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20248 commits

Author SHA1 Message Date
Marc Zinnschlag
918ecfdebc Merged merge request !29 2018-08-22 10:53:36 +02:00
Marc Zinnschlag
6cf34abb9e Merged merge request !38 2018-08-22 10:52:27 +02:00
Thunderforge
5a2e9868c1 Fixes #3681
This changes the way that the popup works to use [`QtColorDialog::getColor()`](http://doc.qt.io/archives/qt-4.8/qcolordialog.html#getColor) instead of the problematic open() function. Also makes the button change to create the modal dialog when pushed, rather than being a checkbox of sorts
2018-08-21 22:13:05 -05:00
Capostrophic
2b45fd84ea Play landing sound manually and ignore land soundgen textkeys (bug #2256) 2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f Make some more optimizations to actor processing loops 2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e Fix freeze in getActorsSidingWith 2018-08-21 16:47:29 +03:00
Thunderforge
9b10fe0edb Addiong missing "to" word 2018-08-21 07:03:55 -05:00
Bret Curtis
b748bb11ae
Merge pull request #1878 from Capostrophic/hitchance
Use the correct skill for creature AI weapon hit chance rating
2018-08-21 08:12:06 +02:00
Capostrophic
74229490e4 Use the correct skill for creature AI weapon hit chance rating 2018-08-20 21:38:57 +03:00
Thunderforge
e1afa1c2c3 Adding common problems that were previous on the site FAQ
The [OpenMW FAQ](https://openmw.org/faq/) currently has two problems on it: a black screen and pink textures due to ST3C issues. Given that these are less common now, and that we have a dedicated space for "common problems" anyway, I figure that we should just move this to these questions to there.
2018-08-20 12:49:26 -05:00
Capostrophic
a06c9c767d Treat <> and << operators as < and >< and >> as > in scripts
(bug #4597)
2018-08-19 18:40:33 +03:00
Bret Curtis
7f3769d5fc
Merge pull request #1874 from akortunov/combat_anims
Fix some issues with attack animations
2018-08-19 13:57:36 +02:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
dc9aedca7d Merged merge request !33 2018-08-18 12:08:05 +02:00
Marc Zinnschlag
91be35124c Merged merge request !35 2018-08-18 12:07:37 +02:00
Marc Zinnschlag
20c53594de Merged merge request !36 2018-08-18 12:06:35 +02:00
Marc Zinnschlag
9475df7880 Merged merge request !37 2018-08-18 12:05:01 +02:00
James Carty
4489838ea3 Fix incorrect function call 2018-08-17 22:35:04 +01:00
James Carty
513e99148e Fix function with no return value 2018-08-17 20:18:20 +01:00
James Carty
99b465eede Update authors 2018-08-17 13:54:58 +01:00
James Carty
331016c782 Update Authors 2018-08-17 13:48:02 +01:00
Diego Crespo
76932ebfc5 Updated AUTHORS.md 2018-08-17 08:39:50 -04:00
Andrei Kortunov
d7ca087f59 AiCast: fix aiming 2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
David Walley
a492978fe6 Update AUTHORS.md - add Loriel (Documentation) 2018-08-17 08:23:47 +00:00
Marc Zinnschlag
088463ebe6 Merged pull request #1868 2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225 Merged pull request #1875 2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410 Merged pull request #1866 2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning 2018-08-17 03:32:33 +03:00
Capostrophic
372697489b Fix Equip command infinite loop (bug #3072) 2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c Fix issue in which murder wouldn't be reported after paying fine 2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47 Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711 Do not stop idle animation in spellcasting stance 2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42 Update idle animations after reset of mIdleState (bug #4531) 2018-08-16 16:56:42 +04:00
Andrei Kortunov
66a8402cdf Add missing changelog entries 2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41 Do not reset idle animations when turning 2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c Do not play min attack -> max attack animation when attack strength is 0 (bug #4591) 2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b Fix attack after shoot 2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7 Add comment 2018-08-16 00:29:14 +01:00
James Carty
6889432030 Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
Bret Curtis
fa1f3ec51b
Merge pull request #1873 from Capostrophic/advanced
Remove an outdated checkbox from the advanced page of the launcher
2018-08-15 21:46:40 +02:00
Capostrophic
37f9d45182 Remove an outdated checkbox from the advanced page 2018-08-15 16:04:29 +03:00
Bret Curtis
758d9ca122 Merge branch 'desynced' into 'master'
Desynced

See merge request OpenMW/openmw!34
2018-08-15 07:18:24 +00:00
Diego Crespo
5d392d3ef5 fixed some spelling mistakes in .rst files 2018-08-14 17:20:19 -04:00
Bret Curtis
4cb9b52b81 fix rebase issue 2018-08-14 23:15:30 +02:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00