Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
2020-04-29 16:36:48 +02:00
psi29a
476a74c2d3
Merge branch 'bzzt_5_tight_scene_bound' into 'master'
...
Allow use of OSG's Bounding Volumes
See merge request OpenMW/openmw!189
2020-04-29 07:44:03 +00:00
Alexei Dobrohotov
0329003af7
Merge branch 'opcode2' into 'master'
...
Remove 2-arguments opcodes
See merge request OpenMW/openmw!187
2020-04-29 07:36:14 +00:00
Bret Curtis
9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
...
Fix hidden node with NiVisController optimization
2020-04-29 07:10:44 +02:00
Bret Curtis
d77047e1cf
tab2space
2020-04-28 13:16:37 +02:00
Capostrophic
3b7fb9ec09
Use pipe-equal operator
2020-04-28 10:00:46 +03:00
psi29a
9ab6657d8f
Merge branch 'no_more_ttf_spam_in_stats' into 'master'
...
puts an end of error spam when OSG is compiled without Freetype support
See merge request OpenMW/openmw!188
2020-04-27 19:29:29 +00:00
Bret Curtis
31a75a962a
Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy
2020-04-27 11:56:10 +02:00
Bret Curtis
ca0adc25bb
add two additional classes we do not need to serialize; less pam during showscenegraph
debug dump.
2020-04-27 11:51:18 +02:00
Bret Curtis
886b9813ad
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
2020-04-27 08:45:52 +02:00
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Bret Curtis
1870b4b345
catch and set with no _found; leave empty as empty string
2020-04-27 08:02:42 +02:00
Capostrophic
bbd15cccd5
Fix hidden node with NiVisController optimization
2020-04-27 00:21:34 +03:00
Bret Curtis
6d3f9ce307
puts an end of error spam when OSG is copmiled without Freetype support
2020-04-26 22:20:57 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
...
Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
...
Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
Alexei Dobrohotov
afa502cfba
Merge pull request #2800 from elsid/rm_unused
...
Remove unused code
2020-04-26 22:14:24 +03:00
Roman Siromakha
4f75211e25
Merge pull request #2808 from Capostrophic/spellcleanup
...
Clean up spellcasting
2020-04-26 17:46:23 +02:00
Capostrophic
a3cd3281fb
Use an array instead of a map in spellSchoolToSkill()
2020-04-26 16:21:05 +03:00
fredzio
916a9641fc
Delete support for 2-arguments opcodes - it was never used
2020-04-26 00:56:11 +02:00
Capostrophic
4838cf7362
Clean up spellcasting
2020-04-26 00:42:40 +03:00
elsid
df6e85b619
Use callback to handle changed tiles
...
Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats
2020-04-25 17:51:50 +02:00
Andrei Kortunov
528fc5870a
Merge pull request #2804 from elsid/fix_warnings
...
Fix warnings
2020-04-25 08:25:13 +04:00
elsid
ffacc30597
Use std::array for a list of extensions
...
This list doesn't change and the size is known at compile time.
2020-04-25 01:51:15 +02:00
elsid
975e4f9908
Fix warning -Wrange-loop-construct
...
apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
for(auto const extension: supported_extensions)
^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
for(auto const extension: supported_extensions)
^~~~~~~~~~~~~~~~~~~~~
&
2020-04-25 01:38:15 +02:00
Alexei Dobrohotov
cf812d4a0d
Merge pull request #2801 from elsid/update_recastnavigation
...
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
2020-04-24 22:50:04 +03:00
elsid
847cd41b01
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
2020-04-24 20:40:22 +02:00
elsid
c59c8ae1f4
Remove unused macro
2020-04-24 20:38:55 +02:00
elsid
ee60d4bcea
Remove unused ItemStack::stacks
2020-04-24 20:38:55 +02:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
...
waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
55afa444a9
Merge pull request #2797 from Capostrophic/changelog
...
Remove issue that hasn't been solved properly from the changelog
2020-04-24 08:47:07 +02:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
...
Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
2020-04-24 06:26:08 +00:00
Alexei Dobrohotov
10d323e32c
Merge pull request #2798 from elsid/log_shader_name
...
Log shader template name on parse error
2020-04-23 22:48:48 +03:00
elsid
7aaec5e989
Log shader template name on parse error
2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
2020-04-23 17:40:10 +02:00
Capostrophic
89ff1974ee
Remove issue that hasn't been solved properly
2020-04-23 13:14:48 +03:00
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
e791e65684
Merge pull request #2793 from Capostrophic/distancebias
...
Pick the correct aggressive actor in fight distance bias calculation
2020-04-23 00:09:36 +02:00
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
...
terrainshadowclusterculling
See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
...
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
David Cernat
728b92c4d8
Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master'
...
fix shadows in save game screenshot
See merge request OpenMW/openmw!183
2020-04-22 19:24:43 +00:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594
hpp not cpp; review
2020-04-22 15:57:24 +02:00
Capostrophic
40766d746c
Pick the correct aggressive actor in fight distance bias calculation
2020-04-22 16:06:42 +03:00