Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
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Fix hidden node with NiVisController optimization
5 years ago
Bret Curtis
d77047e1cf
tab2space
5 years ago
Capostrophic
3b7fb9ec09
Use pipe-equal operator
5 years ago
AnyOldName3
a3b032bf2b
Fix chameleon shadows
5 years ago
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
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puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
5 years ago
Capostrophic
69cd53ef8a
Fix reflect
5 years ago
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
5 years ago
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during `showscenegraph` debug dump.
5 years ago
Capostrophic
e7f91ff341
Simplify some inflict() logic
5 years ago
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
5 years ago
Capostrophic
4c1c30db33
Address akortunov's concerns regarding spell refactoring
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Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
5 years ago
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
5 years ago
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
5 years ago
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
5 years ago
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
5 years ago
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
5 years ago
elsid
bd1ef4dd6d
Add detournavigator test for multiple worker threads
5 years ago
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
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Use callback to handle changed tiles
5 years ago
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
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Add number of thread jobs to update jobs stats
5 years ago
Capostrophic
b1d857818d
Clean up CastSpell
5 years ago
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
5 years ago
Alexei Dobrohotov
afa502cfba
Merge pull request #2800 from elsid/rm_unused
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Remove unused code
5 years ago
Capostrophic
db13984db0
Separate spell resistance
5 years ago
Capostrophic
5973285446
Move isSummoningEffect to summoning
5 years ago
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
5 years ago
Roman Siromakha
4f75211e25
Merge pull request #2808 from Capostrophic/spellcleanup
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Clean up spellcasting
5 years ago
Capostrophic
a3cd3281fb
Use an array instead of a map in spellSchoolToSkill()
5 years ago
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
5 years ago
Capostrophic
4838cf7362
Clean up spellcasting
5 years ago
elsid
df6e85b619
Use callback to handle changed tiles
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Instead of collecting changed tiles into a temporary vector.
5 years ago
elsid
7502db1570
Add number of thread jobs to update jobs stats
5 years ago
elsid
066f0a744f
Add env variable to enable/disable crash catcher
5 years ago
Andrei Kortunov
528fc5870a
Merge pull request #2804 from elsid/fix_warnings
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Fix warnings
5 years ago
elsid
ffacc30597
Use std::array for a list of extensions
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This list doesn't change and the size is known at compile time.
5 years ago
elsid
975e4f9908
Fix warning -Wrange-loop-construct
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apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
for(auto const extension: supported_extensions)
^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
for(auto const extension: supported_extensions)
^~~~~~~~~~~~~~~~~~~~~
&
5 years ago
Alexei Dobrohotov
cf812d4a0d
Merge pull request #2801 from elsid/update_recastnavigation
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Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
5 years ago
elsid
847cd41b01
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
5 years ago
elsid
c59c8ae1f4
Remove unused macro
5 years ago
elsid
ee60d4bcea
Remove unused ItemStack::stacks
5 years ago
Capostrophic
688e804548
Fix simple water with radial fog enabled
5 years ago
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
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waterculling
See merge request OpenMW/openmw!184
5 years ago
Bret Curtis
55afa444a9
Merge pull request #2797 from Capostrophic/changelog
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Remove issue that hasn't been solved properly from the changelog
5 years ago
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
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Only disarm traps with keys when the door/container is locked (bug #5370 )
5 years ago
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
5 years ago
Alexei Dobrohotov
10d323e32c
Merge pull request #2798 from elsid/log_shader_name
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Log shader template name on parse error
5 years ago
elsid
7aaec5e989
Log shader template name on parse error
5 years ago
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
5 years ago
Capostrophic
89ff1974ee
Remove issue that hasn't been solved properly
5 years ago
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
5 years ago
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
5 years ago