scrawl
561c661156
Reset starting angle / position when adding world item to a container
2013-12-27 01:57:08 +01:00
scrawl
608bd0f525
Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028
2013-12-27 01:34:56 +01:00
scrawl
56893a097d
Don't stack used torches
2013-12-16 13:31:03 +01:00
scrawl
bab657fe2b
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
scrawl
00af6b5617
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
2013-11-15 02:08:36 +01:00
scrawl
427de69b79
Allow stacking enchanted items when charge is full
2013-11-14 21:02:37 +01:00
scrawl
ff7e4174f9
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
scrawl
027f4152e4
Missing flagAsModified()
2013-11-12 23:17:03 +01:00
scrawl
3c6a391507
Rename arguments again
2013-11-12 23:12:56 +01:00
Emanuel Guevel
750f1fd760
Edit ContainerStore::stacks for clarifications and correctness
...
Rename arguments and fix some potential errors (add checks).
2013-11-10 02:45:16 +01:00
Emanuel Guevel
26e4ccb8c2
Cosmetic changes
...
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
2013-11-10 02:45:16 +01:00
Emanuel Guevel
aefa54d72d
Pass item count to ManualRef constructor
...
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
23b8206bdc
Add remove methods to MWWorld::ContainerStore
2013-11-10 02:45:16 +01:00
scrawl
10c21579bc
Item stacking case sensitivity fix
2013-09-07 01:00:38 +02:00
Chris Robinson
08d1d486a4
Merge remote-tracking branch 'zini/master' into ptr-improvements
2013-08-15 17:42:16 -07:00
Marc Zinnschlag
d122699b2f
and another fix for the same issue :(
2013-08-15 18:29:09 +02:00
Chris Robinson
fdbf09ed40
Merge remote-tracking branch 'zini/master' into ptr-improvements
...
Conflicts:
apps/openmw/mwworld/containerstore.cpp
2013-08-15 05:56:24 -07:00
Marc Zinnschlag
e94fcce622
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
Chris Robinson
48c07fbd98
Remove some unnecessary fields from Ptr
2013-08-14 17:05:42 -07:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
scrawl
9e3917881d
Don't fail on nonexistent items in a levelled list
2013-04-25 04:44:30 +02:00
scrawl
9e08497f02
Initial container content should inherit the owner of its container
2013-04-07 22:07:04 +02:00
scrawl
2d2196b0d6
Implemented levelled items
2013-04-07 21:01:02 +02:00
scrawl
0079f62180
Gold condition now always checks RefID instead of the name. This is necessary because in the french MW version, the sGold GMST is different from the name of the gold references.
2013-03-30 16:27:06 +01:00
scrawl
6f1575d42a
CELL record corrections
2013-03-27 17:27:43 +01:00
scrawl
a2ca679beb
Added PC repair feature
2013-03-23 08:16:46 +01:00
scrawl
20774f8f81
Added merchant repair feature
2013-03-22 14:13:10 +01:00
scrawl
918cdcffc2
Split up components/esm/loadlocks
2013-03-22 05:50:54 +01:00
scrawl
f0e3463e9b
Disable assertion for comparing iterators from different containers (Bug #605 )
2013-03-03 16:50:10 +01:00
Tom Mason
ac112ef972
refactored special variable code
2013-02-03 13:27:27 +00:00
Tom Mason
f785659297
Implemented OnPCAdd special variable
...
Had to edit OpAddItem in miscextensions.cpp, as local variables were not being initialised
for items added through it.
Does not get reset on drop, as per original morrowind.
2013-02-02 17:36:12 +00:00
Tom Mason
665a530e10
renamed realAdd to addImp
2013-01-20 14:14:34 +00:00
Tom Mason
3c6ddd7fa7
fixed isInCell method
2013-01-20 14:10:04 +00:00
Tom Mason
6fc64e8a4e
scripts run for items added to containers, and scripted items in player inv handled correctly
2013-01-13 19:49:56 +00:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
greye
ff8da265ed
applying new interface vol.9, inconsistent
2012-11-06 12:36:21 +04:00
greye
d205723a17
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
greye
2057f5619e
move ESMStore to MWWorld
2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
Marc Zinnschlag
4bc4ca775c
Issue #432 : fixed MWWorld::ContainerStore::clear
2012-11-01 15:11:13 +01:00
greye
2fa4ac177a
initial resolving
2012-10-01 00:23:49 +04:00
scrawl
9f2668b45b
Task #400 Review GMST access
2012-09-22 21:35:57 +02:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
scrawl
30461438f6
still left: spell success formula
2012-05-29 12:35:03 +02:00
scrawl
9ca579ba63
slightly revamped gold stacking, now always uses the gold_001 base object to be script-friendly
2012-05-19 00:36:01 +02:00