Nelsson Huotari
b416c52978
Changelog additions
2020-12-02 16:01:07 +02:00
psi29a
2c6e8eb195
Merge branch 'particles' into 'master'
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Make NIF particle node handling more generic
See merge request OpenMW/openmw!425
2020-11-30 20:37:50 +00:00
psi29a
61e6b543e5
Merge branch 'qstatusbarfix' into 'master'
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Fix crash caused by QStatusBar
See merge request OpenMW/openmw!431
2020-11-30 09:50:31 +00:00
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
2020-11-30 12:33:18 +03:00
Nelsson Huotari
b0e3bd6ff9
Fix crash caused by QStatusBar
2020-11-29 23:25:34 +02:00
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
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Replace zeroes and nulls by nullptrs
2020-11-29 14:50:01 +01:00
psi29a
73ca333c4b
Merge branch 'actorpositionagain' into 'master'
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Make the physics simulation more robust when overloaded
See merge request OpenMW/openmw!429
2020-11-29 13:48:35 +00:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
AnyOldName3
86fad60c7d
Merge branch 'roots' into 'master'
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Handle multiple root nodes (bug #5604 )
Closes #5604
See merge request OpenMW/openmw!428
2020-11-29 01:25:22 +00:00
fredzio
ea2ba27084
Move the moment when the actor origin is saved before simulation so to
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be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
2020-11-28 21:36:45 +01:00
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
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Collada animation support
See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
Nelsson Huotari
55dcc6582a
Don't duplicate getFileExtension, use OpenMW's namespaces
2020-11-28 15:03:10 +02:00
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
2020-11-28 13:25:39 +03:00
Bret Curtis
829560fe5e
Merge pull request #3028 from akortunov/read_errors
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Rework file error messages handling
2020-11-27 11:00:34 +01:00
Andrei Kortunov
4acd910b37
Rework file error messages handling
2020-11-26 18:53:56 +04:00
psi29a
96e22bd44e
Merge branch 'fastforwardpos' into 'master'
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Discard physics simulation results after fast forward
See merge request OpenMW/openmw!423
(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)
03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
AnyOldName3
f8c791fde3
Merge branch 'physics_worker_profile' into 'master'
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Add the async physics worker to the profiler overlay.
See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
2020-11-20 21:17:47 +01:00
psi29a
d0b29cf254
Merge branch 'spellSearchExtension' into 'master'
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Improve spell/magic item search to factor in magic effect names
See merge request OpenMW/openmw!417
2020-11-20 19:38:42 +00:00
Nelsson Huotari
08dcbe30b3
Earlier nullptr check
2020-11-20 19:46:08 +02:00
Nelsson Huotari
3232faa703
Use const ref instead of value
2020-11-20 19:41:01 +02:00
Nelsson Huotari
32d4344803
Don't copy osga-data in base class keyframecontroller, fix warnings.
2020-11-20 19:38:29 +02:00
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5
Extend spell/item search to search by magic effect name
2020-11-19 10:34:15 -05:00
psi29a
f95d2cf54c
Merge branch 'update_recastnavigation' into 'master'
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Update recastnavigation
See merge request OpenMW/openmw!420
2020-11-19 06:44:46 +00:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
AnyOldName3
37661bffea
Merge branch 'shadowdisable-fix' into 'master'
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Make disableShadowsForStateSet a no-op when shadows are disabled
See merge request OpenMW/openmw!205
2020-11-18 18:56:36 +00:00
psi29a
c69b407f8c
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
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Don't unload the world before closing containers
Closes #5689
See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
psi29a
642cf8ff8e
Merge branch 'debian-gcc-first-time-timeout' into 'master'
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Fix Debian GCC timeout on forks
See merge request OpenMW/openmw!416
2020-11-18 18:16:49 +00:00
psi29a
881bc49e0b
Merge branch 'no-dynamic' into 'master'
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Make Bullet DebugDrawer's default state match the physics system
See merge request OpenMW/openmw!418
2020-11-18 18:10:31 +00:00
elsid
9b11b8a27b
Fix boundary check
2020-11-18 18:52:00 +01:00
elsid
9363bc2d48
Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6a
2020-11-18 18:03:29 +01:00
Evil Eye
c126d8801f
Fix #5689
2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac
Make Bullet DebugDrawer's default state match the physics system
2020-11-18 15:34:21 +00:00
psi29a
86dc6f7512
Merge branch 'nine-ten-eleven-twelve' into 'master'
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Fix extraction with 7z 9.10
See merge request OpenMW/openmw!415
2020-11-17 17:04:30 +00:00
AnyOldName3
48ea9960b9
Fix Debian GCC timeout on forks
2020-11-17 16:45:13 +00:00
AnyOldName3
211894a178
Fix extraction with 7z 9.10
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This is still used in the wild as lots of people install 7zip and never update it because it works. We can't check the version and abort if it's too old as the changelog doesn't make it clear which version fixed the behaviour.
