Commit Graph

9796 Commits (c2127845af27a724d0cf55adb614fbfe0c0c5bbb)
 

Author SHA1 Message Date
Thomas c2127845af Added onKnockdown command 11 years ago
Thomas c2b692e124 getActorsFollowing/Fighting no longer returns dead actors 11 years ago
Marc Zinnschlag 5e7cd806c4 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 11 years ago
scrawl d5dd864404 Fixes #1236: Disable all controls while playing movie 11 years ago
scrawl 30666f2cce Fixes #1297: Store global map markers in savegame 11 years ago
scrawl f921f2e7db Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
scrawl ef39b0f6ab Fixes #1291: Faction rank saving issue
A value of 0 is the first rank, -1 means not a member
11 years ago
scrawl 45d2a00717 Fixes #1293: Allow interpolation type 0 in case of 0 keys 11 years ago
scrawl b13b25dd1b Fixes #1295: Support partial matches in Cell filter 11 years ago
scrawl 6eca5ac4bb Fixes #1296: Streamlined cellChanged detection 11 years ago
scrawl cd1b4218e7 Fix dynamically placed objects being discarded when loading game 11 years ago
scrawl f05606657c Correctly insert pasted text at cursor position 11 years ago
scrawl 91e50585ff AiWander: make sure to walk, not run 11 years ago
scrawl 5b011e43a7 Fix a crash after loading game 11 years ago
Marc Zinnschlag 42b332775a removed some debug statements 11 years ago
Marc Zinnschlag c63d6437c0 Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Marc Zinnschlag 837fd2a4c6 Merge remote-tracking branch 'graffy76/master' 11 years ago
graffy76 2e06414b43 Fixed broken delegate display modes (Display Format settings). Moved
UserSetting update functions to DataDisplayDelegate.
11 years ago
Marc Zinnschlag 1f6ed584c2 Merge remote-tracking branch 'digmaster/master'
Conflicts:
	apps/openmw/mwstate/statemanagerimp.cpp
11 years ago
Jeffrey Haines 4a4c08946c Checks the state of the passed sneak variable 11 years ago
Thomas f3272c941f Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines 42b879a9a5 Reworked the accusation of actors 11 years ago
Jeffrey Haines c3e08916da Sneak: Added support for state checking
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
graffy76 3f2ae950f5 Disabled view resize for open views when user setting changes. Fixed
new view size issue to match existing user settings.
11 years ago
Marc Zinnschlag 9db9ad410d fixed checks for allowing load/save and some general cleanup 11 years ago
Marc Zinnschlag 760c8c7214 removed a redundant include 11 years ago
Marc Zinnschlag 42b3233bda removed a redundant check 11 years ago
Thomas 5b681e2199 Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. 11 years ago
Thomas 05b21c92af Moved quick save into statemanager class. Kept loader as is as it's rather specalized. 11 years ago
Thomas 6a8bf71c4c Moved autosave to before you rest, not after it. 11 years ago
Thomas a598060071 Added autosave on rest, as well as an option in the settings menu 11 years ago
Thomas 682c395488 Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts) 11 years ago
Thomas 49620968b9 Disallowed quicksave/load in character creation 11 years ago
Thomas e873135da7 Missed a debug message 11 years ago
Thomas f90810223a Added quicksave and quickload 11 years ago
graffy76 ce56669339 Fixed failed signal/slot connection between UserSettings and
CSVWorld::SubView
11 years ago
Thomas ee581f593b Fixed issue which may occur if there's no evidence chest nearby 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
graffy76 8c6c70ee9c Merge branch 'master' of https://github.com/graffy76/openmw 11 years ago
Thomas 6022ffbd1f Evidence chest now locks when new evidence is added to it 11 years ago
Thomas 420163d35f Small changes to lock command (If no valid lockLevel exists, defaults to 100) 11 years ago
Thomas cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Thomas e71a119c23 Made aifollowers run when long distances (800 or 10000, depending) from what they're following. 11 years ago
graffy76 4b607d658f Re-link user settings to editor main application 11 years ago
graffy76 e3384e3999 relocate support.hpp / remove support.cpp 11 years ago
graffy76 331df17b48 Added new framework files 11 years ago
graffy76 d3148555fa Delete old framework files 11 years ago
Marc Zinnschlag 6ecee55209 Merge remote-tracking branch 'scrawl/master' 11 years ago