Lars Söderberg
|
317d565133
|
Larger area for window corner diagonal arrows
|
12 years ago |
Chris Robinson
|
180f0d0fe9
|
Restart from the loop point if replaying the same animation
|
12 years ago |
Lars Söderberg
|
5b060ffe8d
|
Varios standardizations, fixes and optimizations
|
12 years ago |
Lars Söderberg
|
73fb682718
|
Made the alchemy window resizable
|
12 years ago |
scrawl
|
6dc216af3d
|
Fix a typo, caused occasional white spots on local map render
|
12 years ago |
Chris Robinson
|
5968165de0
|
Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
|
12 years ago |
Chris Robinson
|
a28c36de17
|
Don't count as running if not actually moving along (local) X/Y
|
12 years ago |
Chris Robinson
|
c2d8eb377f
|
Play some appropriate sounds in werewolf form
|
12 years ago |
Marc Zinnschlag
|
f5b06d5d52
|
basic filter tree structure
|
12 years ago |
Chris Robinson
|
db1036e5e5
|
Handle SetWerewolfAcrobatics
|
12 years ago |
Chris Robinson
|
ae183cb3e4
|
Handle werewolf stats
|
12 years ago |
Marc Zinnschlag
|
a95715b61d
|
added description field to filter record
|
12 years ago |
Chris Robinson
|
72a399054f
|
Don't assume only players activate doors
|
12 years ago |
Chris Robinson
|
46bc7bd9c8
|
Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
|
12 years ago |
Marc Zinnschlag
|
fb0b57efaa
|
Merge remote-tracking branch 'vorenon/bug876'
|
12 years ago |
Chris Robinson
|
75b6515915
|
Inherit NpcStats from CreatureStats
|
12 years ago |
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
12 years ago |
Chris Robinson
|
6110a0ee3b
|
Don't allow resting as a werewolf
|
12 years ago |
Chris Robinson
|
75131e6a48
|
Rebuild the actor after switching between werewolf forms
|
12 years ago |
Chris Robinson
|
5fbfce6d1e
|
Don't show WerewolfRobe objects in the inventory
Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does.
|
12 years ago |
Chris Robinson
|
d77d60cbc2
|
Remove an unneeded forceUpdate method
|
12 years ago |
vorenon
|
a718a62ef5
|
Fix for bug 876
|
12 years ago |
PLkolek
|
86020ad94d
|
Added underwater and drowning sounds.
|
12 years ago |
Marc Zinnschlag
|
f6226e4859
|
added Creator class for filters
|
12 years ago |
Chris Robinson
|
e3d5a1b38d
|
Dialog function 72 is not player-specific
It's used to force any NPC in werewolf form to play the appropriate
growls for combat.
|
12 years ago |
Chris Robinson
|
0de4a34d75
|
Merge remote-tracking branch 'zini/master' into werewolf
|
12 years ago |
Chris Robinson
|
960ea3d96c
|
Add/remove a WerewolfRobe when werewolf form is toggled
|
12 years ago |
Chris Robinson
|
3cff7b1e42
|
Don't assume icons have a period in their filename
|
12 years ago |
Chris Robinson
|
1f6055d54b
|
Don't try to apply body skins for werewolves
They instead use a hidden WerewolfRobe object for their body
|
12 years ago |
Chris Robinson
|
946ca7f931
|
Return the appropriate name for werewolf NPCs
|
12 years ago |
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
12 years ago |
Chris Robinson
|
109df46590
|
Fix werewolf claw damage multiplier
|
12 years ago |
Chris Robinson
|
9694b18d1b
|
Update part skeletons immediately when added
|
12 years ago |
Chris Robinson
|
f73578a832
|
Remove unnecessary mBodyPrefix field
|
12 years ago |
Chris Robinson
|
5051544144
|
Remove some duplicate code
|
12 years ago |
Chris Robinson
|
ceed2e30b8
|
Handle NPCs being a werewolf in NpcAnimation
Note that the body mesh comes from having a WerewolfRobe force-equipped.
|
12 years ago |
Chris Robinson
|
5ac82a50b7
|
Remove unused function
|
12 years ago |
Lars Söderberg
|
97345ee7f0
|
Updated Alchemy Window
|
12 years ago |
Lars Söderberg
|
5798dff2cb
|
Standardize align values
Updates all align attributes, so all layout files uses the same (new)
system plus fixes a couple of misspellings.
|
12 years ago |
Marc Zinnschlag
|
e9521dc8f1
|
Merge remote-tracking branch 'potatoesmaster/pinning'
|
12 years ago |
Marc Zinnschlag
|
bf839d19cf
|
Merge branch 'columns'
|
12 years ago |
Marc Zinnschlag
|
0944338c27
|
avoid the use of hardcoded column numbers
|
12 years ago |
Emanuel Guevel
|
1cbfcc3910
|
Fix HUD weapon icon when turning from werewolf to normal
The werewolf hand icon remained until the inventory menu was opened.
|
12 years ago |
Emanuel Guével
|
8bde8d7c11
|
Merge pull request #1 from kcat/werewolf
Update to latest master
|
12 years ago |
Marc Zinnschlag
|
6cf9691591
|
Merge remote-tracking branch 'kcat/cleanups'
|
12 years ago |
Marc Zinnschlag
|
acac8b44ff
|
Merge remote-tracking branch 'lazaroth/layout_updates'
|
12 years ago |
Chris Robinson
|
2bac4566c0
|
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
|
12 years ago |
Chris Robinson
|
4985e17865
|
Fix werewolf claw damage multiplier
|
12 years ago |
Chris Robinson
|
4641737fc4
|
Update part skeletons immediately when added
|
12 years ago |
Chris Robinson
|
dc0360b1f6
|
Remove unnecessary mBodyPrefix field
|
12 years ago |