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1653 commits

Author SHA1 Message Date
Marc Zinnschlag
eb45793eab Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage' 2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa Fix blindness and create a separate fader for it 2014-10-12 19:06:40 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80 Issue #1887: Equipped items do not emit sounds
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf Issue #1887: Equipped items do not emit sounds
Removed unused mUnequipping and mFirstEquip member variables.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c Issue #1887: Equipped items do not emit sounds
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
4dc613a04b Merge branch 'master' of github.com:OpenMW/openmw 2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a Issue #1887: Equipped items do not emit sounds
Played sound items are based on parts not inserted items.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
sylar
70fd531722 None texturing filtering enable for android by default 2014-10-08 00:15:22 +04:00
sylar
f75721a217 Add none texture filtering .It is fixes a bug with black objects in shaders glsles 2014-10-07 23:30:31 +04:00
MiroslavR
d1dc9951d4 Do not display werewolf overlay in third person 2014-10-06 20:24:53 +02:00
scrawl
064f1964ba More efficient water walking 2014-10-05 22:27:20 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
Lukasz Gromanowski
bcb38c3eba Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 2014-10-04 19:50:38 +02:00
Lukasz Gromanowski
e566e4abf2 Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
58672c6bb5 Fix for crash in main menu when reflections are enabled 2014-10-02 18:12:49 +02:00
scrawl
7d36a202a8 Implement cell loading threshold (Fixes #1874)
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.

Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
cc63f7f051 Fix broken idle camera 2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
scrawl
46adf6344a Adjust third person camera height and default distance to match vanilla MW 2014-10-01 17:45:20 +02:00
scrawl
c010c28337 Implement ToggleWorld instruction 2014-09-30 15:54:09 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
4f0fc79ea4 Change global map cell size from 24 to 18 and make it configurable 2014-09-26 12:47:33 +02:00
scrawl
2066097202 Fix incorrect reading of global map state in some cases when the map size changed (Fixes #1946) 2014-09-25 15:28:02 +02:00
Marc Zinnschlag
3cd717cd47 Merge remote-tracking branch 'lgro/videoplayer' 2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
f5589b42ea Fix for compiler warnings and deprecated functions usage in videoplayer.
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
Lukasz Gromanowski
d77546b7dc Fix for compiler warnings and deprecated functions usage in videoplayer.
Deprecated functions were:

- AVCodecContext::get_buffer
- AVCodecContext::release_buffer

Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().

release_buffer usage was removed.

Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
scrawl
b1e74e2a85 Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
scrawl
e42cb8020e Change all skins to get font colors from fallback settings (Fixes #704) 2014-09-20 10:40:09 +02:00
scrawl
447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
Marc Zinnschlag
3f671c86a8 Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 2014-09-15 12:44:38 +02:00
cc9cii
1107156334 Workaround incorrectly reported channel_layout 2014-09-12 21:18:54 +10:00
cc9cii
ce3077c970 Test version with debug statements. Also moved some common code out to a separate file. 2014-09-12 08:27:25 +10:00
cc9cii
48a36442c6 Add libswresample and libavresample support for sounds. 2014-09-11 21:15:18 +10:00
cc9cii
862c5fc8f6 Add libavresample support. Tested on windows x64 only. 2014-09-11 16:47:00 +10:00
scrawl
8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
cc9cii
785d2c7cc9 Remove incomplete implementation to support planar formats. Make libswresample a prerequisite. 2014-09-08 15:24:39 +10:00
cc9cii
f616000afb More fix based on code review. 2014-09-07 21:17:34 +10:00
cc9cii
c396149f23 Code review fix. 2014-09-07 20:35:32 +10:00
Rohit Nirmal
e315a72582 Remove extra semicolons at the end of some lines. 2014-09-06 13:04:52 -05:00
cc9cii
7ae8d04c47 Arrgh... silly typo 2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5 Make cmake more reliably detect libswresample 2014-09-04 18:55:10 +10:00