Andrei Kortunov
44738e1141
Clear player fields upon reload (bug #2639 )
7 years ago
Chris Robinson
d68e1581ee
Use an std::array for the OpenAL stream buffers
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
...
Also shorten them by putting them in the MWSound namespace
7 years ago
Chris Robinson
0c1ad7c74e
Replace a few more explicit loops
7 years ago
Chris Robinson
1e123a22e1
Avoid some explicit loops
7 years ago
Chris Robinson
3757571d46
Set HRTF when initializing the device
7 years ago
Chris Robinson
c17edfd547
Don't be so throw-happy in the sound manager
7 years ago
Chris Robinson
abe80f5868
Move the soundlist when updating a Ptr instead of copying
7 years ago
Chris Robinson
605c937572
Ensure 3D sources are spatialized
...
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
7 years ago
Chris Robinson
6f57233ba1
Avoid copying the same Ptr with each iteration
7 years ago
Chris Robinson
edfba68eb5
Apply reverb and a low-pass filter when underwater
...
This replaces the pitch-shift effect when available.
7 years ago
Chris Robinson
27eeaf90d0
Use unordered_map for the music playlist and sound buffer caches
7 years ago
Chris Robinson
ec01b89e59
Increase the default buffer cache sizes
7 years ago
Chris Robinson
033303b911
Properly update the near water sound volume
7 years ago
Chris Robinson
0b720cd90c
Set the appropriate meter/unit scale for sound
7 years ago
Chris Robinson
c790fedd3f
Load an effect and filter for underwater
7 years ago
Chris Robinson
3d37cb3cf6
Load EFX functions when available
7 years ago
Chris Robinson
c5a3fb7ccd
Simplify checking for near water sfx change
...
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
7 years ago
Chris Robinson
617c05f557
Make Sound and Stream sibling types
...
To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
7 years ago
Chris Robinson
9e45f6d05f
Make a note that stopTrack needs to be called for a stopping track
7 years ago
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
7 years ago
Chris Robinson
1fe60dd8e2
Replace some shared_ptrs with pointers to deque entries
7 years ago
MiroslavR
a66d310a1d
ESS-Importer: Fix uninitialized paid crime ID
7 years ago
MiroslavR
6e869c3123
ESS-Importer: Convert ballistic projectiles (Feature #2320 )
7 years ago
Bret Curtis
e517ad3f7b
add ktx support for splashscreens
7 years ago
scrawl
5817674651
Merge pull request #1452 from psi29a/loading_screens
...
add support for png and dds splashscreens
7 years ago
Bret Curtis
dff0a766a8
adding 3 more extensions
7 years ago
Bret Curtis
b26887ef9b
add support for png and dds splashscreens to begin with.
7 years ago
David Walley
b9de4b1eac
Update tour.rst
7 years ago
David Walley
7e83caab11
Manual modding - extend mod installation instructions ( #1448 )
...
Add section on .bsa files
Extend plugins to include .esm files
Fix typo propper->proper.
7 years ago
scrawl
bd667c3847
Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
...
If CMake supports it, sets the debugger working directory for Visual …
7 years ago
scrawl
00ae9a01a1
Merge pull request #1445 from akortunov/guifixes
...
Allow to add levelup a description for levels > 20
7 years ago
scrawl
407640322d
Merge pull request #1439 from akortunov/resistfix
...
Take in account elemental shields for GetResist and SetResist script commands
7 years ago
Marc Zinnschlag
5904e5a267
updated credits file
7 years ago
Marc Zinnschlag
9a8a4c744f
Merge remote-tracking branch 'capostrophic/controlplus'
7 years ago
Andrei Kortunov
7760e4514c
Allow to add levelup a description for levels > 20
7 years ago
scrawl
7688696765
Merge pull request #1437 from Capostrophic/nodemapfix
...
Use constant nodeMap during part updating in creature animation
7 years ago
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
7 years ago
Capostrophic
97ff24b8d6
Change ctl to ctrl in OpenMW-CS shortcut manager
7 years ago
AnyOldName3
afbdc27a34
Move calls to cmake_minimum_required as early in the CMake process as possible.
7 years ago
scrawl
618ec6dcdd
Merge pull request #1440 from akortunov/guardfix
...
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
scrawl
dcb2e20a55
Merge pull request #1436 from MiroslavR/missing-bookart
...
Log a warning in case of missing bookart instead of showing a pink rectangle
7 years ago
Andrei Kortunov
661232222f
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
AnyOldName3
de14e43680
Seemingly fix everything by setting policies that were unset upon entering the macro
7 years ago
Capostrophic
9503d61866
Use const nodeMap in creature animation
7 years ago
AnyOldName3
33c77d7a2a
Try using cmake_parse_arguments to make the macro work
7 years ago
krizd
c9f099ce07
Change CMake version check to include 3.8
7 years ago
AnyOldName3
a9b95596bc
Add a missed trailing new line.
7 years ago
AnyOldName3
8c74f16247
Restore trailing new lines to shrink PR
7 years ago
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
7 years ago