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5957 commits

Author SHA1 Message Date
scrawl
9b36a13821 Feature #1289: NPCs return to default position
Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
scrawl
3780503275 Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar 2014-04-29 07:07:03 +02:00
Marc Zinnschlag
3013c34d9b Merge remote-tracking branch 'scrawl/master' 2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38 Allow to delete savegames (shift + click) 2014-04-28 20:57:45 +02:00
scrawl
7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 2014-04-28 19:23:25 +02:00
Marc Zinnschlag
2e7b4e798e Merge remote-tracking branch 'digmaster/master' 2014-04-28 19:22:54 +02:00
scrawl
a35f7c73ae Fixes #1286 (Dialogue topic list clips with window frame)
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
scrawl
518a32c19d Fixes #1195: Make NPCs equip torches in interiors under certain conditions 2014-04-28 18:33:42 +02:00
Thomas
885228ec02 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Lars Söderberg
04e5b9c72c Right aligned version/revision
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.

Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.

Comments?
2014-04-28 16:23:07 +02:00
scrawl
84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 2014-04-28 15:31:18 +02:00
scrawl
b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
Marc Zinnschlag
421679b319 Merge remote-tracking branch 'scrawl/master' 2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478 Removed asserts 2014-04-28 15:00:52 +02:00
mrcheko
35c1724d39 unblock vertical aiming for combatants 2014-04-28 16:34:49 +04:00
scrawl
0796815da0 Ignore dead actors in getActorsFollowing/Fighting
Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d Merge remote-tracking branch 'thoronador/fix-minor-stuff' 2014-04-28 10:59:34 +02:00
Marc Zinnschlag
af322a9f77 Merge remote-tracking branch 'scrawl/master' 2014-04-28 10:48:57 +02:00
scrawl
1da99d9fc7 Remove unused variable 2014-04-28 10:26:24 +02:00
scrawl
b89463db09 Fix #1207: Remember previous choice in class creation dialog 2014-04-28 09:12:03 +02:00
scrawl
1da19585dc Remove some unneeded includes 2014-04-28 07:49:08 +02:00
Thomas
dc54bd5a5f Merge remote-tracking branch 'upstream/master' 2014-04-27 20:56:45 -04:00
Thomas
c2127845af Added onKnockdown command 2014-04-27 20:54:22 -04:00
mrcheko
22cdb166f2 warning fix, vars renaming 2014-04-27 22:38:04 +04:00
Thoronador
1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
Marc Zinnschlag
ca097e146b Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-27 17:35:10 +02:00
Jeffrey Haines
edbc319c42 fixed logic. || 2014-04-27 10:05:34 -04:00
Jeffrey Haines
52bb7c3f69 fixed logic. ! 2014-04-27 09:55:38 -04:00
Jeffrey Haines
7599b26d30 Fixed: creatures won't witness crimes
and potential crash.
2014-04-27 09:37:43 -04:00
Jeffrey Haines
0409e18a0e revert 2014-04-27 09:35:49 -04:00
Jeffrey Haines
b9bd4bc126 broken 2014-04-27 09:34:59 -04:00
Jeffrey Haines
ce106d3bec Revert "NPCs detect crime exclusively"
This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.

Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2014-04-27 09:34:33 -04:00
mrcheko
82121e0401 some checks reworked 2014-04-27 16:59:21 +04:00
scrawl
e42855d522 Minor fix for spell icon 2014-04-27 12:54:18 +02:00
mrcheko
6a3dddfb9a merge master 2014-04-27 13:49:31 +04:00
scrawl
3eb1e4e117 Fixes #1241: Removed disposition-based combat conditions
The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.

The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.

Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.

Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
2014-04-27 09:43:54 +02:00
scrawl
dac0b7090a Get rid of bigbars.png and smallbars.png
Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
3161647809 Fix for not being able to pick up scrolls during combat
This is the behaviour I observed in vanilla morrowind.
2014-04-27 09:15:37 +02:00
scrawl
d92f95f5bf Fix a stacking issue 2014-04-27 06:08:15 +02:00
scrawl
93b76a603b Fixes #1100: Looting a corpse is no longer considered stealing 2014-04-27 06:08:08 +02:00
scrawl
e8210c92c6 Fixes #1240: Don't hardcode drowning time 2014-04-27 04:27:26 +02:00
cc9cii
1fb2c8d87b NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented. 2014-04-27 07:38:31 +10:00
Thomas
c2b692e124 getActorsFollowing/Fighting no longer returns dead actors 2014-04-26 17:21:53 -04:00
mrcheko
dbe1307de0 code refining + minor fixes 2014-04-26 22:21:20 +04:00
Marc Zinnschlag
5e7cd806c4 Merge remote-tracking branch 'scrawl/master' 2014-04-26 18:05:04 +02:00
scrawl
04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 2014-04-26 16:44:20 +02:00
scrawl
d5dd864404 Fixes #1236: Disable all controls while playing movie 2014-04-26 14:33:45 +02:00
scrawl
30666f2cce Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
scrawl
f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
ef39b0f6ab Fixes #1291: Faction rank saving issue
A value of 0 is the first rank, -1 means not a member
2014-04-26 11:41:44 +02:00
scrawl
45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 2014-04-26 11:36:27 +02:00
scrawl
b13b25dd1b Fixes #1295: Support partial matches in Cell filter 2014-04-26 11:03:17 +02:00
scrawl
6eca5ac4bb Fixes #1296: Streamlined cellChanged detection 2014-04-26 07:46:19 +02:00
scrawl
cd1b4218e7 Fix dynamically placed objects being discarded when loading game 2014-04-26 05:01:26 +02:00
scrawl
f05606657c Correctly insert pasted text at cursor position 2014-04-26 05:01:26 +02:00
scrawl
91e50585ff AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
scrawl
5b011e43a7 Fix a crash after loading game 2014-04-26 05:01:26 +02:00
mrcheko
f3626adc86 remake of z-moving in combat for flying/swimming enemies 2014-04-26 00:20:55 +04:00
Marc Zinnschlag
c63d6437c0 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
2014-04-25 15:29:23 +02:00
Marc Zinnschlag
1f6ed584c2 Merge remote-tracking branch 'digmaster/master'
Conflicts:
	apps/openmw/mwstate/statemanagerimp.cpp
2014-04-25 08:39:40 +02:00
Jeffrey Haines
4a4c08946c Checks the state of the passed sneak variable 2014-04-24 23:02:11 -04:00
Thomas
f3272c941f Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
42b879a9a5 Reworked the accusation of actors 2014-04-24 22:41:05 -04:00
Jeffrey Haines
c3e08916da Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
2014-04-24 20:40:17 -04:00
Marc Zinnschlag
9db9ad410d fixed checks for allowing load/save and some general cleanup 2014-04-24 10:14:17 +02:00
Marc Zinnschlag
760c8c7214 removed a redundant include 2014-04-24 09:56:51 +02:00
Marc Zinnschlag
42b3233bda removed a redundant check 2014-04-24 09:54:47 +02:00
Thomas
5b681e2199 Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. 2014-04-24 03:14:47 -04:00
Thomas
05b21c92af Moved quick save into statemanager class. Kept loader as is as it's rather specalized. 2014-04-24 03:06:36 -04:00
Thomas
6a8bf71c4c Moved autosave to before you rest, not after it. 2014-04-23 23:33:57 -04:00
Thomas
a598060071 Added autosave on rest, as well as an option in the settings menu 2014-04-23 23:12:30 -04:00
Thomas
682c395488 Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts) 2014-04-23 21:39:25 -04:00
Thomas
49620968b9 Disallowed quicksave/load in character creation 2014-04-23 21:21:11 -04:00
Thomas
e873135da7 Missed a debug message 2014-04-23 21:04:52 -04:00
Thomas
f90810223a Added quicksave and quickload 2014-04-23 21:02:09 -04:00
Thomas
ee581f593b Fixed issue which may occur if there's no evidence chest nearby 2014-04-23 13:20:43 -04:00
Thomas
f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 2014-04-23 13:02:51 -04:00
Thomas
61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
Thomas
6022ffbd1f Evidence chest now locks when new evidence is added to it 2014-04-23 05:54:18 -04:00
Thomas
420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 2014-04-23 05:19:34 -04:00
Thomas
cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
Thomas
e71a119c23 Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 2014-04-23 02:57:48 -04:00
mrcheko
fbd0ffe86f enable z-moving for flying/water combatants 2014-04-22 22:59:39 +04:00
mrcheko
f811abb752 pathgrid shortcutting extended 2014-04-20 20:35:07 +04:00
Marc Zinnschlag
0eed697f9a Merge remote-tracking branch 'digmaster/master' 2014-04-20 13:36:39 +02:00
Marc Zinnschlag
a91b386381 Merge remote-tracking branch 'jeffreyhaines/master' 2014-04-20 13:34:58 +02:00
cc9cii
6a1435c49e Remove rotation check that was freezing NPC's. 2014-04-20 17:59:08 +10:00
cc9cii
e17fab891d Suppress travis warning and one more tweak. 2014-04-20 16:49:57 +10:00
Thomas Luppi
d6f1f129eb Forgot to capitalize something. whooooops
dat y do
2014-04-20 00:39:50 -04:00
Thomas Luppi
95ef874205 Gets default keybindings from scancode, not keyvalue.
Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
2014-04-20 00:34:58 -04:00
cc9cii
2b544d550b Fixed the rotation animation glitch. 2014-04-20 14:27:18 +10:00
cc9cii
000afa48b7 An attempt at making turning animation smoother. Copied some code from AiCombat for rotation. 2014-04-20 11:59:47 +10:00
cc9cii
3d26702f5e Make idle actors face the player. Turning animation is not smooth. 2014-04-20 10:36:01 +10:00
cc9cii
9bd31b6236 Added reaction time and moved game setting variables init to the constructor. 2014-04-20 10:06:03 +10:00
Jeffrey Haines
3484df0743 Fixed garage value found in beta's static analysis
Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
2014-04-19 19:42:49 -04:00
Jeffrey Haines
6733a1541e Fixes to Crime System
Victimless crimes were removed because victims may not exist in the
case of stealing items.

Is class now uses case insensitive comparison.

Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
cc9cii
3dfd08cf2d Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
cc9cii
479a94b35d Backing off closed doors working, needs cleanup and tweaking. 2014-04-20 08:14:54 +10:00
Marc Zinnschlag
7eb6a2e52d Merge remote-tracking branch 'scrawl/alarm' 2014-04-18 16:19:28 +02:00