Commit Graph

14715 Commits (b68f64ed97aff7c48d6878241ecd64d6acaba2f5)
 

Author SHA1 Message Date
Sebastian Wick b68f64ed97 adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY 9 years ago
scrawl acbea2461b Fix a typo 9 years ago
scrawl d11952c48a Stop rendering when the window is minimized 9 years ago
Marc Zinnschlag 7a96a04b75 Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a8bee25757 Merge remote-tracking branch 'dteviot/FixStuckDraft' 9 years ago
Marc Zinnschlag 4b7a034cf9 Merge remote-tracking branch 'slothlife/weather-transition-fix' 9 years ago
scrawl e9acd135a6 Update todo comment 9 years ago
scrawl cda8a88f0d Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754) 9 years ago
scrawl 8aaba0af6f Fix journal page navigation bug introduced by 7dd09dd637 (Fixes #2899) 9 years ago
dteviot 1dfe438a5d reduce "reset if stuck" AiWander timeout.
Now is about 14 seconds, instead of 300.
9 years ago
dteviot 39c2ba8efe Pathfinding bugfix.
Observed at Ebonheart (coe 1, -13).  Especially at the western tower. Guards try to walk though tower door.
Cause: buildPath() adds destination (even when unreachable) when only using single node from pathgrid.
9 years ago
dteviot f2c9b9351f Try going right and left to "unstick" actor. 9 years ago
dteviot 31d82b6b0c Unifiy evadeObstacles() logic between AiWander and AiPackage
Can't use same code, but logic is now same.
9 years ago
dteviot f59e918a3b removed useless code.
zTurn ignores turns < 0.0087 radians.
9 years ago
dteviot 0677799839 movement logic in AiPackage uses ObstacleCheck. 9 years ago
slothlife 2b48a20b76 Fix weather transition bugs 9 years ago
slothlife d9a7986b3a Remove redundant fast forward check 9 years ago
Marc Zinnschlag 45e7522aa6 Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 300c48329d Creature::isFlagBitSet() changed to free function. 9 years ago
slothlife 4fd00a75d5 Merge advanceTime and advanceTimeByFrame 9 years ago
slothlife cd8ec5c11e Improve checking for older weather records 9 years ago
slothlife 7817c52cbb Discard old save game weather records 9 years ago
dteviot 95d2d82abf extracted isFlagBitSet() 9 years ago
slothlife c907ed517d Remove C++11 explicit on conversion operator 9 years ago
slothlife 54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
Marc Zinnschlag a9f9a8d58e Merge remote-tracking branch 'dteviot/ExtractCommonCreatureDraft' 9 years ago
dteviot 541d7fb4fb Fixed assorted issues
* destructor is virtual
* renamed class to Actor
* corrected indentation of case statement
9 years ago
Marc Zinnschlag 8f7f29943a Merge remote-tracking branch 'jordan-ayers/topic/dead-code' 9 years ago
Jordan Ayers cd5bef958f Remove dead code from alchemywindow.
Also align some braces.
9 years ago
dteviot bb54bbd273 Pulled duplicated functions into common base class 9 years ago
scrawl b509a18065 Remove code setting PcRace (Fixes #2886)
This is already handled by the RaceCheck script.
9 years ago
Marc Zinnschlag e76401d5ea Merge remote-tracking branch 'smbas/fix-opencs-bugs' 9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
Marc Zinnschlag 562f5cdec1 Merge remote-tracking branch 'scrawl/editor_saving' 9 years ago
scrawl 542c648e69 Fix incorrect assignment of PcRace, need to sort race IDs (Fixes #2884) 9 years ago
Stanislav Bas ba4b7df99d Add missing includes to columnimp.hpp 9 years ago
Stanislav Bas 720aca8f3d Inform about State change (not a whole row) when modifying a table value 9 years ago
Stanislav Bas 4d24eff859 Show race only when mesh type is Skin (in BodyParts table) 9 years ago
Stanislav Bas 6d81ca07b5 Convert AiWanderRepeat to bool in ActorAiRefIdAdapter::getNestedData() 9 years ago
scrawl 32ad8c86bf Fix the ESM::LandTexture NAME being discarded on loading 9 years ago
scrawl 031d64d0d3 Adjust OpenCS saving stages order to stop vanilla MW complaining about missing records 9 years ago
Marc Zinnschlag 50ec8b10f5 Merge remote-tracking branch 'dteviot/Bug2871' 9 years ago
Stanislav Bas b7295e2632 Columns with Display_Boolean use Combobox editor even for non-boolean values 9 years ago
Stanislav Bas aeb1acca51 Remove enum names for AiWanderRepeat column 9 years ago
Stanislav Bas e14aedc7cd ModifyCommand uses a proper name of a modified nested value 9 years ago
Stanislav Bas d038ac2da0 Sort tables by ID in the ascending order initially 9 years ago
scrawl ba8e4c22aa Avoid using loops to wrap angle values (Fixes #2882) 9 years ago
scrawl 52d8bc555c Add missing checks to see if spell still exists when loading a savegame (Bug #2883) 9 years ago
dteviot 5dd0ad6841 Fixed rest of travis errors. 9 years ago
dteviot 3fa5c6a0e7 fixed travis build failure 9 years ago