Commit Graph

23207 Commits (bb5fe13e1395775dfe66f587a3bba01371b6feef)
 

Author SHA1 Message Date
psi29a bb5fe13e13 Make sure it is either one or the other with the default to bounding volumes. 5 years ago
Bret Curtis 980525cba4 better said 5 years ago
Bret Curtis d38c3e971c remove extra line 5 years ago
Bret Curtis ae729a1ac7 add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items 5 years ago
psi29a 476a74c2d3 Merge branch 'bzzt_5_tight_scene_bound' into 'master'
Allow use of OSG's Bounding Volumes

See merge request OpenMW/openmw!189
5 years ago
Alexei Dobrohotov 0329003af7 Merge branch 'opcode2' into 'master'
Remove 2-arguments opcodes

See merge request OpenMW/openmw!187
5 years ago
Bret Curtis 9bad3666ab
Merge pull request #2810 from Capostrophic/hasviscontroller
Fix hidden node with NiVisController optimization
5 years ago
Bret Curtis d77047e1cf
tab2space 5 years ago
Capostrophic 3b7fb9ec09 Use pipe-equal operator 5 years ago
psi29a 9ab6657d8f Merge branch 'no_more_ttf_spam_in_stats' into 'master'
puts an end of error spam when OSG is compiled without Freetype support

See merge request OpenMW/openmw!188
5 years ago
Bret Curtis 31a75a962a Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy 5 years ago
Bret Curtis ca0adc25bb add two additional classes we do not need to serialize; less pam during `showscenegraph` debug dump. 5 years ago
Bret Curtis 886b9813ad Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 5 years ago
Bret Curtis 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings 5 years ago
bzzt dc33eeadf1 tightscenebound is uncessary after water bbfix 5 years ago
Bret Curtis 1870b4b345 catch and set with no _found; leave empty as empty string 5 years ago
Capostrophic bbd15cccd5 Fix hidden node with NiVisController optimization 5 years ago
Bret Curtis 6d3f9ce307 puts an end of error spam when OSG is copmiled without Freetype support 5 years ago
Alexei Dobrohotov d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
Use callback to handle changed tiles
5 years ago
Alexei Dobrohotov f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
Add number of thread jobs to update jobs stats
5 years ago
Alexei Dobrohotov afa502cfba
Merge pull request #2800 from elsid/rm_unused
Remove unused code
5 years ago
Roman Siromakha 4f75211e25
Merge pull request #2808 from Capostrophic/spellcleanup
Clean up spellcasting
5 years ago
Capostrophic a3cd3281fb Use an array instead of a map in spellSchoolToSkill() 5 years ago
fredzio 916a9641fc Delete support for 2-arguments opcodes - it was never used 5 years ago
Capostrophic 4838cf7362 Clean up spellcasting 5 years ago
elsid df6e85b619
Use callback to handle changed tiles
Instead of collecting changed tiles into a temporary vector.
5 years ago
elsid 7502db1570
Add number of thread jobs to update jobs stats 5 years ago
Andrei Kortunov 528fc5870a
Merge pull request #2804 from elsid/fix_warnings
Fix warnings
5 years ago
elsid ffacc30597
Use std::array for a list of extensions
This list doesn't change and the size is known at compile time.
5 years ago
elsid 975e4f9908
Fix warning -Wrange-loop-construct
apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
                    for(auto const extension: supported_extensions)
                                   ^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
                    for(auto const extension: supported_extensions)
                        ^~~~~~~~~~~~~~~~~~~~~
                                   &
5 years ago
Alexei Dobrohotov cf812d4a0d
Merge pull request #2801 from elsid/update_recastnavigation
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
5 years ago
elsid 847cd41b01
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae 5 years ago
elsid c59c8ae1f4
Remove unused macro 5 years ago
elsid ee60d4bcea
Remove unused ItemStack::stacks 5 years ago
psi29a 3b9a51b8ac Merge branch 'bzzt_1_waterculling' into 'master'
waterculling

See merge request OpenMW/openmw!184
5 years ago
Bret Curtis 55afa444a9
Merge pull request #2797 from Capostrophic/changelog
Remove issue that hasn't been solved properly from the changelog
5 years ago
Bret Curtis e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
Only disarm traps with keys when the door/container is locked (bug #5370)
5 years ago
Bret Curtis ed970f4d17 Apply suggestion to components/terrain/terraingrid.hpp 5 years ago
Alexei Dobrohotov 10d323e32c
Merge pull request #2798 from elsid/log_shader_name
Log shader template name on parse error
5 years ago
elsid 7aaec5e989
Log shader template name on parse error 5 years ago
Bret Curtis 756ec7117b make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty() 5 years ago
Capostrophic 89ff1974ee Remove issue that hasn't been solved properly 5 years ago
Bret Curtis 48713915cb re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. 5 years ago
Bret Curtis 407fbe320e cleanup and use C++ version of FLT_MAX 5 years ago
bzzt ed20d869b4 waterculling for both terrain 5 years ago
Bret Curtis e791e65684
Merge pull request #2793 from Capostrophic/distancebias
Pick the correct aggressive actor in fight distance bias calculation
5 years ago
Bret Curtis a4d1068d1a Merge branch '13' into 'master'
terrainshadowclusterculling

See merge request OpenMW/openmw!141
5 years ago
David Cernat 65a669344b Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow

See merge request OpenMW/openmw!181
5 years ago
David Cernat 728b92c4d8 Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master'
fix shadows in save game screenshot

See merge request OpenMW/openmw!183
5 years ago
Bret Curtis c359406473 taking anyoldname3 review comments to heart; typo fixes plus rebase 5 years ago