scrawl
|
aa4a1b675f
|
fixed the sky reflection issue
|
2012-04-19 01:08:26 +02:00 |
|
scrawl
|
a96ad7fb82
|
restored toggleWater
|
2012-04-12 16:46:56 +02:00 |
|
scrawl
|
2a4fcf42a3
|
basic shadows
|
2012-04-11 18:53:13 +02:00 |
|
scrawl
|
a5c6207fe7
|
add setting to disable the underwater effect
|
2012-04-08 17:44:00 +02:00 |
|
scrawl
|
456eb95209
|
reversed sun and moon paths (sunrise at east)
|
2012-04-06 18:22:37 +02:00 |
|
scrawl
|
2976625b00
|
better underwater
|
2012-04-06 15:51:57 +02:00 |
|
scrawl
|
393530e671
|
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
|
2012-04-06 15:05:17 +02:00 |
|
scrawl
|
1b89a9e203
|
various fixes
|
2012-04-05 15:30:55 +02:00 |
|
scrawl
|
cc4076d42a
|
basic noise
|
2012-04-03 21:16:43 +02:00 |
|
scrawl
|
fe63f2b2aa
|
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
|
2012-04-03 19:10:02 +02:00 |
|
scrawl
|
b3a186e729
|
simple water without shaders that uses original MW textures
|
2012-04-03 16:37:54 +02:00 |
|
scrawl
|
8aea311797
|
added visibility flags for everything
|
2012-04-03 15:13:47 +02:00 |
|
scrawl
|
fd45208196
|
re-added code for reflection & refraction rendering
|
2012-04-03 14:23:23 +02:00 |
|
scrawl
|
79c2a2e465
|
implemented toggleWater (twa); formatting again
|
2012-03-29 18:33:08 +02:00 |
|
scrawl
|
f497813043
|
formatting, added Water::setHeight
|
2012-03-29 15:49:24 +02:00 |
|
Jason Hooks
|
fe9e6a732c
|
Some cleanup
|
2012-03-18 22:32:46 -04:00 |
|
Jason Hooks
|
e1aba44da6
|
Switching cells in exterior works
|
2012-01-22 16:38:10 -05:00 |
|
Jason Hooks
|
a0838369b2
|
Very basic exterior water
|
2012-01-21 20:05:08 -05:00 |
|
Jason Hooks
|
84f45b1972
|
underwater view
|
2012-01-20 17:59:56 -05:00 |
|
Jason Hooks
|
2aad3a0bd8
|
Correct water levels
|
2012-01-19 23:29:07 -05:00 |
|
Jason Hooks
|
8798f7dd40
|
Bringing in some of Azathoth's work
|
2012-01-14 18:34:14 -05:00 |
|