Andrei Kortunov
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35abf7367c
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Implement wearing priority for editor
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2018-09-27 18:22:17 +04:00 |
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Andrei Kortunov
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ac848b0902
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Use male bodyparts as fallback for females in the editor
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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7eb1b14b21
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Periodically prune empty elements in weak cache
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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0096951f25
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cleanup
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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676fc48855
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Re-add logic for empty model
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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f43b70d77b
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Centralize actor data, simplify logic
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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c1ec926f43
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Workaround inconsistencies with record status changes
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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1518d630ca
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Fix issue with body part events not propogating to actors
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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031502b2ab
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Reorganize ActorAdapter data, use weak cache for sharing
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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2a9ebac572
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Simplify update logic, update when race parts are changed.
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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1276e0fa9b
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Handle changes to race record when rendering actors
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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b2115b60e6
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Fix qt4 build
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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6bece13a32
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Use new Log class for error message
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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97ac0a92dd
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Move data handling out of rendering code, equip armor/clothes
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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6b42f37918
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Handle creatures too
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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e2ac392a40
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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8444ee9981
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
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Marc Zinnschlag
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5fa9b32e76
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Merged pull request #1937
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2018-09-27 11:06:21 +02:00 |
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Marc Zinnschlag
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43880ca47b
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Merged pull request #1919
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2018-09-27 11:06:00 +02:00 |
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Marc Zinnschlag
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8b30f15df7
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Merged pull request #1942
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2018-09-27 11:05:22 +02:00 |
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Marc Zinnschlag
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c566514c9d
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Merged pull request #1940
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2018-09-27 10:50:04 +02:00 |
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Marc Zinnschlag
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784b046746
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Merged pull request #1943
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2018-09-27 10:41:52 +02:00 |
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Andrei Kortunov
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ee4ca87352
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Traverse child nodes of cell node in the editor (bug #4654)
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2018-09-26 23:13:18 +04:00 |
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Capostrophic
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ba2fd8b795
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Rename reflected absorb spells setting and add it to Advanced tab
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2018-09-26 21:21:03 +03:00 |
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Andrei Kortunov
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8af021d729
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Restore dynamic stats for actors in inactive cells (bug #1875)
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2018-09-26 07:46:28 +04:00 |
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Andrei Kortunov
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0176ee389e
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Handle length of UTF-8 strings properly in plugin metadata (bug #4653)
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2018-09-25 21:40:26 +04:00 |
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Andrei Kortunov
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bce8de5fe9
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Respect selected encoding in the content selector (bug #4467)
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2018-09-25 21:39:18 +04:00 |
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Capostrophic
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d2cad229f8
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Ugly hack: don't reset player idle and movement animations in first person view
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2018-09-25 17:09:54 +03:00 |
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Marc Zinnschlag
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0e06a25f21
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Merged pull request #1935
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2018-09-25 12:11:20 +02:00 |
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Capostrophic
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77fb4d6dd2
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Make sure the idle animations are reset while jumping
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2018-09-24 19:30:02 +03:00 |
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Capostrophic
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56ef11b023
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Reset sneak and swim idle animations when moving
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2018-09-24 19:30:02 +03:00 |
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Capostrophic
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713330351b
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Experimental animation regression fixes
Don't unnecessarily start movement and jump animations from loop start
Don't play movement animation until jumping animation finishes
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2018-09-24 19:30:02 +03:00 |
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Sergey Fukanchik
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657d95a0be
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Paperwork for the pull request #1935
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2018-09-24 15:30:30 +03:00 |
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Sergey Fukanchik
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b2a52a5b6c
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Change 'after function'-style doxygen comment to normal.
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2018-09-24 14:59:10 +03:00 |
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Marc Zinnschlag
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6ce6108eb4
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Merged pull request #1932
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2018-09-24 11:57:08 +02:00 |
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Marc Zinnschlag
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84a2752db9
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Merged pull request #1933
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2018-09-24 11:53:07 +02:00 |
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Marc Zinnschlag
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34b0344166
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Merged pull request #1934
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2018-09-24 11:51:46 +02:00 |
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Bret Curtis
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621ef69f58
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Merge pull request #1939 from Capostrophic/optional
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762)
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2018-09-24 07:47:37 +02:00 |
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Capostrophic
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92259c6cca
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Discard count arguments for AddSoulGem and RemoveSpell (bug #3762)
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2018-09-23 22:30:06 +03:00 |
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Sergey Fukanchik
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f00f35ba86
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Add const to canRest()
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2018-09-23 06:25:20 +03:00 |
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Sergey Fukanchik
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f2e11e6def
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Fix MSVC C4596 illegal qualified name
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2018-09-23 04:06:29 +03:00 |
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Capostrophic
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52da65b776
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Fix issues with sun specularity (bug #4527)
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2018-09-23 03:39:06 +03:00 |
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Sergey Fukanchik
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44bcd9b25f
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Fix tab characters
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2018-09-23 02:46:29 +03:00 |
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Sergey Fukanchik
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c50ee22772
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Wrap up World::canRest() implementation by moving enemiesNearby() from InputManager::rest() to World::canRest().
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2018-09-23 01:52:56 +03:00 |
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Andrei Kortunov
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cd60d4fdf0
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Store character controller in the variable make code less bulk
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2018-09-22 21:13:00 +04:00 |
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Andrei Kortunov
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2ac2d01432
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Optimize drowning state update
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2018-09-22 21:12:56 +04:00 |
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Andrei Kortunov
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90d35aaa8f
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Handle current health level during levelup (bug #4649)
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2018-09-22 07:48:47 +04:00 |
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Andrei Kortunov
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b3fd173e00
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Check if current weapon has health at all in HUD (bug #4648)
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2018-09-22 06:51:56 +04:00 |
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Andrei Kortunov
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1634284739
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Cache player's position outside of loops
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2018-09-21 22:39:47 +04:00 |
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Andrei Kortunov
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b9346798c6
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Optimize combat music update
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2018-09-21 22:34:18 +04:00 |
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