scrawl
dcc0e2d105
When dialogue goodbye is forced, allow using either the red link or the goodbye button
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Fixes #1373
11 years ago
scrawl
0f1b39bca4
Fix trade exploit
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Using the Max Sale button it was possible to "invert" the buying/selling state.
11 years ago
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
11 years ago
scrawl
a1bdf20958
Make trade balance label editable
11 years ago
scrawl
de7fcf0beb
Fix unhandled edge case in TradeItemModel with items that are able to stack, but are not currently stacked (e.g. after repairing a damaged item)
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Fixes #1368
11 years ago
scrawl
16ac6e7aac
Merge DialInfo objects by subrecord instead of overwriting the object
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Fixes #1360
11 years ago
scrawl
8761aa5795
Loop main menu video when it's finished playing
11 years ago
scrawl
ac77b07e29
Small fix for menu background
11 years ago
Marc Zinnschlag
f5e587f566
Merge remote-tracking branch 'puppykevin/master'
11 years ago
Marc Zinnschlag
be7f344eca
Merge branch 'refs'
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Conflicts:
apps/opencs/model/doc/savingstate.cpp
components/esm/cellref.hpp
11 years ago
Marc Zinnschlag
4778c27548
silenced two warnings
11 years ago
Marc Zinnschlag
be88168e91
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
b81c7d05c6
Remove CG shaders from settings window (not fully supported on non-nvidia cards, amd profiles have an instruction limit making them useless)
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Can still be used by editing the config file, however.
11 years ago
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
11 years ago
scrawl
6a882e1e8d
Don't show hidden factions in StatsWindow (e.g. Nerevarine)
11 years ago
Marc Zinnschlag
ae50632774
implemented cell and reference saving int OpenCS
11 years ago
scrawl
3b3b53d665
Support animated main menus (menu_background.bik)
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Closes #1362
11 years ago
scrawl
a6788cfb0e
Support lights that do not have a model ( Fixes #1361 )
11 years ago
scrawl
95b3026c7e
Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game
11 years ago
Digmaster
03d7137655
Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button
11 years ago
Digmaster
a5cfa8a049
Removes add behavior when pressing escape while waiting.
11 years ago
scrawl
c6a4506ac2
Make console error prefix slightly less technical (see https://bugs.openmw.org/issues/1194#note-2 )
11 years ago
Kevin Poitra
8516b837ff
Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
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This reverts commit b897080156
.
11 years ago
scrawl
41a04b9c65
Slightly adjust menu button position
11 years ago
scrawl
e9ab7c85c6
Fix exception when there are spaces in INI-imported color settings
11 years ago
Kevin Poitra
3f00f00426
Remove some debug code.
11 years ago
scrawl
18e24a2007
Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
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Fixes #1357
11 years ago
Kevin Poitra
16a6edbd0e
Fix a possible crash due to a null pointer.
11 years ago
Marc Zinnschlag
f112c78858
Merge remote-tracking branch 'scrawl/master'
11 years ago
Kevin Poitra
251df73407
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
Kevin Poitra
b897080156
Started implementing sound time tracking so we can have NPCs' mouths move as they talk.
11 years ago
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
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There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
11 years ago
scrawl
42ea43c3d1
Fix container scripts not getting removed properly on cell change
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Broken by f99eda1a54
11 years ago
Marc Zinnschlag
bb011f278e
Merge remote-tracking branch 'cc9cii/master'
11 years ago
scrawl
56ff399f30
Say attack voiced dialogue *after* the target is set up
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Required for the CreatureTargetted filter to function properly
11 years ago
cc9cii
bbe77d656a
Minor fixes from static analysis.
11 years ago
Arthur Moore
9be219beba
Fixes Bug #1348 "Evidence Chest unlocking when arrested."
11 years ago
Marc Zinnschlag
be39395ce7
Merge remote-tracking branch 'scrawl/master'
11 years ago
Digmaster
033f1850f9
Fixed crass on character creation, allowed some character creation windows to be Esc-able
11 years ago
Digmaster
060a50f94a
Fixed issue with QuickKeyMenu and ItemSelectionDialog
11 years ago
scrawl
0b45a9e6b2
Fix case folding for faction reaction from ESX records
11 years ago
scrawl
2b15b85af1
Fix position adjustment not working properly for rotated objects
11 years ago
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
11 years ago
scrawl
f476aa4ade
Remove MyGUI color codes when copying to system clipboard
11 years ago
scrawl
49a6579d3a
Fixed esmtool
11 years ago
scrawl
3e2eed9269
Implement getFactionReaction function
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Strange bug when using value != 0 for the garbage argument?
11 years ago
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
Marc Zinnschlag
27c795483b
Merge remote-tracking branch 'ace/win-build-fix'
11 years ago
scrawl
578adb4ef6
PcJoinFaction and friends: make sure the given faction exists
11 years ago
Alexander "Ace" Olofsson
d3357cc279
The MSVC linker is really pedantic with this.
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Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...
unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
11 years ago