psi29a
b31750a337
Merge branch 'object_paging_min_size_combo_box' into 'master'
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Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
(cherry picked from commit f66196588c16a9a16211d8f400ce7812127f26c0)
9f2f5174 Adding Object Paging Min Size combo box to Advanced -> Visuals
89950e55 Preventing type conversion of double to float for objectPagingMinSize
4 years ago
psi29a
5a27d6eed7
Merge branch 'fix-ffmpeg-api-const' into 'master'
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Fix future FFMpeg API changes
See merge request OpenMW/openmw!922
(cherry picked from commit 3794e6d4b20b6c9f47aeaf3f937118c49de700e5)
70a02290 Fix future FFMpeg API changes
4 years ago
Bret Curtis
7be09078b4
bump mac deps to include collada
4 years ago
psi29a
071786aff6
Merge branch 'UseSameDistanceForAllLodsOfTheCurrentChunk' into 'master'
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Use same distance for all lods of the current chunk
Closes #6061
See merge request OpenMW/openmw!940
4 years ago
psi29a
329ec8f044
Merge branch 'dont_bury_me_plz' into 'master'
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Don't unsummon creatures not found within the active cells
Closes #6070
See merge request OpenMW/openmw!926
4 years ago
psi29a
c39c0266a9
Merge branch 'free_from_bondage' into 'master'
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Do not assume the bound item cache is valid after loading a save
Closes #6069
See merge request OpenMW/openmw!931
4 years ago
psi29a
dfb9f074d7
Merge branch 'OSG_check_cmake' into 'master'
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cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
See merge request OpenMW/openmw!941
4 years ago
psi29a
dd197765c8
cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5
4 years ago
unknown
7d756d997e
Rebuild the cache in readState
4 years ago
CedricMocquillon
7fa67ff675
Use same distance for all lod instances of a chunk
4 years ago
Bret Curtis
f92fbc2acd
workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057
4 years ago
AnyOldName3
9bae89cc95
Merge branch 'macos_shadow_quickfix' into 'master'
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Workaround shadow issue on macOS
See merge request OpenMW/openmw!937
4 years ago
Bret Curtis
868a5b35e3
workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057
4 years ago
psi29a
4d995a6be6
Merge branch 'update_mac_deps' into 'master'
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update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet
See merge request OpenMW/openmw!936
4 years ago
Bret Curtis
91e1898aa2
make use of gitlab openmw-deps
4 years ago
Bret Curtis
49ce26361e
update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet
4 years ago
psi29a
036a344eae
Merge branch 'aoe_arrow' into 'master'
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#6084 : Cast spell even if target Ptr is empty.
See merge request OpenMW/openmw!934
4 years ago
fredzio
7d0483d7ad
Cast spell even if target Ptr is empty. It happens when enchanted arrows
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hit water or ground.
4 years ago
Evil Eye
90fa8dca35
Do not assume the bound item cache is valid after loading a save
4 years ago
Evil Eye
89e0bfd1a4
Purge summon effects on dispose
4 years ago
psi29a
c7f8a4faae
Merge branch 'sizeof_float' into 'master'
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Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
See merge request OpenMW/openmw!928
4 years ago
jvoisin
7f4f2c042e
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
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GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type
4 years ago
Evil Eye
004660be3d
Don't unsummon creatures not found within the active cells
4 years ago
psi29a
b2791fd487
Merge branch 'irc' into 'master'
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Update IRC links to libera
See merge request OpenMW/openmw!920
4 years ago
Alexey Sokolov
3e4340338f
Update IRC links to libera
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In README, in OpenCS about dialog, in Travis notification
4 years ago
Evil Eye
4026082494
Merge branch 'fix_sync' into 'master'
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Fix what GitHub broke
See merge request OpenMW/openmw!918
4 years ago
psi29a
9058fa9f60
Merge branch 'fix_launcher_ui' into 'master'
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Make launcher Advanced/Visuals tab look more like other
See merge request OpenMW/openmw!908
4 years ago
psi29a
a487295d39
Merge branch 'fix_new_game_guard' into 'master'
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Consider time to destination when try to avoid collision
See merge request OpenMW/openmw!914
4 years ago
psi29a
7330921bd6
Merge branch 'statuesque' into 'master'
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Use modified paralyze magnitude to fall and float
Closes #6063
See merge request OpenMW/openmw!915
4 years ago
psi29a
a5bf056860
Merge branch 'fix_configure_light_buffer_layout' into 'master'
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Avoid resetting buffer object when configuring light buffer layout (#6064 )
Closes #6064
See merge request OpenMW/openmw!913
4 years ago
Evil Eye
b8472e1303
Use modified paralyze magnitude to fall and float
4 years ago
elsid
d4f28ac979
Avoid resetting buffer object when configuring light buffer layout
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Otherwise this casues RaceSelectionPreview to have no light until first change.
4 years ago
psi29a
9dfba37ce9
Merge branch 'fix_big_object_navmesh_update' into 'master'
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Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060 )
Closes #6060
See merge request OpenMW/openmw!911
4 years ago
elsid
e9433a91fb
Add more tests for TileCachedRecastMeshManager
4 years ago
psi29a
825ac6100f
Merge branch 'fix_loading_screen' into 'master'
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Always center loading screen progress bar by height when there is active message box (#6059 )
See merge request OpenMW/openmw!910
4 years ago
psi29a
1ec9d471a2
Merge branch 'specifically_insensitive' into 'master'
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Use ciEqual to determine actor-specific answers
Closes #6055
See merge request OpenMW/openmw!912
4 years ago
Evil Eye
1a1085272a
Use ciEqual to determine actor-specific answers
4 years ago
elsid
4a6961b365
Trigger navmesh update on moved player only when player tile has been changed
4 years ago
elsid
ed91cf9397
Replace unordered_map by map for storing objects
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For small amount of items it gives better performance for find by key
for update.
4 years ago
elsid
22c2f106b7
Store object tiles position as sorted vector instead of set
4 years ago
elsid
f4f9fa4701
Limit oscillating recast mesh object AABB by tile bounds
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AABB change outside recast mesh tile should not affect navmesh for this tile.
4 years ago
elsid
d122e184cc
Report navmesh change for not posted tiles
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Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero.
4 years ago
elsid
3915e5d2cc
Always center loading screen progress bar by height when there is active message box
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To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
4 years ago
AnyOldName3
4c4218f70d
Merge branch 'hangup-fix' into 'master'
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Fix hangup on savegame after manual screenshots.
See merge request OpenMW/openmw!905
4 years ago
Mads Buvik Sandvei
d906ec773a
Fix hangup on savegame after manual screenshots.
4 years ago
psi29a
05c5688e3a
Merge branch 'slider' into 'master'
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Make the light distance slider de/increment by 128
Closes #6052
See merge request OpenMW/openmw!904
4 years ago
Dobrohotov Alexei
f12a52c603
Make the light distance slider de/increment by 128
4 years ago
Alexei Dobrohotov
6a7bc208de
Merge branch 'dont_assign' into 'master'
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Don't assign a variable passed by value
See merge request OpenMW/openmw!897
4 years ago
psi29a
dff4b83d9d
Merge branch 'stop_threading' into 'master'
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Stop osg viewer threading before destructing engine
See merge request OpenMW/openmw!901
4 years ago
psi29a
2a6bd1b0cc
Merge branch 'navmesh_tiles_cache_tests' into 'master'
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Add more checks to NavMeshTilesCache tests
See merge request OpenMW/openmw!899
4 years ago