Andrei Kortunov
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a54ba4c9a2
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Merge pull request #2524 from Capostrophic/knockdown
Use Open action as fallback for companion activation (bug #5161)
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5 years ago |
Capostrophic
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480000da07
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Use Open action as fallback for companion activation (bug #5161)
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5 years ago |
Alexei Dobrohotov
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6128279dbf
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Merge pull request #2517 from unelsson/terraintextureselection
[Final tests] Editor: Terrain texture selection
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5 years ago |
Andrei Kortunov
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6c006c9c87
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Merge pull request #2516 from Capostrophic/launcher
Launcher: Avoid Qt "opening user openmw.cfg twice" warning
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5 years ago |
Capostrophic
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9788a776b9
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Avoid Qt "opening user openmw.cfg twice" warning
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5 years ago |
Nelsson Huotari
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4ccb951126
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move check to outermost scope
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5 years ago |
Nelsson Huotari
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0880923189
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Consistency for variable and header argument names.
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5 years ago |
Nelsson Huotari
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6dc3d8b44b
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More readable code
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5 years ago |
Nelsson Huotari
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780055899d
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Don't add empty primitive sets to geometry.
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5 years ago |
Nelsson Huotari
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3becacf6d1
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Remove globals, const int& -> int, values to const ref.
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5 years ago |
Nelsson Huotari
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1dcee833a1
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Less verbose syntax
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5 years ago |
Nelsson Huotari
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5a143fe99d
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Remove extra include
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5 years ago |
Nelsson Huotari
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39ab449431
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Only allow selection of cells in view
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5 years ago |
Nelsson Huotari
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dc8de6c6e6
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Make less copies
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5 years ago |
Nelsson Huotari
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001ca68cc7
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Remove empty lines
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5 years ago |
Nelsson Huotari
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46ee639892
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pass by const ref and other fixes
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5 years ago |
Nelsson Huotari
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20ab7df19f
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Fixes, cleanup.
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5 years ago |
Nelsson Huotari
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1a08944a8b
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Remove unused code, clarifications, optimizations
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5 years ago |
Nelsson Huotari
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d6722c7492
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Terrain texture selection, support for vertex selection
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5 years ago |
Alexei Dobrohotov
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2e05e0e829
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Merge pull request #2514 from akortunov/guifixes
Generate sCrimeMessageReport only once per frame
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5 years ago |
Andrei Kortunov
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d58f93f388
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Use sayDone() only for scripting backward compatibility
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5 years ago |
Andrei Kortunov
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c9deb1b325
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Generate sCrimeMessageReport only once per frame (bug #5012)
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5 years ago |
Andrei Kortunov
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58be8dc976
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Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
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5 years ago |
Capostrophic
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c89c14bb68
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Rename objectOpened() to make its role more clear
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5 years ago |
Capostrophic
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8317dc0709
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Make sure failed pick/trap attempts are a crime (bug #5149)
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5 years ago |
Alexei Dobrohotov
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9ce556832e
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Merge branch 'CancelDoorShutSoundWhenDoorBlocked' into 'master'
Bug #4270: Cancel door sound if collision is detected and the sound is playing
See merge request OpenMW/openmw!147
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5 years ago |
James Stephens
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bafbc0a055
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Cancel door sound if collision is detected and the sound is playing
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5 years ago |
Alexei Dobrohotov
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2daecc633e
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Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
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5 years ago |
Andrei Kortunov
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0caf192212
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Merge branch 'ShowSpellMagickaCostInSpellBuyingWindow' into 'master'
Adds requested feature #5147: Show spell magicka cost in spell buying window
See merge request OpenMW/openmw!144
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5 years ago |
James Stephens
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7d3f6e1cd9
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Altered process so that cost only appears on spell purchase window.
Added myself to authors
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5 years ago |
Andrei Kortunov
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08614f6a87
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Merge branch 'AlchemyQuestionMarkNotCentered' into 'master'
Fixes the offset question mark in the alchemy tooltip when the effect is not known
See merge request OpenMW/openmw!143
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5 years ago |
James Stephens
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b33429001c
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Fixes the offset question mark in the alchemy tooltip when the effect is not known
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5 years ago |
Andrei Kortunov
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626e943c43
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Merge branch 'FocusLostESCSaveConfirmationDialog' into 'master'
Fixes bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
See merge request OpenMW/openmw!145
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5 years ago |
James Stephens
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1cd1bfca74
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Fixes bug #4650
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5 years ago |
Alexei Dobrohotov
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a8f5fe3eff
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Merge pull request #2508 from akortunov/counter
Handle death event manually if needed before disposing a corpse
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5 years ago |
Roman Siromakha
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3b47e9039c
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Merge pull request #2509 from OpenMW/revert-2494-ai_open_door
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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5 years ago |
Roman Siromakha
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41ad23ebdc
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Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
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5 years ago |
Roman Siromakha
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ea04fcbd09
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Merge pull request #2494 from elsid/ai_open_door
[WIP] Open door when it is on the way to a next path point (fix bug #5073)
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5 years ago |
elsid
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b4ec444057
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Open door when it is on the way to a next path point
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5 years ago |
elsid
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97cd9d434a
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Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
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5 years ago |
elsid
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389f5dfb9b
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Check for AiPackage type before find nearby door
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5 years ago |
elsid
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cb0a609d59
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Merge branch 'master' into HEAD
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5 years ago |
elsid
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69b4fe8545
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Revert "Open door when it is on the way to a next path point"
This reverts commit c32872fb16 .
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5 years ago |
Andrei Kortunov
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b6044d231a
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Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146)
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5 years ago |
Andrei Kortunov
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84b3aaedaa
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Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
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5 years ago |
Andrei Kortunov
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c059bf04cc
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Rename getWeaponPart() function
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5 years ago |
Alexei Dobrohotov
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ceff1defb4
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Merge pull request #2504 from elsid/door_state_enum
Add enum type for door state
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5 years ago |
Alexei Dobrohotov
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06c792e434
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Merge pull request #2505 from Capostrophic/crashfix
Avoid using getPtr() on empty geometry data
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5 years ago |
Capostrophic
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c0438a0c6b
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Avoid using getPtr on empty geometry data
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5 years ago |
elsid
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16170131b7
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Add enum type for door state
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5 years ago |