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scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
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attach.cpp
More consistent wording of errors/warnings
8 years ago
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
8 years ago
clone.cpp
Fix missing particles caused by shallow copy of ParticleSystemController
8 years ago
clone.hpp
Add SceneManager and clone utility
10 years ago
controller.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
controller.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
lightcontroller.cpp
Move observer_ptr include where it belongs
9 years ago
lightcontroller.hpp
Pass a Vec4f by reference
9 years ago
lightmanager.cpp
Increase the importance of light radius when sorting lights (Bug #2759 )
8 years ago
lightmanager.hpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
lightutil.cpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
lightutil.hpp
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
optimizer.cpp
optimizer: avoid reordering nodes
8 years ago
optimizer.hpp
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
pathgridutil.cpp
Changes to color scheme, slight change to drag indicator,
9 years ago
pathgridutil.hpp
Drag indicator.
9 years ago
positionattitudetransform.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
positionattitudetransform.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
riggeometry.cpp
More consistent wording of errors/warnings
8 years ago
riggeometry.hpp
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
serialize.cpp
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
skeleton.cpp
More consistent wording of errors/warnings
8 years ago
skeleton.hpp
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
statesetupdater.cpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
statesetupdater.hpp
StateSetUpdater: use the frameNumber
9 years ago
unrefqueue.cpp
Add resource statistics panel opened with F4
8 years ago
unrefqueue.hpp
Add resource statistics panel opened with F4
8 years ago
util.cpp
Explicitely opt for float matrices in performance critical places
9 years ago
util.hpp
Explicitely opt for float matrices in performance critical places
9 years ago
visitor.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
visitor.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
waterutil.cpp
Move water mesh + simple state generation to components library.
9 years ago
waterutil.hpp
Move water mesh + simple state generation to components library.
9 years ago
workqueue.cpp
More consistent wording of errors/warnings
8 years ago
workqueue.hpp
Add resource statistics panel opened with F4
8 years ago
writescene.cpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago