Commit Graph

9323 Commits (ad54e095934d0660308c8e9fe21aa9c6d9b916af)

Author SHA1 Message Date
Digmaster ad54e09593 Inital value for joysticks is 0.5 10 years ago
Digmaster 073a2f0674 Fixed issue with walking 10 years ago
Digmaster c37881ead1 Joystick Support 10 years ago
Marc Zinnschlag 0649373d2e Merge branch 'report' 10 years ago
Marc Zinnschlag e6307a5151 move cursor in scripteditor to position of error 10 years ago
Marc Zinnschlag a64b741af2 store hints from operations in report model 10 years ago
Marc Zinnschlag 3a847732b4 abstracted message collection into a class 10 years ago
Marc Zinnschlag 209c5cdbe3 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl f49fde3d5d Add support for undeleting references (Fixes #2193)
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
Marc Zinnschlag 9c4355e91c Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 2952a0e2aa Make Resurrect function reset most of the runtime state (Fixes #2181) 10 years ago
scrawl 41542dedf7 Fix map insert return value mixup (Fixes #2192) 10 years ago
scrawl 9a1b7cbe52 Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row (Fixes #1986) 10 years ago
Marc Zinnschlag 6a67aba336 added double click with modifier actions in report table 10 years ago
Marc Zinnschlag 58f4cc882f added remove action to report table context menu 10 years ago
Marc Zinnschlag f2fc693325 added context menu to report table 10 years ago
Marc Zinnschlag 350b0cb93c added hidden hint column to report model 10 years ago
Marc Zinnschlag 6c18a3b0b5 allow drags from report table 10 years ago
Marc Zinnschlag 7c59ea6296 added specialised report table 10 years ago
Marc Zinnschlag 9ae69447d3 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 416d549568 Fix animation glitch caused by knockdown
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
10 years ago
scrawl e313ed3cef Support animated container models 10 years ago
scrawl 65536f0857 Load initial particle system state from NIF files (Fixes #2178) 10 years ago
scrawl a67e7c64ea Optimize pathgrid store 10 years ago
scrawl 83dcf9ce4b Overwrite existing records in IndexedStore (Fixes #2182) 10 years ago
cc9cii ab693f1f64 Workaround file lock being lost if the same file is closed elsewhere in the program (see https://svn.boost.org/trac/boost/ticket/3582) 10 years ago
cc9cii 8d0cca6cfc Merge remote-tracking branch 'remotes/upstream/master' into single-instance
Conflicts:
	apps/opencs/editor.cpp
10 years ago
Marc Zinnschlag f771b95a15 Merge remote-tracking branch 'cc9cii/master' 10 years ago
cc9cii 6731afc79c Use float for setting skill use values. Should resolve bug #2183. 10 years ago
cc9cii 07f10a0140 Use append syntax compatible with older versions of boost. 10 years ago
cc9cii e67cf96250 Allow only one instance of OpenCS. Only tested on windows x64. 10 years ago
Marc Zinnschlag eb6e1576be Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl fee08f97ed Fix crash in character preview for non-existing meshes (Fixes #2128) 10 years ago
scrawl 75b0da5dce Don't updateBoneTree for non-skinned parts (Fixes #2124) 10 years ago
scrawl 14ae6d28b0 Fix being able to jump when overencumbered 10 years ago
scrawl 3519d23518 Race dialog: remove incorrect assumption about numeric index in head/hair record IDs 10 years ago
scrawl 7faa849cef Fix fatigue recalculation using older value (oops) 10 years ago
scrawl dd0cea21b0 Implement overwriting pathgrid records (Fixes #2175) 10 years ago
Marc Zinnschlag e2efc4770d Merge remote-tracking branch 'viadanna/fix/invisible-combat' 10 years ago
Marc Zinnschlag f2d991505e handle other Windows-specific path issues regarding OpenCS resources handling 10 years ago
Marc Zinnschlag 58b6e757e3 fixed another case folding problem regarding OpenCS resources handling 10 years ago
Marc Zinnschlag e755f692cc silenced some annoying warnings 10 years ago
Paulo Viadanna bfa048e687 Fix #1734: AI will stop combat if target disappear 10 years ago
Marc Zinnschlag 406cf2b981 disable element visibility buttons that do not apply to the respective cell type 10 years ago
scrawl fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 10 years ago
scrawl b9d0552166 Fix positionCell rotation argument when used on the player
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl 46d93f1b08 Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 10 years ago
scrawl 507cbcfae3 Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
10 years ago
scrawl ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 10 years ago
scrawl a1226501fa AiWander: move idle animation handling to non-delayed section (Fixes #2073) 10 years ago