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15240 commits

Author SHA1 Message Date
cfcohen
ad5eaaa705 Update the OpenMW Launcher so that it only writes changed values to
the user settings.cfg file.  Add a helpful header to the top of new
settings.cfg files.  Remove old code involve whitespace management
that didn't work correctly anayway, and doesn't matter since we're not
adding comments to the file.  Remove "automatically generated"
comments.
2015-11-25 21:30:04 -05:00
cfcohen
67c4b17581 Commit files that I thought wre in the previous commit. :-[ I'm
accustomed to the hg behavior of commiting all modified files by
default.
2015-11-25 13:17:03 -05:00
cfcohen
18da95e4f8 Make openmw-launcher pass comments through settings.cfg, and reuse the
Settings::Manager code to do most of the work.  Stop loading both the
global settings-default.cfg and the one in the current directory,
while continuing to prefer the latter one.  Cleanup paths slightly and
remove what appears to have been debugging in the launcher settings.
2015-11-25 13:08:53 -05:00
cfcohen
6882e6451a Remove tabs. :-[ 2015-11-23 20:18:39 -05:00
cfcohen
9a975a2e68 Substantial rewrite of code to save settings.cfg file, allowing
comments to persist, ordering of settings to be retained, additional
reporting of changed settings, preservation of the settings.cfg
timestamp when no changes are made, and foundational changes for
possible future features.  Due to poor interaction with the
openmw-launcher settings code, the launcher will still discard all of
these benefits.
2015-11-23 20:17:26 -05:00
Marc Zinnschlag
da856eed95 Merge remote-tracking branch 'origin/master' 2015-11-23 18:17:36 +01:00
scrawl
3fe38e3556 Remove unused setting 2015-11-23 03:26:21 +01:00
scrawl
71cd57a3b5 Optimize World::getTimeStamp
World::getTimeStamp was searching through the globals store on every call. Not a big issue, but slow enough to show up in the profiler.
2015-11-22 23:55:21 +01:00
scrawl
38510a56c2 GeomMorpherController: do not dirty the MorphGeometry unless necessary 2015-11-22 21:24:00 +01:00
scrawl
0d49c7fa51 GeomMorpherController: fix double update of MorphGeometry 2015-11-22 21:23:46 +01:00
scrawl
28b20428b9 Remove dynamic_cast in GeomMorpherController 2015-11-22 20:33:22 +01:00
scrawl
94e8560bf8 RigGeometry: do not allocate new NodePath every frame 2015-11-22 20:01:09 +01:00
scrawl
6d5aa272fc RigGeometry: do not update the geomToSkelMatrix more than once per frame 2015-11-22 19:54:27 +01:00
scrawl
75a464f7ec Fix a typo 2015-11-22 19:54:27 +01:00
scrawl
fc7456e0a1 Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
scrawl
ffea9ec2c4 Remove comment
SharedStateManager::prune is run automatically during the update traversal.
2015-11-22 19:54:26 +01:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
34350ddeb1 Fix bug #3028 2015-11-22 15:46:04 +01:00
scrawl
c882dbbb29 Merge pull request #814 from cfcohen/master
One more tooltip fix.
2015-11-22 15:22:02 +01:00
cfcohen
b507d5da5d One more tooltip fix. This one in the review dialog with Socucius Ergalla. 2015-11-22 00:50:36 -05:00
Marc Zinnschlag
99500f4021 make initial size of script error panel configurable (Fixes #2996) 2015-11-21 14:28:40 +01:00
Marc Zinnschlag
f5c61ee616 remember script error panel height per scriptsubview 2015-11-21 14:19:14 +01:00
Marc Zinnschlag
26640d17eb do not adjust error panel height if panal was already open 2015-11-21 12:52:32 +01:00
Marc Zinnschlag
1093a53cf9 hide script error list when there are no errors (Fixes #2867) 2015-11-21 12:45:11 +01:00
Marc Zinnschlag
b74b274ac0 Removed validator for filenames in OpenMW-CS (Fixes #2918) 2015-11-21 12:14:57 +01:00
Marc Zinnschlag
e0e9e7f8c2 adjusted startup warning message for recent improvements regarding loading/saving 2015-11-21 11:56:24 +01:00
Marc Zinnschlag
8da04bf76f Merge remote-tracking branch 'scrawl/master' 2015-11-21 09:15:46 +01:00
scrawl
1b1d9a7a9c Fixed another tooltip 2015-11-21 02:05:27 +01:00
scrawl
ea79ebc588 Merge pull request #813 from cfcohen/master
Correct tooltip for Magicka in stats window.
2015-11-20 21:09:49 +01:00
cfcohen
cf4f3d9ebc Correct tooltip for Magicka in stats window. 2015-11-20 14:57:42 -05:00
scrawl
43de13fa99 Do not allow resting on lava 2015-11-20 19:22:31 +01:00
scrawl
2d302aef99 Implement stayOutside script variable 2015-11-20 05:05:43 +01:00
scrawl
27617468c8 Fix the collision shape not updating when scaling an object via script 2015-11-20 03:29:58 +01:00
scrawl
5f143dee2d Fix lighting incontinuity at nightfall and sunrise 2015-11-20 03:22:35 +01:00
scrawl
61314e1db1 Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
scrawl
706b1d4c28 Disable culling of ClipNode 2015-11-20 02:22:37 +01:00
scrawl
cbf344663f animateCollisionShape checks if the shape is really animated 2015-11-20 00:17:07 +01:00
scrawl
894477849a Store animated collision objects in a separate container 2015-11-19 23:33:08 +01:00
scrawl
36e91617c9 Revert "NifOsg::Emitter: ignore psToWorld scale"
This reverts commit 7c16630874.

Fixes #3022
2015-11-19 22:09:32 +01:00
scrawl
8c268f239e Set the object node scale before inserting model
This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
2015-11-19 15:57:12 +01:00
scrawl
9b96fcc224 Set the particle scaleReferenceFrame to local space 2015-11-19 15:49:42 +01:00
scrawl
ccc721ba3f Print the OpenMW version to the logfile 2015-11-19 02:56:42 +01:00
scrawl
67b0d99737 Merge pull request #810 from scrawl/soundplaying
getSoundPlaying fix
2015-11-19 01:48:01 +01:00
scrawl
f08cfa19ea Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
2015-11-19 01:06:51 +01:00
scrawl
3bd2aaddea Adjust PulseSlow light controller (Fixes #1963) 2015-11-18 23:14:01 +01:00
scrawl
a49058721e Use a contactTest for collision script functions
The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes #1934)
2015-11-18 21:20:12 +01:00
scrawl
9fce428929 ContactTestResultCallback: do not rely on col1 being the object tested against
Unsure why, but in some cases col0 and col1 are swapped.
2015-11-18 20:41:49 +01:00
scrawl
3453353091 AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
scrawl
0bdfd1b0d7 Ignore Creature INDX subrecords
Found in some .ess files, not sure what they mean.
2015-11-18 16:47:03 +01:00
Marc Zinnschlag
020b3add94 Merge branch 'openmw-37' 2015-11-17 09:54:49 +01:00