Allofich
42402976e3
Fixes for building in MSVC
8 years ago
Bret Curtis
f0b21cca22
use own inline hash_combine function
8 years ago
Bret Curtis
154d7cffa2
replace and purge boost::function
8 years ago
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
scrawl
8d84869432
Fix commit 8f71b65d38
(don't overwrite the previous user data)
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This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes #3829 )
8 years ago
scrawl
8f71b65d38
sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly
8 years ago
scrawl
3d58ba7301
Fix boolean test
8 years ago
scrawl
34130fc5cc
Fix handling in LightListCallback when the node is not a Group
8 years ago
scrawl
b78a9f89af
Refactor LightListCallback to allow for integration in custom Drawables.
8 years ago
scrawl
13a6070629
Remove warning spam in skeleton.cpp
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If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl
c1b1d502ee
Fix up commit 330e5fefd1
8 years ago
scrawl
4051018862
optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
706ac45c76
Fix missing particles caused by shallow copy of ParticleSystemController
8 years ago
scrawl
5caf53b6a3
optimizer: avoid reordering nodes
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Fixes an osgParticle cloning issue.
(Fixes #3773 )
8 years ago
scrawl
a95773beef
Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp
8 years ago
scrawl
48e0f098ff
Add missing copy of callbacks when a Transform is replaced by Group
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(Fixes #3770 )
8 years ago
scrawl
330e5fefd1
optimizer: consider a Group with more than one child redundant as well
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While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl
e4c12e5e56
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
scrawl
ebfd845eae
optimizer: run MERGE_GEOMETRY after removing redundant nodes
8 years ago
scrawl
43f31d6e54
optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode
8 years ago
scrawl
f2a323238f
optimizer: merge groups as part of REMOVE_REDUNDANT_NODES
8 years ago
scrawl
af716d4b61
optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor
8 years ago
scrawl
698738c649
optimizer: use asXYZ() instead of dynamic_cast
8 years ago
scrawl
f7cb4bd245
optimizer: remove some cruft
8 years ago
scrawl
e33829d493
Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
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Remove optimizers that won't be used.
8 years ago
scrawl
305cccd263
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
scrawl
c231b06320
Remove boneOffset node after using it
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
4aa40d16bc
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
839928e210
Fix light data being reset for the wrong light
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
c00532d82d
Add LightStateCache to avoid redundantly setting the same gl_Light
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Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2%
8 years ago
scrawl
4d4dc1b9c1
Add specialized DisableLight state attribute for more efficient undoing of light state
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Seems to reduce # of GL calls by 10-15% in a typical scene.
8 years ago
scrawl
a1069dce3c
Change UnrefQueue to accept osg::Referenced instead of osg::Object
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
30b101b175
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
scrawl
84a92e665c
Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
8 years ago
scrawl
53e4db8a8f
Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
513e1da8a3
Remove unneeded casts
8 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago