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4487 commits

Author SHA1 Message Date
bzzt lost a hitlab login
9f0398c021 intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
65cd2c77aa static intersections
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c7fda6d280 activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672 avoid blocking on pagerebuild
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575 pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
c1ebd9474b stop navmesh updates when ai off
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38 loadingscreen
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
da92ad329b move renderbin
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b7b31926a8 fix map glitch + cleanup
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
77b92aee9c fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
69514dfd46 ico redundency fix + stats counter
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
1f891ca46d billboarding support for tree mods
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1 comply by elsid review
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
ce505a9bb3 crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
Andrei Kortunov
d997842f8d Use FourCC to declare all ESM record names 2020-06-09 10:07:37 +04:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
Roman Siromakha
27a113167c
Merge pull request #2890 from akortunov/position
Do not store object position, if it is the same as in CellRef
2020-06-08 01:12:47 +02:00
Alexei Dobrohotov
3f0cf65335
Merge pull request #2895 from elsid/esm_objectstate_final
Add final for derived and overriden from ESM::ObjectsState
2020-06-08 02:02:57 +03:00
Andrei Kortunov
75e7a3e8b1 Do not store object position, if it is the same as in CellRef 2020-06-07 09:25:46 +04:00
elsid
5209f5ff6d
Mark all derived classes from ESM::ObjectsState and overriden functions as final 2020-06-06 23:00:53 +02:00
Capostrophic
e02b66cdf4 Ignore bogus string arguments for Disable/Enable again 2020-06-06 20:04:09 +03:00
Capostrophic
1873da4c91 Don't save to or read automove state from saved games (#5452) 2020-06-06 15:58:21 +03:00
Andrei Kortunov
6de97e6bc2 Remove redundant variables from RenderingManager 2020-06-06 14:10:24 +04:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263 Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
elsid
d35ccc39c6
Fix build tests with double precision bullet 2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Capostrophic
7aca18f92b Handle NiLines (feature #5445) 2020-05-30 19:09:34 +03:00
Bret Curtis
505a5e9ca6
Merge pull request #2873 from Capostrophic/nifcleanup
NIFLoader adjustments
2020-05-29 23:44:55 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
2020-05-29 23:23:38 +02:00
Andrei Kortunov
396afe79f1 Move font loading to the FontLoader 2020-05-28 23:18:31 +04:00
Roman Siromakha
b3b8480d49
Merge pull request #2868 from Capostrophic/opcodes
Give new opcodes to old functions made custom
2020-05-26 14:08:27 +02:00
Capostrophic
74a74209ac Allow junk (data-less) NiParticleColorModifiers 2020-05-26 15:08:10 +03:00
Capostrophic
7a9403aeed Remove unnecessary casts 2020-05-26 15:01:26 +03:00
Capostrophic
fc9a10ba48 Streamline node controller handling
Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
2020-05-26 15:00:47 +03:00
Capostrophic
89a2c69a61 Support particle node transformations 2020-05-25 23:51:15 +03:00
Fanael Linithien
e8ec62b298 Use all-lowercase names for windows API headers
This allows the code to successfully cross-compile from hosts with case
sensitive file names, like linux.
2020-05-24 16:49:20 +02:00
Capostrophic
e0ecbc08df Give new opcodes to old functions made custom 2020-05-23 11:57:15 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
Alexei Dobrohotov
a68a4338a0
Merge pull request #2841 from Assumeru/consistent-refs
Script reference consistency
2020-05-22 12:48:50 +03:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Bret Curtis
88a7ecc18d
Merge pull request #2528 from akortunov/effectstime
Use real time to update spell effects
2020-05-18 11:07:48 +02:00
Evil Eye
3875b837bc make MenuMode, Random, GetSecondsPassed regular functions 2020-05-17 22:34:54 +02:00
Bret Curtis
59bda361f0
Merge pull request #2848 from akortunov/bullet
Fix Bullet flags usage
2020-05-16 23:22:34 +02:00
Andrei Kortunov
b5833f3c59 Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
Bret Curtis
a04a41a429
Merge pull request #2843 from Capostrophic/nigeometry
Introduce NiGeometry abstraction
2020-05-15 17:35:39 +02:00