gugus
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84dce2eb36
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add physic and solve a problem with window.h macro min/max
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2011-02-19 19:18:03 +01:00 |
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gugus
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ff941b5963
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add physic
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2011-02-19 17:59:40 +01:00 |
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sergoz
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3351d1571e
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center text in fps counter
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2011-02-19 19:35:51 +03:00 |
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sergoz
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53ac8776ec
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added box for fps counter and changed font colour to white
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2011-02-19 18:55:58 +03:00 |
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gugus
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ee0d73e142
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Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions
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2011-02-19 15:54:00 +01:00 |
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gugus
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746cf3a45a
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add physic.
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2011-02-19 11:36:57 +01:00 |
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sergoz
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eb58f22ea5
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added text alignment to fpscounter widget
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2011-02-19 10:46:24 +03:00 |
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sergoz
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5132531f73
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added fps counter
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2011-02-18 17:46:24 +03:00 |
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Marc Zinnschlag
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fb89098ef7
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new OpenEngine version; don't forget your submodule update
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2011-02-17 20:51:49 +01:00 |
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gugus
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1dc452ec91
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Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-02-11 13:33:45 +01:00 |
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Marc Zinnschlag
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ef7a06dea5
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player was not registered at mwscene (for physics)
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2011-02-11 09:51:11 +01:00 |
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Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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151560b882
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added missing run flag for NPCs
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2011-02-10 11:08:25 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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f773cf27cb
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replaced old movement input system
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2011-02-03 12:16:59 +01:00 |
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Marc Zinnschlag
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3cd1088695
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crash bug fix
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2011-02-03 12:16:20 +01:00 |
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Marc Zinnschlag
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65232008a5
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fixed a crash bug in NPC rendering
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2011-02-03 11:47:42 +01:00 |
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Marc Zinnschlag
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8a3445beec
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collect movement vectors from all actors
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2011-02-03 11:43:29 +01:00 |
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Marc Zinnschlag
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4468a2b6a8
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added movement data to MW references; added movement interface to MWWorld::Class
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2011-02-03 11:37:17 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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7449de22b1
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removed a leftover debugging breadcrumb
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2011-01-30 13:21:54 +01:00 |
|
Marc Zinnschlag
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8b2252e7a1
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first attempt at building with bullet
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2011-01-30 13:19:41 +01:00 |
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Marc Zinnschlag
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40d772b33a
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |
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Marc Zinnschlag
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88b0908104
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adding physics when insertering objects into the OGRE scene
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2011-01-29 17:33:48 +01:00 |
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Marc Zinnschlag
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6a14ea8ec3
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
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gugus
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53252897e9
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Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-01-27 16:27:40 +01:00 |
|
Marc Zinnschlag
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5486c70edf
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connected object-manipulator functions in world to physics interface
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2011-01-27 09:46:54 +01:00 |
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Marc Zinnschlag
|
9a5a6eac2b
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stop reporting changes originating from physics system back to physics system
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2011-01-27 09:29:55 +01:00 |
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gugus
|
48dfafbe78
|
Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-01-25 18:29:22 +01:00 |
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gugus
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a6c5bd0c41
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correction of a spelling error
|
2011-01-25 18:29:04 +01:00 |
|
Marc Zinnschlag
|
ec88aee581
|
added a missing function
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2011-01-25 18:12:13 +01:00 |
|
Marc Zinnschlag
|
843a0288c3
|
added more physics interface to MWScene
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2011-01-25 17:56:49 +01:00 |
|
gugus
|
d1bcfcb94d
|
Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions
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2011-01-23 21:42:04 +01:00 |
|
Marc Zinnschlag
|
162db31a5f
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physics interface
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2011-01-23 15:28:42 +01:00 |
|
Marc Zinnschlag
|
36cb10572a
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fixed tab problem
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2011-01-18 15:20:36 +01:00 |
|
Marc Zinnschlag
|
246544806a
|
redo submodule update
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2011-01-18 15:15:25 +01:00 |
|
Marc Zinnschlag
|
eb5e4427c1
|
Merge remote branch 'star/master' into movement
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2011-01-18 15:15:00 +01:00 |
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Star-Demon
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588e6e9995
|
Fixed a syntax error! Oops!
|
2011-01-18 08:36:42 -05:00 |
|
Marc Zinnschlag
|
b48a5084be
|
added NPC stances
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2011-01-18 10:45:29 +01:00 |
|
Star-Demon
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09023bb853
|
Toggle now toggles, conventions...
|
2011-01-18 00:16:01 -05:00 |
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Star-Demon
|
962b8c9781
|
Cleaned up inputmanager, tightened up player.exectueAutoMove()
|
2011-01-17 16:36:44 -05:00 |
|
Star-Demon
|
1bc9a46c6b
|
Cleaned up and changed executeAutoMove()
|
2011-01-17 15:48:12 -05:00 |
|
Marc Zinnschlag
|
18b8cdce29
|
added GetInterior script function
|
2011-01-17 10:18:12 +01:00 |
|
Star-Demon
|
90e6029bad
|
Fixed object reference error in player gets
|
2011-01-16 13:45:54 -05:00 |
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Star-Demon
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81c0909dbf
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Player constructor now inits new variables.
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2011-01-16 12:39:54 -05:00 |
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Star-Demon
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1a56ef9a67
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More AutoMove, now including walking - ready for a look and then test
|
2011-01-16 11:05:03 -05:00 |
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Star-Demon
|
5aec3815fd
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The player should now be able to run AND walk...
|
2011-01-16 10:47:03 -05:00 |
|
Star-Demon
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f96f53484c
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More AutoMove stuff, Sneak bools, cleaning
|
2011-01-16 10:25:33 -05:00 |
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