Allofich
f6f16b68de
Don't let Weakness to Magicka affect paralysis
8 years ago
Allofich
498976775a
Fix reversed use of alembics and retorts
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
scrawl
a5da3a269e
Fix shadowing warnings
8 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
9 years ago
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
9 years ago
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
9 years ago
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
9 years ago
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
9 years ago
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
9 years ago
Allofich
3bebbab78e
Duration fixes for Follow and Escort
9 years ago
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
9 years ago
scrawl
a825882c6b
Process death events at the end of the death animation ( Fixes #1873 )
9 years ago
Allofich
55ac1fab68
Change Wander duration to run on a counter
9 years ago
Marc Zinnschlag
b079db7913
Merge remote-tracking branch 'aesylwinn/EditPathgrid'
9 years ago
Aesylwinn
564d0db68c
Move pathgrid abstraction handling to save code.
9 years ago
scrawl
3749821809
Choose a random death animation for actors that start the game as dead ( Fixes #3397 )
9 years ago
scrawl
04b537bf5f
Minor cleanup
9 years ago
scrawl
85b0c4393b
Remove obsolete code
9 years ago
scrawl
6e0c3b2413
Revert commit 16ac6e7aac
( Fixes #3394 )
9 years ago
scrawl
a7e6219091
Merge pull request #939 from kpp/rewrite_esm_name_t
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Rewrite ESM::NAME_T
9 years ago
Roman Proskuryakov
d5dfa89060
Rewrite NAME_T into FIXED_STRING.
9 years ago
Roman Proskuryakov
1e7d573f24
Fix uninitialized values in ESMWriter::save
9 years ago
scrawl
121bdd3e39
Update comment
9 years ago
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
9 years ago
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
9 years ago
scrawl
2821f46a18
Corpse clearing fix
9 years ago
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
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See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
596fe56bfd
Make Land::loadData thread safe
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
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Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
9 years ago
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
9 years ago
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
9 years ago
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
9 years ago
scrawl
e4751c68e9
Typo fix
9 years ago
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
9 years ago
scrawl
fbee32729a
Cache CellId
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ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.
For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.
The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
scrawl
0bdfd1b0d7
Ignore Creature INDX subrecords
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Found in some .ess files, not sure what they mean.
9 years ago
scrawl
fc8e40889d
Move common subrecord definitions (NAME, DELE) to defs.hpp
9 years ago
scrawl
b8e11cf197
Merge commit 'pull/upstream/678' into HEAD
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Conflicts:
apps/esmtool/record.cpp
apps/opencs/model/doc/savingstages.cpp
apps/opencs/model/world/land.cpp
apps/opencs/model/world/land.hpp
apps/opencs/model/world/landtexture.cpp
apps/openmw/mwworld/store.cpp
components/esm/loadland.cpp
components/esm/loadland.hpp
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
MatthewRock
a662a00c62
Fixing bug for merchant
9 years ago
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
9 years ago
cc9cii
192f01e3ac
Set default creature scale to 1. Partially resolves bug #2880 . (no creature verifier yet)
9 years ago
cc9cii
45aee1b508
Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879 .
9 years ago
scrawl
5252dbcf1f
Add some comments to ESM::Land
9 years ago