Commit Graph

7905 Commits (ba4b8a37e2301f1ecb0633c361b3cb5c73bd1cdc)
 

Author SHA1 Message Date
scrawl ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 12 years ago
Chris Robinson c855ab65cf Non-colliding objects are considered flying 12 years ago
Chris Robinson 602be9bbe7 Avoid swimming into the air from underwater 12 years ago
Chris Robinson 9f09bb6f6f Use separate inputs for swimming and flying 12 years ago
Chris Robinson a546ace94d Remove an unused method 12 years ago
vorenon 3bf3bd4b8c Silenced some warnings 12 years ago
Chris Robinson 1a9672e31b Don't update player physics more than 60 times a second
Bullet and/or our collision handling code doesn't like timesteps much
smaller than that. Ideally we should do physics in 60fps (or even 30fps)
steps and use prediction and interpolation to get more, but that's not
straight forward and needs a fixed timestep loop to lock physics and
logic together.
12 years ago
Marc Zinnschlag a61215dab1 some general filter parser cleanup 12 years ago
Chris Robinson 0e56b2facb Merge remote-tracking branch 'zini/master' into physics 12 years ago
Chris Robinson d9040df9d6 Increase the max number of physics iterations
Should help with highly tessellated collision meshes with high
framerates.
12 years ago
scrawl ecf7786d11 terrain_num_lights was removed 12 years ago
scrawl fa76d1631b Some terrain fixes 12 years ago
scrawl 0545622f5a Fix werewolf state not getting completely reset when starting a new game 12 years ago
Chris Robinson a993af53e7 Merge remote-tracking branch 'zini/master' into physics 12 years ago
Chris Robinson a17997a973 Continually add bits of input velocity to inertia when falling 12 years ago
Marc Zinnschlag 0c8f85f17d Merge remote-tracking branch 'wheybags/master' 12 years ago
scrawl 8c8653160d Crash fix, material fix 12 years ago
Tom Mason 7f0f9037be fix for older versions of unshield 12 years ago
scrawl 13afcc9324 Don't link to OgreTerrain 12 years ago
Tom Mason 8d232aca35 changed libunshield filename to satisfy travis 12 years ago
Tom Mason 603ce41054 added libunshield to travis 12 years ago
Tom Mason 06ff40eda7 only use unshield on not windows 12 years ago
Tom Mason 865a7c63df cmake for system libunshield 12 years ago
Tom Mason d3748cd5bb Install uncompressed data files from cd 12 years ago
Tom Mason 9d1daf7dc2 enum was unnecessary 12 years ago
Tom Mason 641b7b0336 anonymous namespace 12 years ago
Tom Mason 454b64974d filenames 12 years ago
Tom Mason 3264b5974e fix invalid syntax 12 years ago
Tom Mason 90a892d304 unshield fixes 12 years ago
Tom Mason ceb3317807 Integrate unshield with launcher 12 years ago
scrawl b92da9ae93 Neighbour fix 12 years ago
scrawl 14e4b985ad Merge branch 'master' of git://github.com/zinnschlag/openmw into terrain2 12 years ago
scrawl ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 12 years ago
Chris Robinson d727b15580 Fix tracing down 12 years ago
Chris Robinson 394fc75697 Clean up the trace struct 12 years ago
Chris Robinson b351109649 Get rid of the old newtrace method 12 years ago
Chris Robinson 14acacf401 Use a better method to do actor physics traces 12 years ago
Chris Robinson 76b812f75f Improve actor movement collision handling 12 years ago
eroen 8d925b7fd6 cleanup
-   drop trailing slashes from paths for consistency
-   sort entries that got unsorted
12 years ago
eroen 0076c558d6 Re-introduce lost functionality
The branch merged in 5a863589b4 removed fine-grained configure-time control
over install paths. This is necessary to accomodate various linux distros'
policies, eg. Gentoo wants games installed in /usr/games, but with resource
files in /usr/share/games.

DOCDIR and MANDIR appear to be unused, and were not re-introduced.
12 years ago
Chris Robinson 584eec3743 Store the object class in the LiveCellRef 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
scrawl a41a23c90a Deleted old code 12 years ago
Chris Robinson cf6e3ab933 Fix a potential divide-by-zero 12 years ago
Chris Robinson dca599b8c5 Add NPC landing sounds for soundgen keys 12 years ago
Chris Robinson 2ec39f3622 Don't start the jump animation until after the actor is airborn
A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia.
12 years ago
Chris Robinson ac3d3df9fc Implement jumping animations 12 years ago
Chris Robinson 48e594b7c4 Improve stepping down when starting on the ground 12 years ago
Chris Robinson 3ca4d54bf9 Better handle animations with a 0-length loop 12 years ago
Chris Robinson 1aa92067c2 Fix tracing down 12 years ago