scrawl
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7731e9a6fa
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
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scrawl
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ad7383be43
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sky
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2012-07-11 09:08:55 +02:00 |
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scrawl
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07fd9986ef
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accidently removed the map.
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2012-07-09 20:14:07 +02:00 |
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scrawl
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f6a6684685
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when the resolution changes, adjust camera aspect ratio and recreate compositors
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2012-05-27 21:39:18 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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scrawl
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ec3fe1ef00
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no sun glare in the reflection
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2012-04-06 15:17:54 +02:00 |
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scrawl
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393530e671
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more or less fixed the sky for normal viewing angles, still disappears at a certain height though
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2012-04-06 15:05:17 +02:00 |
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scrawl
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1b89a9e203
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various fixes
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2012-04-05 15:30:55 +02:00 |
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scrawl
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ee754eda6c
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don't create sky until entering an exterior cell
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2012-04-01 15:07:41 +02:00 |
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scrawl
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743ea0c9be
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
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scrawl
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a67cc8e73b
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more fixes
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2012-03-16 19:02:33 +01:00 |
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scrawl
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877cb2aca7
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much better looking moons
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2012-03-15 20:35:23 +01:00 |
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scrawl
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e354203c21
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stars rotation
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2012-03-15 19:49:15 +01:00 |
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Alexander "Ace" Olofsson
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e8eea03b4c
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
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scrawl
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8b0ef8f98c
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improvements to sun glare
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2012-02-26 20:46:09 +01:00 |
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scrawl
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8d5783d75d
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- set moon phase using (day%32)/4 (not really correct, but good for now)
- added all weather patterns from morrowind.ini
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2012-02-25 21:06:03 +01:00 |
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scrawl
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e31ad90802
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moon positions and fading
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2012-02-25 16:36:45 +01:00 |
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scrawl
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4650672bb1
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thunderstorm
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2012-02-25 13:46:17 +01:00 |
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scrawl
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0ebdce543a
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- added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
- changed WeatherGlobals members to static
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2012-02-24 23:26:38 +01:00 |
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scrawl
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67c7b965f0
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calculate a sun position depending on time of day
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2012-02-24 18:30:16 +01:00 |
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scrawl
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aad8f6605e
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send a raycast through the physics engine to check if sun is visible
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2012-02-24 16:12:43 +01:00 |
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scrawl
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af83742e6f
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- disable the sky renderer completely in interior cells
- SkyManager update (initial sun glare effect, no raycast)
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2012-02-23 21:44:56 +01:00 |
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scrawl
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90af78e3b8
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attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
- the fix should remain in this branch since the main branch still has the lighting by caelum
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2012-02-23 20:33:34 +01:00 |
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scrawl
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a5720e9a4f
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set sky colors according to time of day
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2012-02-23 19:49:56 +01:00 |
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scrawl
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41a8b22ebd
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implemented weather transitions (currently only blends the clouds)
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2012-02-22 19:17:37 +01:00 |
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scrawl
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b2de9e8f45
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allow setting the clouds opacity
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2012-02-21 22:11:41 +01:00 |
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scrawl
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91ffacbb6d
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added moon phases
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2012-02-21 17:38:15 +01:00 |
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scrawl
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10ca67c0a5
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fixed the sky elements positioning delay (nodes are now children of the camera node)
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2012-02-21 16:49:28 +01:00 |
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scrawl
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2d8b0a4ac0
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merged the sky manager implementation with its interface
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2012-02-21 16:15:38 +01:00 |
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scrawl
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1d9f0f4813
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added MWSkyManager; already has atmosphere and moving clouds (although their colour is static)
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2012-02-19 23:09:14 +01:00 |
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Jan-Peter Nilsson
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429775d485
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
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2011-01-12 18:18:06 +01:00 |
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Marc Zinnschlag
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2d8fbc6e55
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implemented month variable and fixed some day/gamehour bugs
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2010-07-22 11:48:27 +02:00 |
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Marc Zinnschlag
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f3b70e05a9
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added sky-related script functions and instructions
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2010-07-18 19:48:02 +02:00 |
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Nicolay Korslund
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a26641cca1
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Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings.
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2010-06-28 11:36:58 +02:00 |
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athile
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7db274f1c5
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Sky rendering clean-up and correct resource configuration
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2010-06-27 16:44:15 -07:00 |
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