2020-11-17 16:14:05 +00:00
psi29a
8f2701c24b
Merge branch 'sewer-water-isn't-that-clear' into 'master'
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Set dummy state when disabling shadows indoors
Closes #5688
See merge request OpenMW/openmw!412
2020-11-16 21:56:05 +00:00
AnyOldName3
06ae2a0536
Add changelog entry
2020-11-16 21:07:30 +00:00
AnyOldName3
7768556ce6
Set dummy state when disabling shadows indoors
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As we don't reconfigure all shaders without shadows when we disable them
indoors (as it'd probably add a hitch to transitioning in and out) we
need to set up dummy state so the shaders don't do anything illegal.
This hadn't had symptoms for most objects as when indoors, nearly
everything would be drawn first in one of the water RTTs, which had
dummy state to disable shadows already. This wasn't true of the water
plane itself, though, yet somehow it took until just now for anyone to
report that.
This resolves vtastek's issue where the water would be invisible indoors
2020-11-16 21:01:20 +00:00
psi29a
894bcb8bcc
Merge branch 'fix_the_fix's_fix' into 'master'
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Don't fall while teleporting
See merge request OpenMW/openmw!411
2020-11-16 13:57:33 +00:00
Frederic Chardon
bb5213670c
Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position.
2020-11-16 11:35:50 +01:00
psi29a
0a566dbce7
Merge branch 'simplifystanding' into 'master'
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Get rid of the StandingActorsMap.
See merge request OpenMW/openmw!409
2020-11-15 09:16:44 +00:00
fredzio
d64ed6cf53
Get rid of the StandingActorsMap. Just embed the necessary info into
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Actor class.
2020-11-15 01:58:21 +01:00
psi29a
5362146d24
Merge branch 'interleaved_movements' into 'master'
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Unbreak lifts & conveyors in Sotha Sil Expanded
See merge request OpenMW/openmw!410
2020-11-15 00:20:24 +00:00
fredzio
e5fa457fe7
Properly account for interleaved move of actors.
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Before this change, if an actor position was changed while the physics
simulation was running, the simulation result would be discarded. It is
fine in case of one off event such as teleport, but in the case of
scripts making use of this functionality to make lifts or conveyor (such
as Sotha Sil Expanded mod) it broke actor movement.
To alleviate this issue, at the end of the simulation, the position of the Actor
in the world is compared to the position it had at the beginning of the
simulation. A difference indicate a force move occured. In this case,
the Actor mPosition and mPreviousPosition are translated by the difference of position.
Since the Actor position will be really set while the next simulation runs, we
save it in the mNextPosition field.
2020-11-14 20:39:16 +01:00
psi29a
6064d3e741
Merge branch 'boundingvolume' into 'master'
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Read NIF bounding volume data correctly
See merge request OpenMW/openmw!407
2020-11-14 13:19:29 +00:00
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
2020-11-14 14:16:29 +03:00
psi29a
37e81f0df8
Merge branch 'redirection-fix' into 'master'
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Only reroute stdout etc. to new console if not already redirected
Closes #5650
See merge request OpenMW/openmw!408
2020-11-14 09:30:57 +00:00