David Cernat
51a92bcf8f
[Client] Fix build
2018-01-01 13:10:57 +02:00
David Cernat
09958681cd
Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try
2018-01-01 12:04:25 +02:00
David Cernat
db0e0d376e
[Client] Use new code to set the console's Ptrs from server scripts
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Previously, reusing the console's object selection code made it so using the same Ptr twice in a row was akin to clicking on the same object twice in the console window, i.e. the object was deselected the second time around. Additionally, that same code was setting key focus to the hidden console window, preventing players from moving until they activated another window (such as their inventory or chat window).
2017-12-26 15:04:28 +02:00
David Cernat
5fd9079b26
[Client] Stop drag and drop when setting player inventory
2017-12-25 05:41:13 +02:00
David Cernat
40e70ebf9c
[Client] Fix key focus for chat window
2017-12-25 05:08:36 +02:00
David Cernat
bed96e5a3d
[Client] Remove check of GM_RestBed GUI mode that no longer exists
2017-12-25 03:26:28 +02:00
David Cernat
cac2c6c1e8
Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts
2017-12-25 02:25:01 +02:00
David Cernat
993081ba1e
[General] Add enchantmentCharge to worldObjects and items
2017-12-23 13:16:38 +02:00
David Cernat
fef6bddc68
[Client] Fix typo related to drag and dropping
2017-12-16 23:19:54 +02:00
David Cernat
535fba0cb3
[Client] Finish drag and drops when arrested or teleported by server
2017-12-16 07:21:02 +02:00
Koncord
077a3d06b3
[General] Change type of BasePlayer::resurrectType to ResurrectType
2017-12-10 12:01:04 +08:00
Koncord
ecbe0127b0
[Client] Remove unused variable
2017-12-10 09:57:18 +08:00
Koncord
fd721143e2
[Client] Implement weather packet
2017-12-10 09:56:55 +08:00
Koncord
25b7095396
[Client] Share WeatherManager to the mwmp::Main class
2017-12-10 09:53:36 +08:00
Koncord
f11473da87
[Client] Remove WorldEvent::addObject(), use move semantics
2017-12-09 15:05:47 +08:00
Koncord
7748e582a8
[Client] Mark derived processor classes as final
2017-12-09 10:18:17 +08:00
David Cernat
ad61d88cb1
[General] Fix typos and use consistent style for recent additions
2017-12-08 18:02:23 +02:00
Koncord
051f65a4d5
[Client] Make channel buttons blinking on new messages
2017-12-08 22:53:22 +08:00
Koncord
7eecbfd08e
[Client] Fix saving channel history
2017-12-08 22:36:16 +08:00
Koncord
aa183e6844
[General] Introduce chat channels
2017-12-08 07:43:29 +08:00
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
2017-12-04 15:06:27 +02:00
Koncord
cd03d59056
[Client] Fix invalid read (memcheck warning)
2017-12-04 16:25:57 +08:00
David Cernat
fc5e883160
[General] Rework PlayerStatsDynamic packets so they are of minimal size
2017-12-02 18:29:30 +02:00
David Cernat
047ad40b96
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
David Cernat
ef6dc61797
[Client] Send PlayerAttribute packets when attribute modifiers change
2017-11-30 23:03:34 +02:00
David Cernat
d1ad0c91f8
[General] Rework PlayerEquipment packets so they are of minimal size
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Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
2017-11-30 12:31:54 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
bd9e8bd10f
[General] Simplify storing of attribute and skill index changes
2017-11-29 16:55:51 +02:00
Koncord
e44fcdc0b3
[General] Cleanup Player packets
2017-11-28 21:38:45 +08:00
David Cernat
3508a16836
[General] Use GameSettings packet to set ability to rest and wait
2017-11-27 07:39:02 +02:00
Koncord
46d55816b8
[Client] Remove debug code
2017-11-26 02:14:20 +08:00
Koncord
382f56178c
[Client] Add custom windows
2017-11-25 23:50:14 +08:00
David Cernat
b0965f094a
[General] Rework PlayerAttribute packets so they are of minimal size
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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
David Cernat
ef79a98544
[General] Rework PlayerSkill packets so they are of minimal size
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Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
2017-11-24 12:38:42 +02:00
David Cernat
64b57983f0
[General] Add TRACE log messages in player processors
2017-11-24 09:43:45 +02:00
David Cernat
cac4684986
[Client] Don't force skill update on cell change
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Previously, an attempt by the server to simultaneously change a player's cell and skills (as you'd expect when a player file is loaded) led to:
1) The server sending the cell packet first and the skill packet afterwards
2) The player receiving the cell packet and sending their own skill packet as part of the client's forced skill update
3) The player receiving the skill packet from the server
4) The server receiving the skill packet from the player
The result was that, if the player then left the server without sending another skill packet, the server's memory retained the skills the player had sent instead of the skills it had sent to the player.
This is the first step in a solution to that situation and similar ones.
2017-11-23 10:07:14 +02:00
David Cernat
6668b9ab42
[General] Implement ConsoleCommand packet
2017-11-23 00:21:47 +02:00
David Cernat
b4e8560698
[Client] Send cell states correctly after inputting name
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Previously, initial cell states were sent in LocalPlayer::processCharGen() and were ignored by the server because the player was not yet regarded as loaded. The result was that existing players logging in could not see each other until they went through at least one cell change.
2017-11-13 05:38:56 +02:00
David Cernat
926106cf8c
[General] Rework CharGen slightly for clarity purposes
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Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
David Cernat
a8261bb385
[General] Fix printing of packet identifiers after changes to logger
2017-11-12 02:36:18 +02:00
Koncord
ca7f3f7450
[Client] Disable focus on <tab> for chat window
2017-11-07 11:44:08 +08:00
Koncord
f377164db9
[Client] Fix build
2017-11-07 05:35:23 +08:00
David Cernat
2ca4017371
[Client] Force position updates for players in animations
2017-11-01 22:00:54 +02:00
David Cernat
be25decee2
[General] Implement PlayerSpeech packet
2017-10-31 15:19:14 +02:00
David Cernat
605b06c303
[General] Find actor speech captions instead of sending them in packets
2017-10-30 11:06:09 +02:00
Koncord
3495fd43f4
[Client] Add network statistics (CTRL+F2)
2017-10-28 00:39:46 +08:00
David Cernat
413893aa51
[General] Implement PlayerAnimPlay packet
2017-10-27 09:10:29 +03:00
Koncord
e8915f8ec5
[Client] Fix build
2017-10-27 01:33:01 +08:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
David Cernat
fe9a3088bd
Merge pull request #312 from TES3MP/master
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Add master commits up to 10 Oct 2017
2017-10-10 06:27:35 +03:00
David Cernat
c35101cc36
[Client] Don't use message box call boolean for regular message boxes
2017-10-10 04:11:36 +03:00
David Cernat
4f112ba3d7
[Client] Use regular message boxes where expected to do so
...
This helps us move towards using the same terminology as OpenMW for GUI elements, leading to less confusion.
2017-10-10 04:05:36 +03:00
David Cernat
4845599bda
Merge pull request #308 from TES3MP/master while resolving conflicts
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# Conflicts:
# apps/openmw-mp/main.cpp
2017-10-08 06:50:15 +03:00
David Cernat
08f34e5356
[Client] Fix recent problems with password window
2017-10-08 02:42:41 +03:00
David Cernat
711c4d83da
[Client] Fix build after recent OpenMW changes to GUI
2017-10-07 23:33:36 +03:00
Koncord
045dc566ea
Merge branch 'master' into new-script-api
2017-09-12 21:41:25 +08:00
David Cernat
b94c0a9991
[Client] Don't send Attribute & Skill packets as werewolf, part 2
2017-09-04 20:21:06 +03:00
David Cernat
8c9d6a0160
[Client] Ensure that LocalPlayer's isWerewolf starts out false
2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
Koncord
510e657c93
Merge branch 'master' into new-script-api
2017-09-02 19:48:44 +08:00
David Cernat
ac3254d85f
[General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
...
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.
Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
David Cernat
93d1aa2e4a
[Client] Comment out the broken sending of custom spells until 0.7.0
2017-08-31 17:07:45 +03:00
David Cernat
98a7769b91
Merge branch 'master' into 0.6.0
2017-08-31 15:44:27 +03:00
Koncord
54f5104345
[General] Escape format for strings
2017-08-31 20:09:05 +08:00
David Cernat
cca4991e74
[Utils] Use consistent names for utility functions added by tes3mp
2017-08-31 10:12:22 +03:00
David Cernat
cf4021a7b5
[Client] Only add valid quests to journal
2017-08-31 09:08:29 +03:00
David Cernat
134dd06d48
[Client] Only add valid inventory & equipment items to LocalPlayer
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Also add related debug information.
2017-08-31 08:35:46 +03:00
David Cernat
c3d1eada89
[Client] Only add spells to players that are ensured to exist
2017-08-31 06:42:11 +03:00
Koncord
2d0840cb3a
[General] Modernize Script API
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This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2 );
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00
David Cernat
2597f018d2
Merge pull request #272 from TES3MP/0.6.0
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Add hotfix commits for 0.6.0 up to 23 Aug 2017
2017-08-23 07:22:29 +03:00
David Cernat
8f543fb34e
[Client] Use less exploitable way of disabling console
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Previously, large framerate drops allowed players to open and use the console for short periods of time.
2017-08-23 04:58:07 +03:00
David Cernat
77ce05b7d6
[Client] Fix spell casting probability synchronization
2017-08-06 00:11:54 +03:00
David Cernat
0e2038f045
[General] Record and get player positions before their last cell change
2017-08-04 21:45:52 +03:00
David Cernat
fbec0d9443
[Client] Remove inertia from players who are teleported via a packet
2017-08-04 21:43:01 +03:00
Unknown
bfbfbeac43
Added networking and saving for custom spells
2017-07-31 03:45:47 +10:00
David Cernat
4db64e1721
[Client] Synchronize spellcasting for non-bipedal creatures
2017-07-28 20:49:26 +03:00
David Cernat
9d05063af4
[General] Add server script functions for banning & unbanning IPs
...
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
David Cernat
796118c266
[Client] Send StatsDynamic packets more often
2017-07-26 20:15:35 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a
[General] Rename jailText to jailEndText and add jailProgressText in PlayerJail
2017-07-13 20:13:28 +03:00
David Cernat
708d3723eb
[Client] Fix client script messagebox buttons that had always broken in tes3mp
2017-07-13 18:58:48 +03:00
David Cernat
e36c0afc59
[General] Send faction reputation via PlayerFaction packets
2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6
[General] Implement ObjectState packet
2017-07-13 09:46:30 +03:00
David Cernat
083b46394d
[General] Add ignoreJailSkillIncreases to PlayerJail packets
2017-07-12 18:24:37 +03:00
David Cernat
5962570c48
[General] Add jailText to PlayerJail packets
2017-07-12 16:39:31 +03:00
David Cernat
5774023f8b
[Client] Add missing processor initialization for ProcessorPlayerJail
2017-07-11 14:31:32 +03:00
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
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Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
3529f9b090
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb
[General] Disable automatic sync for PlayerJournal and PlayerFaction
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Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
1d504a665f
[General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets
2017-07-05 07:06:33 +03:00
Koncord
9bb586de77
[Client] Simplify setMapExplored()
2017-07-03 23:43:32 +08:00
Koncord
52349278e9
[Client] Fix warnings
2017-07-03 23:41:16 +08:00
Koncord
b2339f2f9a
[Client] Fix building
2017-07-03 23:40:38 +08:00
David Cernat
60574ae667
[General] Implement jail time as a death penalty
2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6
[General] Implement PlayerMap packet, part 1
2017-07-03 09:28:27 +03:00
David Cernat
c899525e30
[General] Use address keys with clearer meaning in tes3mp config files
2017-07-03 01:31:48 +03:00
David Cernat
1f682749d6
[General] Add optional notes to PasswordDialogs
2017-07-02 13:07:36 +03:00
Koncord
73cf134107
[General] Fix incoming password string
2017-07-02 11:11:33 +08:00
Koncord
0cf09adb44
[General] Move AddProcessor to BasePacketProcessor
2017-06-30 20:09:05 +08:00
Koncord
9519c467eb
[Client] Simplify updateEquipment for LocalPlayer & LocalActor
2017-06-29 14:52:23 +08:00