elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								31340a212a 
								
							 
						 
						
							
							
								
								Fix functions name style  
							
							 
							
							
							
						 
						
							2018-10-13 22:16:21 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4d868bec92 
								
							 
						 
						
							
							
								
								Use osg::Vec3f to store path nodes in Pathfinder  
							
							 
							
							
							
						 
						
							2018-10-13 22:16:20 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								70ed8fd1a9 
								
							 
						 
						
							
							
								
								Use constants instead of widely used magic numbers (task  #4645 )  
							
							 
							
							
							
						 
						
							2018-09-17 19:22:50 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								7ef6fa9f61 
								
							 
						 
						
							
							
								
								Remove deprecated GMST get* functions  
							
							 
							
							
							
						 
						
							2018-08-29 18:38:12 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5a4d0cec3a 
								
							 
						 
						
							
							
								
								Use new logging system for game itself  
							
							 
							
							
							
						 
						
							2018-08-14 23:05:43 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ee45f54b53 
								
							 
						 
						
							
							
								
								Refactor AiTemporaryStorage usage  
							
							 
							
							
							
						 
						
							2018-06-27 12:48:34 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2f5beb8853 
								
							 
						 
						
							
							
								
								Remove unnecessary hack  
							
							 
							
							
							
						 
						
							2018-06-08 21:53:47 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								81f29d8dcd 
								
							 
						 
						
							
							
								
								AiWander: resume moving to destination after combat  
							
							 
							
							
							
						 
						
							2018-06-08 21:53:47 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9d27eb197f 
								
							 
						 
						
							
							
								
								AiWander: return to initial position only after combat  
							
							 
							
							
							
						 
						
							2018-06-08 21:53:47 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								99ffaafe30 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #1701  from akortunov/standfix"  
							
							 
							
							... 
							
							
							
							This reverts commit da47fc79f5 , reversing
changes made to 7324bd368f . 
							
						 
						
							2018-05-26 11:35:48 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3636cf2015 
								
							 
						 
						
							
							
								
								Do not apply queue movement for standing actors  
							
							 
							
							
							
						 
						
							2018-05-05 22:41:26 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f7f8dfaf2a 
								
							 
						 
						
							
							
								
								AiWander: do not allow flying/swimming creatures to use pathgrid  
							
							 
							
							
							
						 
						
							2017-11-28 18:03:13 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c50b18b3bb 
								
							 
						 
						
							
							
								
								Move PathgridGraph out of CellStore  
							
							 
							
							... 
							
							
							
							By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt. 
							
						 
						
							2017-11-27 21:20:31 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9943bd4d74 
								
							 
						 
						
							
							
								
								AiWander fast forwarding improvements (bug  #3638 )  
							
							 
							
							
							
						 
						
							2017-11-11 15:31:06 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03554b2f4b 
								
							 
						 
						
							
							
								
								Fix some style issues flagged by cppcheck  
							
							 
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								91adfc9fc0 
								
							 
						 
						
							
							
								
								AiWander: reset spawn position, if an actor was moved to another cell (bug  #4010 )  
							
							 
							
							
							
						 
						
							2017-09-23 20:59:06 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								748f5225a9 
								
							 
						 
						
							
							
								
								Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest  
							
							 
							
							... 
							
							
							
							May become dangling reference because method may remove all elements from mPath. 
							
						 
						
							2017-08-02 11:35:53 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								333648c975 
								
							 
						 
						
							
							
								
								Merge pull request  #1324  from akortunov/doorfix  
							
							 
							
							... 
							
							
							
							Improved doors detection 
							
						 
						
							2017-07-31 17:42:53 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								37952c9a79 
								
							 
						 
						
							
							
								
								Added door detection based by ray casting  
							
							 
							
							
							
						 
						
							2017-07-03 22:08:29 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								4f08084e79 
								
							 
						 
						
							
							
								
								Make stationary actors return to position on load  
							
							 
							
							... 
							
