Marc Zinnschlag
2009cf9ad7
Merge remote-tracking branch 'scrawl/master' into openmw-30
11 years ago
scrawl
242e19a136
Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
...
(Fixes #1300 )
11 years ago
scrawl
5163358478
Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker
11 years ago
scrawl
d86585b153
Fix clearing of local map markers
...
destroyWidget changes the child count, so the for loop is flawed.
11 years ago
scrawl
1444cd9051
Fix AiCombat exception when actor has a lockpick/probe equipped.
...
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
11 years ago
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
11 years ago
scrawl
e7a004824c
Fix a search that should have been find
11 years ago
scrawl
872d9be1b4
Fix potential issue with dialogue globals
...
Make sure they are updated throughout the conversation
11 years ago
scrawl
731bc9c275
Fix broken isClass check and renamed variable for clarity
11 years ago
cc9cii
cf23721f1b
Windows debug build crash fix.
11 years ago
scrawl
312dc84fa4
Fix a bug where the player's inventory could be opened as a container
...
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
11 years ago
Marc Zinnschlag
729e079b0b
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
1c8c26072d
Crime and self defense fixes
...
- NPCs should still shout messages such as "thief" even if they did not report the crime
- Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
- Fixed self defense for creatures (Fixes #1203 )
11 years ago
scrawl
d2beb814e7
Remove superfluous attack phrases (already done by startCombat)
11 years ago
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
11 years ago
scrawl
d4492b56db
Added header file missing from CMakeLists
11 years ago
scrawl
536fc5e192
Fix autosaves
11 years ago
Jeffrey Haines
d4812c3af9
fixed placement of else statement
11 years ago
Jeffrey Haines
78f76842a6
Added else statement
...
Its still dodgy though
11 years ago
Jeffrey Haines
7d5dab214c
#58 - Sneak Skill: functional sneaking
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Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
11 years ago
Jeffrey Haines
a65e8393bb
Merged files
11 years ago
Jeffrey Haines
a469444e53
Player can't detect self
11 years ago
Thoronador
be89654eef
remove audiere_decoder + mpgsnd_decoder from CMake file for openmw
11 years ago
Thoronador
620a8ccaf3
remove Audiere and MPG123+Sndfile decoder sources
11 years ago
Jeffrey Haines
e1e23447f2
Removed initial check form setSneak
...
It wasn’t needed.
11 years ago
Jeffrey Haines
05e326bdc3
Added update sneak to actors
...
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
11 years ago
scrawl
658c37a299
AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
...
Fixes guards in pursuit activating the dialogue too early.
Also tweaked the activation distance.
11 years ago
scrawl
7bddfc0025
Fix some spelling mistakes.
11 years ago
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
...
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
11 years ago
scrawl
7331a64e34
Restore fix for Bug #875 (commit 602be9bbe7
, was broken by 43757efdc4
)
11 years ago
scrawl
1b074e5524
Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
11 years ago
scrawl
df1694c27b
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
11 years ago
scrawl
92467ba6bc
Fix sunlight for interiors
11 years ago
scrawl
8560b43464
Move to esm component
11 years ago
scrawl
f8cc328b5e
Slightly prettier backdrop when loading game from main menu.
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
scrawl
fc7e79027a
Fixes #1144 : Don't refreshCurrentAnims when adding already dead actors
11 years ago
scrawl
64a30ad182
Fix another leak
11 years ago
scrawl
6f7fbc867f
Fix several leaks
11 years ago
scrawl
f99eda1a54
Fixes #1302 : Do not attempt to set OnPcAdd before the script has been added
11 years ago
scrawl
5415ca6a63
Fix exception when shift+click on empty space in save dialog
11 years ago
mrcheko
9e79fb5b87
fix to broken aiwander logic
11 years ago
mrcheko
e8f7d12c01
uninit bool and invalid iterator bugs fixes
11 years ago
Jeffrey Haines
5c9c467b26
Improved sneak.
11 years ago
Jeffrey Haines
14ebd8b110
Fixed logic in commit crime
11 years ago
Marc Zinnschlag
4eeed4e2c7
Merge remote-tracking branch 'scrawl/return'
11 years ago
scrawl
28ef236f0e
Don't allow setting a new return position if there already is one and we haven't reached it yet
11 years ago
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
11 years ago
scrawl
1fd7a07b5e
Merge branch 'master' of https://github.com/OpenMW/openmw into return
...
Conflicts:
apps/openmw/mwmechanics/aisequence.cpp
apps/openmw/mwmechanics/aiwander.cpp
11 years ago