Allofich
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4b9aff7a03
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Glowupdater fix when using shaders
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9 years ago |
Allofich
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9b2cb2fb8c
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Cleanups
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9 years ago |
Allofich
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775162ccdf
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Rewrite spell glow implementation
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9 years ago |
Allofich
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cad41599cf
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Fix travis build error and warnings
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9 years ago |
Allofich
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1910128e9c
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Don't remove uniform when spell glow ends
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9 years ago |
Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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9 years ago |
Allofich
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e132b52a69
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Handle spell glows within updatecallback
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9 years ago |
Allofich
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123c626f2d
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Add glow when using telekinesis on doors
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9 years ago |
Allofich
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57138b416e
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Fix spell glows to only run one at a time
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9 years ago |
Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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9 years ago |
Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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9 years ago |
Marc Zinnschlag
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a563a9d336
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added missing Q_OBJECT
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9 years ago |
Marc Zinnschlag
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96fd9263bf
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Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable'
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9 years ago |
Aesylwinn
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448c9d5a5b
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Fix globals not being initialized with a valid type.
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9 years ago |
scrawl
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0bbd715f65
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Fix the cloned StateSet not being assigned
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9 years ago |
scrawl
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f291aabc4b
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Fix shader compile error for objects without diffuse map
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9 years ago |
scrawl
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5190275b37
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Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
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9 years ago |
scrawl
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d7845012bf
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Merge pull request #1012 from Aesylwinn/FixPointerDeletion
Fix pointer being deleted twice.
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9 years ago |
Aesylwinn
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0963adb2f4
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Fix pointer being deleted twice.
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9 years ago |
scrawl
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ea06506319
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Update AUTHORS.md
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9 years ago |
scrawl
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46538b9438
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Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
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9 years ago |
mrcheko
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e2cd87fcc7
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fix veritcal aiming
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9 years ago |
Marc Zinnschlag
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aa1ed9b172
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Merge remote-tracking branch 'aesylwinn/RenderWater'
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9 years ago |
scrawl
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7b557af885
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Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
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9 years ago |
David Carlier
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83bab29e4b
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Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
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9 years ago |
Aesylwinn
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16d0580ce8
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Fix struct/class mismatch.
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9 years ago |
Aesylwinn
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1f32f1eef5
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Add water texture.
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9 years ago |
Aesylwinn
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9454f4f2e7
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Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
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9 years ago |
Aesylwinn
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5753f52b47
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Move water mesh + simple state generation to components library.
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9 years ago |
Aesylwinn
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3904a24e6c
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Add missing include.
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9 years ago |
Aesylwinn
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5674e0da24
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Render water in editor.
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9 years ago |
Marc Zinnschlag
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60535b77e8
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updated credits file
|
9 years ago |
LohikaarmeHAV
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19c74a4d6e
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Part two
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9 years ago |
LohikaarmeHAV
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7309be8592
|
First part
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9 years ago |
lohikaarme
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e8ef5c233f
|
Miss info
|
9 years ago |
lohikaarme
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0592d1cdcf
|
Commnent?
|
9 years ago |
MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
|
9 years ago |
lohikaarme
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48bcde8cc9
|
...
|
9 years ago |
LohikaarmeHav
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b0cf276cfc
|
hups
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9 years ago |
LohikaarmeHav
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7cd991107c
|
Nah
Preview seem to not like removing mCamPositionSet and I have do other things.
|
9 years ago |
LohikaarmeHav
|
c6bc30d6a8
|
Forgot to remove line and add comment.
|
9 years ago |
LohikaarmeHav
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2e6f80688c
|
Removed debug
|
9 years ago |
LohikaarmeHav
|
c6ec473280
|
Camera reset now every time cell object->view is pressed.
|
9 years ago |
scrawl
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3374630e7b
|
Merge pull request #1008 from Internecine/bug3451-invalid-enchantments
Fixes Bug 3451 - Invalid Enchantment IDs
|
9 years ago |
Internecine
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90735d226d
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Replaced Store::find usage with Store::search to remove exception handlers.
|
9 years ago |
Marc Zinnschlag
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f32d0121fc
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Merge remote-tracking branch 'aesylwinn/KeyConfigAndShortcuts'
|
9 years ago |
Internecine
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14165352f6
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Added exception handlers when trying to retreive enchantment and magic effect data.
|
9 years ago |
Internecine
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17ede44628
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Merge remote-tracking branch 'upstream/master'
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9 years ago |
Aesylwinn
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f73d60cc73
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Make scene controls use configurable speed modifier.
|
9 years ago |
Aesylwinn
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bf2ab4ed45
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Change the way modifiers are handled so they can be shared.
|
9 years ago |