scrawl
|
43279c49b5
|
Go back to index when selecting 'cancel' on topics list
|
8 years ago |
scrawl
|
4b51fd23e0
|
Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
|
8 years ago |
Andrei Kortunov
|
99b5f21a46
|
Add missing journal sounds (bug #3974)
|
8 years ago |
Allofich
|
dae19412f2
|
Fix problem with animations not looping
Fixes #3804
|
8 years ago |
scrawl
|
631d79f1c8
|
Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
|
8 years ago |
scrawl
|
4c2487d55f
|
Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
|
8 years ago |
Andrei Kortunov
|
920021c61b
|
Update effects during rest (bug #3679)
|
8 years ago |
scrawl
|
1792886f1e
|
Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
|
8 years ago |
Julian
|
d7aa2a882d
|
improve dialogue window performance
|
8 years ago |
scrawl
|
d3be4769ea
|
Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
|
8 years ago |
Andrei Kortunov
|
548814bfbc
|
Added AiBreathe package (feature #1374)
|
8 years ago |
Andrei Kortunov
|
325ea10594
|
Fixed encumberance check (bug #3963)
|
8 years ago |
Andrei Kortunov
|
337f0f876d
|
Fade screen in on a new game start
|
8 years ago |
scrawl
|
9bc24ab629
|
Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
|
8 years ago |
scrawl
|
5c11266a46
|
Fix character preview item selection
|
8 years ago |
scrawl
|
c9f8a220dc
|
Update the tooltip when the focusObject is set
|
8 years ago |
scrawl
|
0e2e23e9f8
|
Remove tooltip object as part of WindowManager::clear
|
8 years ago |
scrawl
|
7f634514a8
|
Fix the viewport of the character preview being set a frame ahead due to a threading issue
|
8 years ago |
scrawl
|
20606a2aff
|
Add 'prediction time' setting for cell/terrain pre-loading
|
8 years ago |
scrawl
|
ac78d01b2b
|
Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
|
8 years ago |
scrawl
|
a629d48df6
|
Update the facedObject after the camera is updated
|
8 years ago |
scrawl
|
2c7ce26fb7
|
Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
|
8 years ago |
Andrei Kortunov
|
98f161c7fd
|
Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
|
8 years ago |
scrawl
|
2c95f40640
|
Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
|
8 years ago |
Andrei Kortunov
|
2b22d10ebc
|
Spellview fixes
|
8 years ago |
Andrei Kortunov
|
9179a019df
|
Quick keys menu fixes
|
8 years ago |
Andrei Kortunov
|
5be1c81913
|
Fixed Close button handler in EditEffectDialog (fixes #3956)
|
8 years ago |
Andrei Kortunov
|
dca8317083
|
Disable sound distortion for player actions in GUI mode
|
8 years ago |
Andrei Kortunov
|
3b163ce6ce
|
Disable sound distortion for PlaySound script command
|
8 years ago |
scrawl
|
ada85aa1ee
|
Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
|
8 years ago |
Andrei Kortunov
|
54b4d93f79
|
Added a special function for GUI sounds playing
|
8 years ago |
scrawl
|
951c4e12e0
|
Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
|
8 years ago |
Andrei Kortunov
|
7fcb22b867
|
Do not show empty journal entries (fixes #3891)
|
8 years ago |
scrawl
|
8d17565efd
|
Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
|
8 years ago |
scrawl
|
903e59f495
|
Don't reset idle time when there is no camera movement (Fixes #3902)
|
8 years ago |
scrawl
|
44e2089098
|
Don't play 'menu click' sound for right clicks (Fixes #3919)
|
8 years ago |
scrawl
|
534c81976c
|
Add missing cell update for physics system (Fixes #3917)
|
8 years ago |
scrawl
|
62f0ba6045
|
Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
|
8 years ago |
Jordan Ayers
|
b277bd782e
|
Adjust restock calculations to ignore filled soul gems.
Bug #3684
|
8 years ago |
Allofich
|
4f08084e79
|
Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
|
8 years ago |
Allofich
|
028762a7dc
|
Make guards that are attacked try to arrest player
(Fixes #3706)
|
8 years ago |
scrawl
|
53264f34b3
|
Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
|
8 years ago |
Allofich
|
42402976e3
|
Fixes for building in MSVC
|
8 years ago |
Andrei Kortunov
|
87939bf3b1
|
Use mRange to check spell range instead of mArea.
|
8 years ago |
scrawl
|
dd3f612e88
|
Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
|
8 years ago |
scrawl
|
80eb2ea35d
|
Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
|
8 years ago |
scrawl
|
6d90f5a9a5
|
Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
|
8 years ago |
Andrei Kortunov
|
e9d0bf7c12
|
Added missed return statement
|
8 years ago |
Andrei Kortunov
|
9fdfb2a83f
|
Spell priority: make AI do not cast target spells when enemy is under water
|
8 years ago |
Andrei Kortunov
|
cab51d26cc
|
Doors: small key search optimizations
|
8 years ago |