Ben Shealy
8703609649
Allow +/- buttons in trade window to decrease offer to 0
2016-04-09 17:49:21 -04:00
scrawl
2162d9ed02
Restore key focus to the save list when the deletion confirmation messagebox is accepted
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Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56
Don't reset the save list when deleting a save ( Fixes #3279 )
2016-03-29 01:26:55 +02:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
e381957105
Don't assume that class ID and name are equal
2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
2016-03-21 11:46:25 +01:00
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
2016-03-18 00:42:22 +01:00
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe
Merge pull request #913
2016-03-18 00:31:55 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
2016-03-08 21:30:28 +01:00
scrawl
60a12b3dee
Use MyGUI's castType function
2016-03-05 20:00:51 +01:00
scrawl
763f647412
Add ItemModel::allowedToInsertItems
2016-03-05 19:53:24 +01:00
scrawl
373c1e7602
Assign the PageDisplay on initialization
2016-03-05 19:48:01 +01:00
scrawl
04d51d5871
Always update the ingredient icons ( Fixes #3220 )
2016-02-29 13:25:09 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
8e5398d85b
Add missing initializations
2016-02-05 14:35:29 +01:00
scrawl
7d647088ab
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
b9d1d6144a
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
scrawl
ce9a18fb87
Merge pull request #879 from jordan-ayers/bugfix/1544
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Improve Drop Command - Bugfix/1544
2016-01-19 15:02:51 +01:00
Jordan Ayers
5699cf7f09
Barter: Leave unsold projectiles equipped.
2016-01-18 20:00:18 -06:00
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61
Remove unused argument
2016-01-11 22:58:01 +01:00
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
2016-01-11 22:57:16 +01:00
scrawl
745b29a995
Remove a debugging leftover
2016-01-05 17:01:21 +01:00
scrawl
d9d6228c94
Implement PageDisplay::_updateView ( Fixes #3125 )
2016-01-05 16:54:09 +01:00
scrawl
5952498e9e
Explicitely cast a size_t to int
2016-01-05 16:53:51 +01:00
scrawl
db7b80b503
Revert "Accept a ConstPtr in ItemPtr tooltips"
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This reverts commit 41c8ec56e0
.
Does not work due to code relying on getting the non-const Ptr from the widget. Further refactoring is needed.
2015-12-19 22:52:35 +01:00
scrawl
41c8ec56e0
Accept a ConstPtr in ItemPtr tooltips
2015-12-19 16:37:26 +01:00
scrawl
5a7bbbd508
Accept a ConstPtr in ToolTips::setFocusObject
2015-12-19 16:34:26 +01:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
d5a2586f38
LoadingScreen: add support for important labels
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Used in saveGame so the player can be sure whether or not the game was saved.
Fixes #3074
2015-12-15 21:16:20 +01:00
scrawl
67883feaae
LoadingScreen: ensure values are within progress range
2015-12-15 21:05:35 +01:00
scrawl
625644e917
LoadingScreen: documentation updates
2015-12-15 21:03:56 +01:00
scrawl
152f1d625d
LoadingScreen: remove unused declarations
2015-12-15 20:54:21 +01:00
scrawl
ccbba5e926
LoadingScreen: remove indicateProgress, not used
2015-12-15 20:52:23 +01:00
Chris Robinson
8c364cd818
Remove left over declaration
2015-12-13 17:13:36 -08:00
Chris Robinson
b830a413d3
Rename the texture filter options
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To avoid compatibility issues with upgrading from or downgrading to older
builds.
2015-12-13 16:02:09 -08:00