							
							
							Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes  #3656 ) 
							
						 
						
							2017-06-15 18:33:50 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							 
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								ff3e307059 
								
							 
						 
						
							
							
								
								Pass parameters by const reference  
							
							 
							
							
							
						 
						
							2017-04-20 23:47:03 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							 
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Aussiemon 
								
							 
						 
						
							
							
							
							
								
							
							
								2f66b91ac5 
								
							 
						 
						
							
							
								
								Added check to prevent attempted wandering of empty paths  
							
							 
							
							
							
						 
						
							2016-12-16 15:18:28 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Leon Krieg 
								
							 
						 
						
							
							
							
							
								
							
							
								739cd5ba45 
								
							 
						 
						
							
							
								
								Fixed more spelling mistakes  
							
							 
							
							
							
						 
						
							2016-12-15 13:09:40 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a22fc43947 
								
							 
						 
						
							
							
								
								aiwander: reset path on cell change  
							
							 
							
							... 
							
							
							
							remove redundant mIsWanderDestReady var 
							
						 
						
							2016-09-05 15:18:34 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								612c7f1a2f 
								
							 
						 
						
							
							
								
								Revert "Revert "Merge pull request  #993  from mrcheko/pathfinding""  
							
							 
							
							... 
							
							
							
							This reverts commit 3732979eec . 
							
						 
						
							2016-08-19 22:15:26 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3732979eec 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #993  from mrcheko/pathfinding"  
							
							 
							
							... 
							
							
							
							This reverts commit 5190275b37 , reversing
changes made to d7845012bf . 
							
						 
						
							2016-08-14 18:04:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30b549124e 
								
							 
						 
						
							
							
								
								Fix use-after-free  
							
							 
							
							
							
						 
						
							2016-08-14 16:42:29 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d2fe6fe857 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding  
							
							 
							
							... 
							
							
							
							# Conflicts:
#	apps/openmw/mwmechanics/aiactivate.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/aicombat.hpp
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
#	apps/openmw/mwmechanics/aiwander.cpp
#	apps/openmw/mwmechanics/aiwander.hpp 
							
						 
						
							2016-07-09 22:59:54 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								0793e4a80e 
								
							 
						 
						
							
							
								
								refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck  
							
							 
							
							
							
						 
						
							2016-07-05 21:38:41 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								c2b51112f2 
								
							 
						 
						
							
							
								
								AI package cleanups  
							
							 
							
							
							
						 
						
							2016-06-16 17:17:56 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								55ac1fab68 
								
							 
						 
						
							
							
								
								Change Wander duration to run on a counter  
							
							 
							
							
							
						 
						
							2016-06-10 04:36:18 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								bce66c629a 
								
							 
						 
						
							
							
								
								Change editor-placed AI packages to cycle  
							
							 
							
							
							
						 
						
							2016-05-29 17:34:40 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5edfe8c41c 
								
							 
						 
						
							
							
								
								Reduce the wander fast forward overcrowding offset ( Fixes   #3370 )  
							
							 
							
							
							
						 
						
							2016-04-23 22:47:42 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								be16857f96 
								
							 
						 
						
							
							
								
								Fix wrong height being used for water detection  
							
							 
							
							
							
						 
						
							2016-04-17 10:46:09 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								e9157e9200 
								
							 
						 
						
							
							
								
								Fix idle animation and Fix water creature manual wandering  
							
							 
							
							
							
						 
						
							2016-04-16 20:38:58 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								3dec10c686 
								
							 
						 
						
							
							
								
								Update variable to prevent underflowing  
							
							 
							
							... 
							
							
							
							While not an issue presently, the variable may be used in the future in a way that could create issues if it underflows. 
							
						 
						
							2016-04-16 17:51:13 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								84179c262f 
								
							 
						 
						
							
							
								
								Update manual wandering to prevent actor from leaving/entering water  
							
							 
							
							... 
							
							
							
							Water creatures will stay in the water, while land creatures will stay on land when wandering. 
							
						 
						
							2016-04-16 16:39:13 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								fc03216d48 
								
							 
						 
						
							
							
								
								Refactor to reuse existing obstacle detection  
							
							 
							
							
							
						 
						
							2016-04-16 12:14:00 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								34726c24d9 
								
							 
						 
						
							
							
								
								Fix mDistance being reset prematurely  
							
							 
							
							... 
							
