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									 Marc Zinnschlag | 4f411ff1eb | Merge remote-tracking branch 'scrawl/master' | 2012-08-29 11:17:33 +02:00 |  | 
				
					
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									 scrawl | 6ad08dfd33 | added settings for crosshair & subtitles | 2012-08-29 11:15:17 +02:00 |  | 
				
					
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									 scrawl | 5370fecb6f | fix a small input focus issue with the map | 2012-08-29 10:51:36 +02:00 |  | 
				
					
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									 scrawl | 7eaf5e7f0f | changed the markers to look more like morrowind's (hover effect) | 2012-08-28 18:40:11 +02:00 |  | 
				
					
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									 scrawl | 5834b4baa5 | door markers on the local map | 2012-08-28 17:30:34 +02:00 |  | 
				
					
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									 scrawl | 6161f81c24 | last bits of the quick key menu. | 2012-08-27 20:44:14 +02:00 |  | 
				
					
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									 scrawl | c5e55d3cac | fix screenshot function | 2012-08-27 15:51:01 +02:00 |  | 
				
					
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									 scrawl | c0f27bd5ef | magic selection window | 2012-08-26 11:37:33 +02:00 |  | 
				
					
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									 scrawl | fab4cfecb1 | some unfinished work on quick keys window | 2012-08-26 10:52:06 +02:00 |  | 
				
					
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									 scrawl | 132da92391 | Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem | 2012-08-16 13:20:53 +02:00 |  | 
				
					
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									 Marc Zinnschlag | f9693ab33a | Merge remote-tracking branch 'scrawl/shadersystem' | 2012-08-16 12:03:03 +02:00 |  | 
				
					
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									 scrawl | 4ae0a5c02e | fix silhouettes around objects above the water | 2012-08-15 19:29:00 +02:00 |  | 
				
					
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									 Pieter van der Kloet | 9501e133f5 | Updated the EB Garamond font to a higher-resolution version | 2012-08-14 03:23:57 +02:00 |  | 
				
					
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									 scrawl | 67577c6192 | UI cursor & camera sensitivity sliders | 2012-08-13 18:48:50 +02:00 |  | 
				
					
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									 scrawl | c7b8787c32 | "reset to defaults" button, invert y axis button | 2012-08-13 02:55:22 +02:00 |  | 
				
					
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									 scrawl | bc6e4feedc | hotkey window first version | 2012-08-13 01:26:15 +02:00 |  | 
				
					
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									 scrawl | 976ad7a301 | key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw | 2012-08-12 22:59:58 +02:00 |  | 
				
					
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									 scrawl | 86d6f190bf | Input system rewrite | 2012-08-12 20:45:02 +02:00 |  | 
				
					
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									 scrawl | 8ac2d11f56 | changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins | 2012-08-11 14:42:14 +02:00 |  | 
				
					
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									 scrawl | f58a4ada7a | Merge branch 'master' into shadersystem | 2012-08-11 14:28:31 +02:00 |  | 
				
					
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									 scrawl | f72956b918 | - added a simple main menu (with Return, Options and Exit buttons) - removed OEngine::ExitListener (what a terrible abuse of framelisteners) | 2012-08-10 15:15:48 +02:00 |  | 
				
					
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									 scrawl | 993c7150dc | tweaked depth bias | 2012-08-07 22:43:11 +02:00 |  | 
				
					
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									 scrawl | 15a16aeba1 | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 |  | 
				
					
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									 scrawl | 37c7becb07 | some potential compability fixes | 2012-07-25 23:53:06 +02:00 |  | 
				
					
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									 scrawl | 3feb4ce61b | terrain lod morph fix | 2012-07-25 19:33:21 +02:00 |  | 
				
					
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									 scrawl | 8c8228a15c | fix terrain num lights setting | 2012-07-24 00:08:53 +02:00 |  | 
				
					
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									 scrawl | 3ebc6fd590 | fixed a settings window bug | 2012-07-23 20:50:56 +02:00 |  | 
				
					
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									 scrawl | a70f93b024 | fix "Crash when running openmw with --start="XYZ", remove HLSL for windows | 2012-07-23 20:12:42 +02:00 |  | 
				
					
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									 scrawl | 9f9183ff73 | depth bias | 2012-07-23 18:25:20 +02:00 |  | 
				
					
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									 scrawl | bc7876e980 | use alpha map for moons | 2012-07-23 13:04:48 +02:00 |  | 
				
					
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									 scrawl | f0b3142966 | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 |  | 
				
					
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									 scrawl | 6bfcf2bc1b | - exchanged the preprocessor again, no warnings now - disable line directives for now, causing some trouble | 2012-07-22 02:45:39 +02:00 |  | 
				
					
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									 scrawl | 17a5c22c8f | don't use globbing | 2012-07-20 23:31:49 +02:00 |  | 
				
					
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									 scrawl | acc5c3bbbf | some fixes | 2012-07-20 17:08:15 +02:00 |  | 
				
					
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									 scrawl | 41791ccaa2 | add file | 2012-07-20 16:44:40 +02:00 |  | 
				
					
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									 scrawl | 014396e80c | remove the plugins.cfg files, do not enforce CG plugin | 2012-07-20 16:44:03 +02:00 |  | 
				
					
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									 scrawl | 21728020f6 | fixed the water on local map | 2012-07-20 14:45:42 +02:00 |  | 
				
					
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									 scrawl | f5ffea4d4b | new button, water timescale | 2012-07-19 23:30:41 +02:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 9d7470e14c | temp commit | 2012-07-19 20:18:34 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | 778e59ee37 | terrain as it was before, with about 4x less code | 2012-07-15 08:21:43 +02:00 |  | 
				
					
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									 scrawl | 29f91753f7 | correction | 2012-07-14 18:44:03 +02:00 |  | 
				
					
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									 scrawl | 93c641efa7 | terrain albedo | 2012-07-14 18:25:43 +02:00 |  | 
				
					
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									 scrawl | 7d5b94709d | Merge branch 'master' into shadersystem Conflicts:
	components/nifogre/ogre_nif_loader.cpp | 2012-07-14 11:16:35 +02:00 |  | 
				
					
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									 scrawl | 16c2ea3a75 | terrain colourmap | 2012-07-14 11:13:38 +02:00 |  | 
				
					
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									 scrawl | 1429c8d5cb | copy&paste mistake | 2012-07-13 12:43:48 +02:00 |  | 
				
					
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									 scrawl | fb109ec7e2 | use debug versions of ogre plugins in debug mode | 2012-07-13 11:30:47 +02:00 |  | 
				
					
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									 scrawl | 7731e9a6fa | finished cleaning up sky | 2012-07-13 09:13:12 +02:00 |  | 
				
					
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									 scrawl | b8384162b6 | merge | 2012-07-13 06:16:55 +02:00 |  |