Commit Graph

5957 Commits (a5f0fe7282d200a88f357b1bf9b2cca0743630a7)

Author SHA1 Message Date
Marc Zinnschlag 2009cf9ad7 Merge remote-tracking branch 'scrawl/master' into openmw-30 11 years ago
scrawl 242e19a136 Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
(Fixes #1300)
11 years ago
scrawl 5163358478 Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker 11 years ago
scrawl d86585b153 Fix clearing of local map markers
destroyWidget changes the child count, so the for loop is flawed.
11 years ago
scrawl 1444cd9051 Fix AiCombat exception when actor has a lockpick/probe equipped.
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
11 years ago
scrawl 136813a882 Bug #1319: Fix references not coming from a content file incorrectly overwriting each other 11 years ago
scrawl e7a004824c Fix a search that should have been find 11 years ago
scrawl 872d9be1b4 Fix potential issue with dialogue globals
Make sure they are updated throughout the conversation
11 years ago
scrawl 731bc9c275 Fix broken isClass check and renamed variable for clarity 11 years ago
cc9cii cf23721f1b Windows debug build crash fix. 11 years ago
scrawl 312dc84fa4 Fix a bug where the player's inventory could be opened as a container
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
11 years ago
Marc Zinnschlag 729e079b0b Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 1c8c26072d Crime and self defense fixes
- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes #1203)
11 years ago
scrawl d2beb814e7 Remove superfluous attack phrases (already done by startCombat) 11 years ago
scrawl dd9117809d Say an attack phrase when combat starts
Move combat start to a helper method

Added some todo comments
11 years ago
scrawl d4492b56db Added header file missing from CMakeLists 11 years ago
scrawl 536fc5e192 Fix autosaves 11 years ago
Jeffrey Haines d4812c3af9 fixed placement of else statement 11 years ago
Jeffrey Haines 78f76842a6 Added else statement
Its still dodgy though
11 years ago
Jeffrey Haines 7d5dab214c #58 - Sneak Skill: functional sneaking
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
11 years ago
Jeffrey Haines a65e8393bb Merged files 11 years ago
Jeffrey Haines a469444e53 Player can't detect self 11 years ago
Thoronador be89654eef remove audiere_decoder + mpgsnd_decoder from CMake file for openmw 11 years ago
Thoronador 620a8ccaf3 remove Audiere and MPG123+Sndfile decoder sources 11 years ago
Jeffrey Haines e1e23447f2 Removed initial check form setSneak
It wasn’t needed.
11 years ago
Jeffrey Haines 05e326bdc3 Added update sneak to actors
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
11 years ago
scrawl 658c37a299 AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
Fixes guards in pursuit activating the dialogue too early.

Also tweaked the activation distance.
11 years ago
scrawl 7bddfc0025 Fix some spelling mistakes. 11 years ago
scrawl 122e606e30 Crime: improvement to arrest on sight for large bounties
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl 7331a64e34 Restore fix for Bug #875 (commit 602be9bbe7, was broken by 43757efdc4) 11 years ago
scrawl 1b074e5524 Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response. 11 years ago
scrawl df1694c27b Console autocompletion: List candidates when repeatedly pressing tab (bash-style) 11 years ago
scrawl 92467ba6bc Fix sunlight for interiors 11 years ago
scrawl 8560b43464 Move to esm component 11 years ago
scrawl f8cc328b5e Slightly prettier backdrop when loading game from main menu. 11 years ago
scrawl 6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
scrawl fc7e79027a Fixes #1144: Don't refreshCurrentAnims when adding already dead actors 11 years ago
scrawl 64a30ad182 Fix another leak 11 years ago
scrawl 6f7fbc867f Fix several leaks 11 years ago
scrawl f99eda1a54 Fixes #1302: Do not attempt to set OnPcAdd before the script has been added 11 years ago
scrawl 5415ca6a63 Fix exception when shift+click on empty space in save dialog 11 years ago
mrcheko 9e79fb5b87 fix to broken aiwander logic 11 years ago
mrcheko e8f7d12c01 uninit bool and invalid iterator bugs fixes 11 years ago
Jeffrey Haines 5c9c467b26 Improved sneak. 11 years ago
Jeffrey Haines 14ebd8b110 Fixed logic in commit crime 11 years ago
Marc Zinnschlag 4eeed4e2c7 Merge remote-tracking branch 'scrawl/return' 11 years ago
scrawl 28ef236f0e Don't allow setting a new return position if there already is one and we haven't reached it yet 11 years ago
Marc Zinnschlag 8fea2cfa2a Merge remote-tracking branch 'mrcheko/master' 11 years ago
scrawl 1fd7a07b5e Merge branch 'master' of https://github.com/OpenMW/openmw into return
Conflicts:
	apps/openmw/mwmechanics/aisequence.cpp
	apps/openmw/mwmechanics/aiwander.cpp
11 years ago