Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
f6960debcb
Attach sound listener to the player head instead of camera
2014-12-08 23:26:09 +01:00
scrawl
e313ed3cef
Support animated container models
2014-12-05 20:58:33 +01:00
scrawl
65536f0857
Load initial particle system state from NIF files ( Fixes #2178 )
2014-12-05 18:00:30 +01:00
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
2014-12-03 18:28:35 +01:00
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
scrawl
ed686ddd2f
Don't update nodes with an empty name from the skeleton source ( Fixes #2125 )
2014-12-01 23:09:46 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
c1e6b8608b
Always create a skeleton if there's an "ArrowBone" node ( Fixes #2117 )
2014-11-23 16:37:31 +01:00
scrawl
dbe30e31b9
Make creature's model take priority over base_anim.nif ( Fixes #2055 )
2014-10-25 00:56:43 +02:00
scrawl
eb1c24ffe6
Refactor video player engine to get rid of MWSound dependencies
...
- Split video player to separate source files.
- Move video player engine sources to extern/ (repository will be set up on github soon).
- Audio is handled in a MovieAudioFactory, implemented by the user (here in MWSound subsystem).
- Handle conversion of unsupported channel layouts via ffmpeg's swresample.
2014-10-22 22:33:32 +02:00
scrawl
bcb2d714c0
Add TODO comments for future videoplayer enhancements
2014-10-21 23:46:04 +02:00
scrawl
5711103322
Remove leftover comment
2014-10-21 17:51:59 +02:00
scrawl
202cfa879f
Implement frame drop support in the videoplayer ( Fixes #1343 )
2014-10-21 17:01:53 +02:00
scrawl
290aacd2a6
Fix videoplayer crash on quit
...
The sound stream thread was trying to update the stream during/after destruction of the video state.
2014-10-21 17:01:53 +02:00
scrawl
8472695f89
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit d77546b7dc
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
de0e0fedff
Revert "Fix for compiler warnings and deprecated functions usage in videoplayer."
...
This reverts commit f5589b42ea
.
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
2014-10-21 17:01:53 +02:00
scrawl
681f3fa530
Revert "Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder."
...
This reverts commit b40c1ff26c
.
2014-10-21 17:01:52 +02:00
scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
...
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
...
Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
MiroslavR
4dc613a04b
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-11 22:03:47 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Thoronador
8361019456
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
Thoronador
13a0c5624c
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
sylar
70fd531722
None texturing filtering enable for android by default
2014-10-08 00:15:22 +04:00
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
2014-10-07 23:30:31 +04:00
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
2014-10-06 20:24:53 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
2014-10-04 19:50:38 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
58672c6bb5
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
cc63f7f051
Fix broken idle camera
2014-10-02 14:23:13 +02:00
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
2014-10-01 17:45:20 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00