Allofich
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6ec37b5cfb
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
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Allofich
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0582f2d918
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Adjust touch spell/telekinesis interaction
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2016-09-23 21:44:49 +09:00 |
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Allofich
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0c603e986d
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Don't play touch spell explosions on non-activatable statics
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2016-09-23 03:25:24 +09:00 |
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Allofich
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eecf412b85
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Recreate vanilla-like behavior for telekinesis and touch spells
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2016-09-23 01:16:03 +09:00 |
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scrawl
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8379291f70
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Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
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2016-09-21 17:39:44 +02:00 |
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Allofich
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37cc4e9efe
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Don't play area vfx for 0-area touch spells that hit non-actors
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2016-09-22 00:14:08 +09:00 |
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Allofich
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563ae479e8
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Give "on touch" spells same range as vanilla MW
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2016-09-21 23:34:32 +09:00 |
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Allofich
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01774c656c
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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Allofich
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368828b217
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Update TODO comments
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2016-09-10 01:38:05 +09:00 |
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Allofich
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f31342894a
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Put simpler condition first
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2016-09-09 00:03:38 +09:00 |
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Allofich
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bca477ca8a
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Apply particle textures like original engine does
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2016-09-08 23:59:23 +09:00 |
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Allofich
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502a758eff
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Use particle texture for "hit" effects
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2016-09-08 23:58:00 +09:00 |
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Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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2016-09-08 02:07:01 +09:00 |
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Allofich
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88d992a020
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Create area effect visual for non-area spells
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2016-09-08 00:05:45 +09:00 |
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scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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2016-09-05 00:03:10 +02:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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a36f7babc1
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Double scaling of spell explosions
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2016-09-05 02:18:57 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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2016-09-04 17:42:27 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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scrawl
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67d3571fac
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Fix activation distance in third person mode
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2016-07-10 17:10:19 +02:00 |
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scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
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Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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2016-07-09 02:24:08 +09:00 |
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Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
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Allofich
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7de3afaa7d
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Cleanups
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2016-07-07 21:57:00 +09:00 |
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Allofich
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cb621939fd
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Streamline trap code
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2016-07-07 21:56:54 +09:00 |
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Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
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Allofich
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8014f37879
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Avoid duplicate code
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2016-07-07 21:54:30 +09:00 |
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Allofich
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538209b0a2
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Change variable to mRatio and initialize it
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2016-07-07 21:54:29 +09:00 |
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Allofich
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e25e698978
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Fix telekinesis check for activators
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2016-07-07 21:54:29 +09:00 |
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MiroslavR
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d4e29e3e0c
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Clear projectiles on non-incremental time advances
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2016-07-06 00:11:58 +02:00 |
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Allofich
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c1236f4113
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Simplified code
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2016-07-04 20:25:25 +09:00 |
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Allofich
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c02695e56d
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Cleanups and fixes
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2016-07-04 16:06:16 +09:00 |
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Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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2016-07-04 16:06:15 +09:00 |
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Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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2016-07-04 16:06:04 +09:00 |
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Allofich
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574e40db5e
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Don't allow telekinesis on activators
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2016-07-04 01:50:47 +09:00 |
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scrawl
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b9b73d7b12
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
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MiroslavR
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54f52f7bae
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
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Allofich
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b29e9e9c77
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Don't allow telekinesis on actors or teleport doors
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2016-07-01 02:27:20 +09:00 |
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scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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12eea9ed69
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Remove magic number in getMaxActivationDistance
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2016-06-07 15:18:36 +02:00 |
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scrawl
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3645b3357e
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Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
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2016-06-02 21:24:19 +02:00 |
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scrawl
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a2153a6213
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Remove outdated comment
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2016-05-25 21:41:05 +02:00 |
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scrawl
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5d4f58c828
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Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
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2016-05-25 21:37:56 +02:00 |
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scrawl
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fcbcc004a3
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Don't use unordered_map
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2016-05-11 02:35:17 +02:00 |
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scrawl
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3584e59402
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Fix incorrect parameter to changeCell (Fixes #3388)
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2016-05-08 18:59:41 +02:00 |
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Austin Salgat
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84179c262f
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Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
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2016-04-16 16:39:13 -05:00 |
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scrawl
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5bd8ef247d
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
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