elsid
dd5e6a61a3
Support btCompoundShape for RecastMesh
2018-10-13 22:16:27 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
f8909218ee
Store recast mesh bounds
2018-10-13 22:16:27 +03:00
elsid
d1d034a1ec
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
0c8db84962
Load cells in order from nearest to player to furthest
2018-10-13 22:16:26 +03:00
elsid
430ba9d7a5
Build NavMesh tile data only for changed tiles
2018-10-13 22:16:25 +03:00
elsid
0c8a7295e6
Use only player's half extents
2018-10-13 22:16:25 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
elsid
3d97e96f55
Add dependency to recastnavigation
2018-10-13 22:16:25 +03:00
elsid
4f2bfa1e9d
Add operators for osg types
2018-10-13 22:16:25 +03:00
elsid
c01be7b07f
Add operators for bullet types
2018-10-13 22:16:25 +03:00
elsid
e707202f88
Use local constant
2018-10-13 22:16:24 +03:00
elsid
ed89126828
Fix warning implicit conversion changes singedness
2018-10-13 22:16:24 +03:00
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
2018-10-13 22:16:24 +03:00
elsid
4fe764c3a5
Update and check for complete Pathfinder path by different methods
2018-10-13 22:16:24 +03:00
elsid
b6dd2119a6
Make Pathfinder constructor inline
2018-10-13 22:16:24 +03:00
elsid
92f52287bf
Make PathFinder::ClearPath inline
2018-10-13 22:16:24 +03:00
elsid
3655f19373
Set PathFinder::mCell to nullptr when clear path
2018-10-13 22:16:23 +03:00
elsid
85bbf9d034
Clear path without check for empty
2018-10-13 22:16:23 +03:00
elsid
ca3d0594b3
Do not store pointer to Pathgrid in PathFinder
2018-10-13 22:16:23 +03:00
elsid
3565d92e11
Make PathFinder::getPathCell inline
2018-10-13 22:16:23 +03:00
elsid
2ad3543088
Fix constant style
2018-10-13 22:16:23 +03:00
elsid
f9c651bdf3
Add const
2018-10-13 22:16:23 +03:00
elsid
2c464bd682
Evade obstacles after set rotation
2018-10-13 22:16:22 +03:00
elsid
eb10add0c4
Remove unused parameters
2018-10-13 22:16:22 +03:00
elsid
66e5a4d591
Remove useless variable
2018-10-13 22:16:22 +03:00
elsid
1a95b7a154
Remove duplicate zTurn call
2018-10-13 22:16:22 +03:00
elsid
d0bc1b75e8
Remove unused parameters
2018-10-13 22:16:22 +03:00
elsid
63b3a70ca8
Remove useless else
2018-10-13 22:16:22 +03:00
elsid
c9f3064cbd
Update ObstacleCheck once per frame
2018-10-13 22:16:22 +03:00
elsid
ad027d13fa
Remove unused
2018-10-13 22:16:21 +03:00
elsid
6d89241178
Check is path completed by osg::Vec3f position
2018-10-13 22:16:21 +03:00
elsid
2c6daa74a9
Simplify PathFinder::checkPathCompleted
2018-10-13 22:16:21 +03:00
elsid
6411c1955d
Fix indent
2018-10-13 22:16:21 +03:00
elsid
d3667945c5
Remove unused functions
2018-10-13 22:16:21 +03:00
elsid
31340a212a
Fix functions name style
2018-10-13 22:16:21 +03:00
elsid
2f424f6be2
Store aStarSearch result to deque
2018-10-13 22:16:20 +03:00
elsid
9b3756f8bc
Store path points in deque
2018-10-13 22:16:20 +03:00
elsid
925d909fea
Use rbegin
2018-10-13 22:16:20 +03:00
elsid
fbaa525c6f
Fix warning
2018-10-13 22:16:20 +03:00
elsid
4d868bec92
Use osg::Vec3f to store path nodes in Pathfinder
2018-10-13 22:16:20 +03:00
elsid
33dfe284bd
Mark local variables const which one does not change
2018-10-13 22:16:20 +03:00
elsid
0cfdf0c7b6
Remove unused virtual
2018-10-13 22:16:20 +03:00
David Cernat
d9dd7073cf
[General] Send certain packets only when logged in
...
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.
To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
2018-10-13 15:36:13 +03:00
David Cernat
66d666d60c
[Client] Use less confusing terminology when displaying plugin mismatch
2018-10-13 14:40:49 +03:00
Marc Zinnschlag
60241431ab
Merged pull request #1965
2018-10-13 11:19:53 +02:00
Marc Zinnschlag
b30e309532
Merged pull request #1967
2018-10-13 11:15:45 +02:00
Marc Zinnschlag
26f867d7c5
Merged pull request #1968
2018-10-13 11:14:58 +02:00