 03:03:48 -08:00
Chris Robinson
0cd3880b20
Merge remote-tracking branch 'zini/master' into animation2
2013-01-26 04:54:52 -08:00
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Tom Mason
f5f3c2e62d
enabling / disabling should not affect scripts
2013-01-21 20:06:08 +00:00
Tom Mason
31c71c029d
objects with scripts attached, that are inside containers will behave correctly when the container is moved
2013-01-20 17:01:30 +00:00
Tom Mason
23dada0ee4
moved script handling on enable / disable into their own functions
2013-01-20 16:38:56 +00:00
Tom Mason
28c580d280
disabling and enabling containers causes scripts on contents to be disabled and enabled accordingly
2013-01-20 15:43:52 +00:00
Chris Robinson
d2f5a886c7
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
Chris Robinson
63e685ea39
Add a method to get the Animation from a Ptr
2013-01-16 09:59:19 -08:00
Tom Mason
c138e00aa2
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
Tom Mason
3517635cfd
added Drop and DropSoulGem functions
2013-01-09 21:16:45 +00:00