							
							
							This was causing wandering without pathgrids to become disabled for most wandering units. Additionally, wandering now behaves the same for both NPCs and creatures. 
							
						 
						
							2016-04-15 21:56:41 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								92b352989a 
								
							 
						 
						
							
							
								
								Add logic for NPC wandering without pathgrids  
							
							 
							
							
							
						 
						
							2016-04-13 20:48:08 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								c02881a4f8 
								
							 
						 
						
							
							
								
								Fix creatures not wandering  
							
							 
							
							
							
						 
						
							2016-04-12 21:16:55 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								38f5a225ea 
								
							 
						 
						
							
							
								
								Refactor PathFinder functions to be useable by AiWander  
							
							 
							
							... 
							
							
							
							This avoids having to duplicate the distanceSquared and getClosestPoint functions. 
							
						 
						
							2016-04-10 20:44:08 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Austin Salgat 
								
							 
						 
						
							
							
							
							
								
							
							
								96231e17f0 
								
							 
						 
						
							
							
								
								Fix wandering NPCs going off pathgrid  
							
							 
							
							... 
							
							
							
							If multiple pathgrids exist in the same cell, sometimes an NPC would port to a different pathgrid that was nearby. This is an issue since it allowed them to do things like travel through walls to inaccessible areas. Now they will only wander along the closest connected pathgrid. 
							
						 
						
							2016-04-10 20:21:18 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							 
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50ed061154 
								
							 
						 
						
							
							
								
								AiWander: reset mAllowedNodes on cell change ( Fixes   #3176 ,  Fixes   #3130 )  
							
							 
							
							
							
						 
						
							2016-02-02 00:41:40 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d7d5cc6689 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into pathfinding  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aifollow.cpp
	apps/openmw/mwmechanics/aipackage.cpp
	apps/openmw/mwmechanics/aipackage.hpp
	apps/openmw/mwmechanics/aiwander.cpp
	apps/openmw/mwmechanics/pathfinding.hpp
Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3 
							
						 
						
							2015-12-29 19:15:40 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								8e2fe1985d 
								
							 
						 
						
							
							
								
								Fixed errors pointed out by Zini.  
							
							 
							
							... 
							
							
							
							1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names. 
							
						 
						
							2015-09-12 14:17:46 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								1dfe438a5d 
								
							 
						 
						
							
							
								
								reduce "reset if stuck" AiWander timeout.  
							
							 
							
							... 
							
							
							
							Now is about 14 seconds, instead of 300. 
							
						 
						
							2015-08-30 16:43:35 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								f2c9b9351f 
								
							 
						 
						
							
							
								
								Try going right and left to "unstick" actor.  
							
							 
							
							
							
						 
						
							2015-08-30 10:06:09 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								31d82b6b0c 
								
							 
						 
						
							
							
								
								Unifiy evadeObstacles() logic between AiWander and AiPackage  
							
							 
							
							... 
							
							
							
							Can't use same code, but logic is now same. 
							
						 
						
							2015-08-30 08:32:47 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								f59e918a3b 
								
							 
						 
						
							
							
								
								removed useless code.  
							
							 
							
							... 
							
							
							
							zTurn ignores turns < 0.0087 radians. 
							
						 
						
							2015-08-29 17:34:33 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a52b947efe 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3'  
							
							 
							
							
							
						 
						
							2015-08-23 12:11:30 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								77a1d947cc 
								
							 
						 
						
							
							
								
								extracted MWMechanics::getPlayer()  
							
							 
							
							
							
						 
						
							2015-08-21 21:12:39 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								85bc41dedb 
								
							 
						 
						
							
							
								
								replaced FLT_MAX with numeric_limits.  
							
							 
							
							
							
						 
						
							2015-08-21 19:34:28 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								942a987d52 
								
							 
						 
						
							
							
								
								centralize the world/cell coordinate conversion logic.  
							
