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318 commits

Author SHA1 Message Date
Dobrohotov Alexei
19f0b80983 Improve null root handling 2021-05-05 02:41:30 +03:00
Andrei Kortunov
6d351b2bdd Fix MSVC 4706 warnings 2021-04-23 22:53:59 +04:00
Andrei Kortunov
2d869ca9ff Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
Andrei Kortunov
7d5c5f8a24 Do not assign negative values to unsigned variables 2021-04-19 16:08:19 +04:00
Alexei Dobrohotov
2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
Dobrohotov Alexei
952b31ac5c NiZBufferProperty: handle depth test flag (bug #5902) 2021-03-15 13:40:02 +03:00
Alexei Dobrohotov
46ec40fa92 Make sure NIFLoader avoids working further with empty geometry 2020-12-18 01:22:34 +03:00
Alexei Dobrohotov
c0b9823372 Read BSShaderProperty and handle NiGeometry properties 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8 Handle BSLODTriShape
Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec Unify NiGeometry/NiGeometryData handling 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a Handle emissive TexEnv creation in one place 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807 Clean up particle vertex handling 2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
db9c174ca8 Make NIF particle node handling more generic 2020-11-30 12:33:18 +03:00
AnyOldName3
86fad60c7d Merge branch 'roots' into 'master'
Handle multiple root nodes (bug #5604)

Closes #5604

See merge request OpenMW/openmw!428
2020-11-29 01:25:22 +00:00
Alexei Dobrohotov
5b6377b061 Handle multiple root nodes (bug #5604) 2020-11-28 13:25:39 +03:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
Alexei Dobrohotov
a46699fb1e Handle NiGeomMorpherController interpolator list 2020-11-10 23:23:11 +03:00
Alexei Dobrohotov
f3f5dcb016 Read a few more NIF types
NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance
2020-11-10 22:37:39 +03:00
Alexei Dobrohotov
c79f509652 Misc NIF loader improvements
Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
4fc5e22e9e NIF fixes and cleanup
Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
2020-10-26 02:51:25 +03:00
Alexei Dobrohotov
71056c6014 Clean up palettized NiPixelData loading 2020-10-25 14:37:29 +03:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Alexei Dobrohotov
9f08dc9968 Revert "Merge branch 'skinning' into 'master'"
This reverts merge request !327
2020-10-08 23:24:28 +00:00
Alexei Dobrohotov
6be808e301 RigGeometry: convert some pairs to structs 2020-10-08 03:05:59 +03:00
Alexei Dobrohotov
29ccb09da5 Introduce some extended NIF definitions 2020-10-04 13:18:56 +03:00
AnyOldName3
a338e8c561 Actually set the uvSet value
This got lost when uvSet was made into a local variable.
2020-09-24 17:13:09 +01:00
AnyOldName3
b2cb98d30e Fix NiFlipController
NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
2020-09-16 23:03:42 +01:00
Capostrophic
8c213cbfb1 Avoid optimizing animated shapes once again (regression #5565) 2020-08-05 22:39:48 +03:00
Capostrophic
46825e8a4d Move NIF record index back to a separate user object
This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
2020-07-26 09:57:43 +03:00
Capostrophic
a61267f57d Replace NodeUserData with a custom transform node 2020-07-26 09:57:43 +03:00
Capostrophic
4c9cefefdd Get rid of NifOsg::CollisionSwitch 2020-07-26 09:57:43 +03:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Frederic Chardon
f268bc13f1 Do not set particle lifetime to 0 (#5472) 2020-07-01 11:04:18 +00:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
bzzt lost a hitlab login
f12879a04c allow statesetupdater as cullcallback = faster + works in paging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
Capostrophic
7aca18f92b Handle NiLines (feature #5445) 2020-05-30 19:09:34 +03:00
Capostrophic
74a74209ac Allow junk (data-less) NiParticleColorModifiers 2020-05-26 15:08:10 +03:00
Capostrophic
7a9403aeed Remove unnecessary casts 2020-05-26 15:01:26 +03:00
Capostrophic
fc9a10ba48 Streamline node controller handling
Reduce code duplication
Allow non-animated nodes controlled by NiVisController to be optimized out
2020-05-26 15:00:47 +03:00
Capostrophic
89a2c69a61 Support particle node transformations 2020-05-25 23:51:15 +03:00
elsid
a59e25e093
Optimize MWRender::Animation::hasAnimation
Use a set to check for group start existence.
Reduce time taken from 2.6% to 0.08% and
MWMechanics::MechanicsManager::update from 7% to 5%
in relative CPU time usage for a scene with ~100 actors.
2020-05-21 16:21:11 +02:00
Capostrophic
b665fed8f2 Introduce NiGeometry abstraction 2020-05-14 10:52:27 +03:00
Capostrophic
30558c2434 Try to resolve CI concerns 2020-05-14 10:00:33 +03:00
Capostrophic
915ffe2241 Handle non-node roots more gracefully (bug #5416) 2020-05-14 00:57:00 +03:00
Capostrophic
30fc2e3e5e Add basic NiPathController support (movement only) 2020-05-13 18:01:22 +03:00
Capostrophic
b91d0d889f Fix warning
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
                    if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
                        ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/travis/build/OpenMW/openmw/components/nifosg/nifloader.cpp:615:42: note: place parentheses around the assignment to silence this warning
                    if (hasVisController |= (ctrl->recType == Nif::RC_NiVisController))
                                         ^
                        (                                                             )
2020-05-10 14:38:07 +03:00
Capostrophic
1bf2ddac4d Cleanup
Move static variable declaration out of the loop
Remove redundant boolean argument from applyDrawableProperties()
Improve HeightCullCallback class formatting
2020-05-07 18:54:09 +03:00
Bret Curtis
f51476a3c5
Merge pull request #2816 from Capostrophic/switchlod
CollisionSwitch and Switch/LOD node fixes
2020-05-01 23:49:08 +02:00
Bret Curtis
bf6daa7269
Merge pull request #2811 from Capostrophic/emitter
Allow particle emitters to be attached to an arbitrary node
2020-04-30 14:56:49 +02:00
Capostrophic
63fe02b1ba CollisionSwitch and Switch/LOD node fixes
Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-04-30 15:04:57 +03:00