Chris Robinson
abc676eedd
Allow specifying which bone groups to play an animation on
2013-05-10 20:05:09 -07:00
Chris Robinson
56eede2610
Search more aggressively for an animation velocity
2013-05-10 19:31:33 -07:00
Chris Robinson
5a9c1e1245
Don't explicitly track the last position
2013-05-10 18:58:14 -07:00
Chris Robinson
7c3b014193
Figure out which animations to play based on priority
...
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
921f534980
Parameterize the number of bone groups
2013-05-10 16:35:43 -07:00
Chris Robinson
8a9b0eb5f7
Store the AnimSource in the animation state
2013-05-10 15:27:29 -07:00
Glorf
6aaa8d6dc0
Fixed fading problem
2013-05-10 19:33:43 +02:00
Glorf
9cc85cbe81
Playing with moons part 1
2013-05-10 18:55:56 +02:00
graffy76
8d0f350446
New file structure separating view classes from model classes. Deleted
...
.ui file.
2013-05-10 10:00:58 -05:00
Marc Zinnschlag
1981a3cb3c
Merge remote-tracking branch 'bwrsandman/master'
2013-05-10 13:42:51 +02:00
Chris Robinson
58efce5008
Rename animation layers to animation states
2013-05-10 04:01:30 -07:00
Chris Robinson
ccff364b52
Use a map of active layers instead of an array
...
A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.
In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of).
2013-05-10 03:08:07 -07:00
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
...
Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
bwrsandman
8cdef343ef
take default prefix into account
2013-05-10 05:21:10 -04:00
Chris Robinson
d5490b0f8f
Fix an outdated comment
2013-05-09 23:07:50 -07:00
bwrsandman
642ac15721
moved openmw resources to /usr/share/games and added missing files
2013-05-09 23:24:46 -04:00
bwrsandman
a5db557e22
fixed /share to be /usr/share
2013-05-09 22:32:43 -04:00
Chris Robinson
74ed1f73b4
Merge remote-tracking branch 'zini/master' into animations
2013-05-09 13:53:38 -07:00
Marc Zinnschlag
7e05b725d0
updated credits file
2013-05-09 19:28:07 +02:00
Marc Zinnschlag
5c99f15ad3
Merge remote-tracking branch 'torben/aiescort'
2013-05-09 14:27:22 +02:00
Marc Zinnschlag
19ccbed553
Merge remote-tracking branch 'gus/AIFix'
2013-05-09 14:25:09 +02:00
Glorf
6417fa504e
Fixed constness
2013-05-09 13:56:13 +02:00
gus
fe5aaa9dff
fix NPC collisions
2013-05-09 11:12:55 +01:00
Torben Carrington
4928c9d079
Removed sqrt function call (minor optimization thanks to Chris)
2013-05-08 20:47:31 -07:00
Torben Carrington
d20178dd56
Removed unnecessary std::cout messages
2013-05-08 20:05:45 -07:00
Torben Carrington
133964f0e4
AIEscort complete
2013-05-08 20:02:24 -07:00
Torben Carrington
c03dca47f5
AIEscort implemented and working - only touchups are needed.
2013-05-08 17:19:47 -07:00
Glorf
c605f15a15
Another weather cleanup
2013-05-09 00:36:58 +02:00
Torben Carrington
10840765d9
Framework - duration and pathing implemented, no waiting for follower yet.
2013-05-08 15:27:20 -07:00
Marc Zinnschlag
51067698a8
minor cleanup
2013-05-08 21:26:39 +02:00
Marc Zinnschlag
c80ffa0a16
Merge remote-tracking branch 'gus/AIFix'
2013-05-08 20:31:57 +02:00
scrawl
90b7df439f
Fix image buttons
2013-05-08 13:55:15 +02:00
Chris Robinson
eb4daaf512
Build a skeleton for Nifs that have a matching .kf file
2013-05-08 01:03:57 -07:00
graffy76
cb9c82324c
UserSettings system
2013-05-07 20:36:34 -05:00
graffy76
f6203cac2a
update for master
2013-05-07 20:33:42 -05:00
Chris Robinson
bf94ffb839
Only support NiSequenceStreamHelper as a Kf root
...
Newer versions of the Nif foramt may have other record types, but we don't
support those.
2013-05-07 18:26:22 -07:00
Chris Robinson
8e38dc410f
Allow loading multiple animation sources
...
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
2013-05-07 16:59:32 -07:00
gus
15afbe58a8
minor corretion
2013-05-07 19:43:44 +01:00
gus
603af21715
little interface improvement
2013-05-07 19:42:21 +01:00
gus
a328a03bd3
more fix. Fargoth quest almost work as in vanilla now.
2013-05-07 19:35:10 +01:00
scrawl
301efb411e
Fix exit crash
2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
Marc Zinnschlag
0f29ab8cf9
fixed the interface of the adapter class
2013-05-07 14:19:02 +02:00
Marc Zinnschlag
f7f56a1a1f
added a RefIdCollection to Data
2013-05-07 11:23:18 +02:00
Glorf
68f249e8f4
Small weather cleanup
2013-05-07 10:27:37 +02:00
Chris Robinson
e85bc8b2cd
Only load one Nif for Animation objects
...
This breaks quite a bit, but it's needed for the transition to using the
.kf files.
2013-05-06 23:11:26 -07:00
Chris Robinson
6a3ba41170
Don't store camera nodes, we don't need them.
2013-05-06 21:46:11 -07:00
Chris Robinson
90e29c83c0
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-05-06 19:17:39 -07:00
scrawl
007a3cf9bd
rename IInterface to Interface
2013-05-06 16:05:56 +02:00
scrawl
b5071ced23
Removed using namespace
2013-05-06 16:04:28 +02:00