							 
							
							
							
						 
						
							2015-08-16 18:55:02 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								08d5aaf0fc 
								
							 
						 
						
							
							
								
								Remove more comments  
							
							 
							
							
							
						 
						
							2015-07-31 18:23:07 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								6fce49bfb5 
								
							 
						 
						
							
							
								
								Don't warn twice when unable to play an idle animation  
							
							 
							
							
							
						 
						
							2015-07-31 18:01:02 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								61c3835637 
								
							 
						 
						
							
							
								
								Don't try to play animations we know are bad  
							
							 
							
							... 
							
							
							
							Prevents log spam 
							
						 
						
							2015-07-31 18:01:02 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								5ea596f38d 
								
							 
						 
						
							
							
								
								Refactor onChooseActionStatePerFrameActions  
							
							 
							
							... 
							
							
							
							This prevents playIdle errors from tyring to play idleAnimation 0 
							
						 
						
							2015-07-30 08:15:45 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								f69de1f263 
								
							 
						 
						
							
							
								
								Alert the user if trying to play a non-idle animation  
							
							 
							
							... 
							
							
							
							Continue to propagate success/failure up the call stack. 
							
						 
						
							2015-07-30 08:08:58 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								c7aacaee70 
								
							 
						 
						
							
							
								
								extracted function returnToStartLocation().  
							
							 
							
							
							
						 
						
							2015-07-26 17:29:32 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								5e519ef550 
								
							 
						 
						
							
							
								
								extract function isPackageFinished().  
							
							 
							
							
							
						 
						
							2015-07-26 17:29:01 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ad0d807103 
								
							 
						 
						
							
							
								
								extracted function reactionTimeActions().  
							
							 
							
							
							
						 
						
							2015-07-26 17:28:32 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								9c0e3d6c28 
								
							 
						 
						
							
							
								
								extracted functions doPerFrameActionsForState() and onChooseActionStatePerFrameActions().  
							
							 
							
							
							
						 
						
							2015-07-26 17:25:44 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								76f95eafe7 
								
							 
						 
						
							
							
								
								extract function onWalkingStatePerFrameActions().  
							
							 
							
							
							
						 
						
							2015-07-26 17:25:00 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								5ec310dfba 
								
							 
						 
						
							
							
								
								extract function onIdleStatePerFrameActions().  
							
							 
							
							
							
						 
						
							2015-07-26 17:24:33 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								00eef585af 
								
							 
						 
						
							
							
								
								renamed mPlayedIdle to mIdleAnimation.  
							
							 
							
							
							
						 
						
							2015-07-19 18:04:42 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								22f49128cc 
								
							 
						 
						
							
							
								
								replaced multiple booleans with single state variable.  
							
							 
							
							
							
						 
						
							2015-07-19 18:02:13 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								1ed6e95c07 
								
							 
						 
						
							
							
								
								Got rid of some radians to degrees to radians conversions.  
							
							 
							
							
							
						 
						
							2015-07-19 18:01:25 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								3ebe9fb34f 
								
							 
						 
						
							
							
								
								renamed mRotate to mTurnActorGivingGreetingToFacePlayer  
							
							 
							
							
							
						 
						
							2015-07-19 18:00:49 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e294cd95cd 
								
							 
						 
						
							
							
								
								extracted function playIdleDialogueRandomly()  
							
							 
							
							
							
						 
						
							2015-07-12 17:15:14 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								22059d68f6 
								
							 
						 
						
							
							
								
								Remove duplicated code.  
							
							 
							
							
							
						 
						
							2015-07-12 17:14:48 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								0b089a5564 
								
							 
						 
						
							
							
								
								extracted function evadeObstacles()  
							
							 
							
							
							
						 
						
							2015-07-12 16:38:36 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								1ef78b1e56 
								
							 
						 
						
							
							
								
								extracted playGreetingIfPlayerGetsTooClose()  
							
							 
							
							
							
						 
						
							2015-07-12 16:37:31 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								df421fce92 
								
							 
						 
						
							
							
								
								extracted function setPathToAnAllowedNode()  
							
							 
							
							
							
						 
						
							2015-07-12 16:35:15 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								b508846a64 
								
							 
						 
						
							
							
								
								Renamed mStoredAvailableNodes to mPopulateAvailableNodes.  
							
							 
							
							... 
							
							
							
							Don't call getAllowedNodes() needlessly. 
							
						 
						
							2015-07-12 16:32:48 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								f1774ee7c3 
								
							 
						 
						
							
							
								
								Fixed compile failing on OSX and Linux.  
							
							 
							
							
							
						 
						
							2015-07-08 19:34:33 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								52cf8541f5 
								
							 
						 
						
							
							
								
								End point tolerance restored to 64 units.  
							
							 
							
							... 
							
							
							
							Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding. 
							
						 
						
							2015-07-08 18:41:03 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								1239667cb4 
								
							 
						 
						
							
							
								
								AiWander uses points between PathGrid points ( Fixes   #1317 )  
							
							 
							
							... 
							
							
							
							When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points. 
							
						 
						
							2015-07-05 18:21:35 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								eb2aa965b9 
								
							 
						 
						
							
							
								
								Extracted function SetCurrentNodeToClosestAllowedNode()  
							
							 
							
							
							
						 
						
							2015-07-05 18:17:18 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								f942db2b27 
								
							 
						 
						
							
							
								
								Simplified code.  
							
							 
							
							
							
						 
						
							2015-07-05 18:08:09 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								9a02a85a24 
								
							 
						 
						
							
							
								
								Pulled duplicate code into function.  
							
							 
							
							
							
						 
						
							2015-07-05 18:07:14 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								c773ed9f9a 
								
							 
						 
						
							
							
								
								move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo  
							
							 
							
							
							
						 
						
							2015-07-04 18:00:16 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								fae93e3d82 
								
							 
						 
						
							
							
								
								Bugfix: was not resetting mStuckCount.  
							
							 
							
							
							
						 
						
							2015-07-04 19:00:27 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								46a654286b 
								
							 
						 
						
							
							
								
								Remove  fix for  #1317  
							
							 
							
							... 
							
							
							
							Expanding the AiWander distance for path grid nodes causes bigger problems than it solved. 
							
						 
						
							2015-07-04 18:57:56 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								164994f3d3 
								
							 
						 
						
							
							
								
								Made PathFinder::buildPath() private.  
							
							 
							
							... 
							
							
							
							Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment. 
							
						 
						
							2015-07-04 18:47:26 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59db9664ba 
								
							 
						 
						
							
							
								
								Pass the CharacterController to AiPackage::execute  
							
							 
							
							
							
						 
						
							2015-06-26 17:47:04 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5670b5133 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp 
							
						 
						
							2015-06-22 20:09:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								c65e7a31e7 
								
							 
						 
						
							
							
								
								Aquatic creatures no longer try to get onto land.  
							
							 
							
							... 
							
							
							
							AiWander for aquatic creatures no longer uses path grid points as they're usually on land. 
							
						 
						
							2015-06-21 16:23:40 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3663511cdb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt 
							
						 
						
							2015-06-16 19:53:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5347d407d8 
								
							 
						 
						
							
							
								
								Disallow AiWander fast-forward for water creatures  
							
							 
							
							... 
							
							
							
							Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to. 
							
						 
						
							2015-06-15 20:13:59 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								98a77f68a3 
								
							 
						 
						
							
							
								
								Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell  
							
							 
							
							
							
						 
						
							2015-06-15 20:04:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bb3cbf0fb 
								
							 
						 
						
							
							
								
								Remove last remains of Ogre  
							
							 
							
							
							
						 
						
							2015-06-03 23:04:35 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7bacb9418d 
								
							 
						 
						
							
							
								
								Various math code ported to osg  
							
							 
							
							
							
						 
						
							2015-06-03 19:41:19 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd50be0fb8 
								
							 
						 
						
							
							
								
								Restore various gameplay  
							
							 
							
							
							
						 
						
							2015-05-30 01:00:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								22f01b1232 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/OpenMW/openmw  into osg  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp 
							
						 
						
							2015-05-23 20:33:44 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								396fba7fa9 
								
							 
						 
						
							
							
								
								Silence -Wreorder warnings, and remove -Wno-reorder.  
							
							 
							
							
							
						 
						
							2015-05-21 22:46:44 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c810e3620 
								
							 
						 
						
							
							
								
								Move rng to components  
							
							 
							
							
							
						 
						
							2015-04-22 17:58:55 +02:00